
Puzzle Pelago turns the classic ware-chain based economy sim into a challenging puzzle! Help rebuild the network of goods production via deceptively simple drag & drop mechanics. Produce various goods exactly where the islanders need them - from wooden planks and wheat to barrels, beer and bread.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Great little puzzle game with slowly increasing complexity. Nothing to complain about, really... runs smoothly and is fun in short bursts. Just what I was looking for,
Puzzle Pelago is a minimalistic but beautiful puzzle game that has a fun theme take on the genre. The dev created it as a solo project part-time and created most elements himself. It's really fun and super addicting and I highly recommend you give it a try! :)
Very fun
At first its a quirky game, giving off vibes I have played on mobile. but its not a drop and click economy game. had my attention for 20mins and then felt repetitive.
Kurzweilig und intuitiv! Spielspaß garantiert. Ab Kapitel 12 wird es langsam schwieriger, mitunter richtig hackelig, wenn man das Problem nicht versteht.
great puzzle, but i have play 5 chapters and there is just the same song looping over and over again(and that song is not good too), the art is great and consistent, so its a pity the music cant get along
需要稍微思考一下的休闲游戏,玩着挺有意思的,价格可能稍微有点小贵,但画风我很喜欢,个人还是很推荐的
17.7果然有bug,难怪我死活解不出来,这破关我卡了4个小时至少,卡到自闭,甚至还想联系作者要份答案。那就很奇怪了,修复bug前0.4%通关的人是怎么通关的?算了,还是很好玩的,可以考验一下自己的智力,推荐一玩。期待作者更新新地图。
I'm mixed. It's a more advanced version of those "grid with pairs of coloured dots that you have to connect without any lines crossing" puzzles: Draw lines to move a good from one place to another, and bringing two together produces a new good to then move elsewhere. These chains get several levels deep. It's a good idea, and it's very nicely presented I think. It's clear and charming. The trouble for me is that it shares the issues that those other line puzzles have: it's hard to solve them logically, step by step. Unless I'm just failing to pick up some kind of method, the way you solve them is to pick one area, try to solve that, and see how the rest of the level pans out. If it doesn't work out, try doing something else. As the levels get larger, and the production chains have more and more steps, it gets worse: The lack of many constraints doesn't give you much to work with other than trial and error. And then there's more to redo if you have to change something. I've completed 13/17 chapters currently, and maybe I just lack patience for the last few. Opening a new level feels more like "oh no I have to do all that again" than excitement. I do want to like it, and I'm leaving this as a positive review rather than negative, for now at least. I hope to finish it off. I'd recommend getting it on sale and seeing what you think.
More Reviews @ TheVideogameBacklog.com I can’t point to a single person who doesn’t enjoy a puzzle of some sort every now and then. Sometimes they can be tedious, sure, but there’s always that bit of enjoyment you get from finishing one that really strained your brain. In comes Puzzle Pelago with it’s low-poly art and subtle pirate music to chill with. It creates a great atmosphere with which to relax. Heck, even when I was stuck I wasn’t tempted to add a hole in my monitor with my fists of rage. This is definitely good for your brain so let me break it down for you. Puzzle Pelago is set in a collection of islands with different themes. They all want some form of good and you’ll provide them by clicking and dragging buildings. It sounds SUPER simple… and conceptually it is. It’s so freaking simple that when they there were multiple factors to take in, my brain would shut off. I’d complete forget how the core gameplay mechanics worked and some puzzles would stump me something fierce! I’d be sitting in my chair thinking “It can’t be this complicated…” There were a few times where the solution wasn’t that bad and others where they were as bad as I feared. I’m going to breakdown the mechanics to you so that you won’t get stuck like I did… hopefully. Clicking and dragging is the main concept. However, there are some different things that happen when you click and drag different buildings. (This shouldn’t come off as a shock, but I’m just saying.) If you click on a coal mine, then drag and place the cursor in an empty space, you’ll create a coal storage building. When you click and drag on the coal storage, you don’t create another building. These are supply only buildings. If you click and drag from coal storage to an iron storage you’ll create a ingot smelting building. The smelter is a supply and creation building. One of the required resources later in game is the barrel which is used to hold beer (lots of beer). To create the barrels you’ll need to drag supplies from the smelter next to a plank storage building. However, if you were to click and drag from the smelter and not put it next to the planks you’d get a tool factory which wouldn’t help you build barrels. The islands only have a specific amount of space so if you need ingots for one thing and tools for something else, you’d need to position the buildings such that you can drag away from the buildings in the main cardinal directions as much as possible. The main kicker is that none of your dragging and dropping can have lines that intersect. You’ll need to plan accordingly. I had my kids take a few swings at Puzzle Pelago as well. They fared pretty well for being under 8. I needed to get them started on some levels. You know those puzzles where you just can’t figure out where to start and someone points out one thing and you can take off from there? It was something like that. When I got to the stages with bridges that let you go over and under other lines, they thought it would make things easier. I don’t really see them completing the game by themselves, but they may surprise me. They do enjoy themselves with the game and still like to jump on every now and again, but I’ll probably be the only one in my house to 100% the game for the foreseeable future. As I mentioned above, the game’s concept is deceptively easy. I’m not sure why, but there where times where I simply forgot how certain buildings functioned or which steps to take and when. I am not really going to be able to fully explain this “issue” well enough. My only gripe is that there were some levels I would just be clicking and dragging willy-nilly to see if something worked or not and the level would be over and the “Success!” picture would pop up. I would like to be able to go back and seen what exactly I just did, but you can only move on from there. The game is beautifully colored and done with basic (yet good-looking, I’m not throwing shade here), low-poly art that make the game look like it’s much easier than it really is. The later stages of the game have so many different requirements and objectives with the addition of bridges that it gets much more complicated. The art design and gameplay mechanics work so well together that when combined with the music… I don’t think I’ve enjoyed being as frustrated in a long time. Score: Support This Title! If you love puzzle games, Puzzle Pelago – A Drag & Drop Economy is a real no-brainer. It’s pleasant to look at. There is more than enough challenge here at times (there’s always those easy ones that sneak in between the face-punching ones). There is enough play time here to justify the price point if you’re looking for a challenge. (It took me about ~9-10 hours to complete it.) I had fun. My kids had fun. Isn’t that what games are about?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| CATch the Stars | $9.8K | 389 | 97% | $1.99 |
| Claire's Cruisin' Cafe | $9.8K | 53 | 89% | $6.99 |
| Animal Planner | $9.8K | 90 | 99% | $4.99 |
| Scrappage | $9.8K | 105 | 82% | $4.99 |
| Snowman Story | $9.8K | 140 | 94% | $4.99 |
| MEGA | $9.8K | 106 | 83% | $4.99 |
Related
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Stardew Valley | $258.9M | 881.6K | 99% | $14.99 |
| Garry's Mod | $228.7M | 1.3M | 97% | $9.99 |
| Factorio | $206.6M | 189.7K | 98% | $35.00 |
| American Truck Simulator | $103.7M | 194.2K | 97% | $19.99 |
| Human Fall Flat | $92.8M | 173.7K | 95% | $19.99 |