
A minimalist and relaxing experience. Challenge yourself to move pieces to assemble a safe path for your car and collect all the items on the way, while listening to a relaxing soundtrack in a totally minimalist environment.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So, it's a fun puzzle game of tile-swaping and the main goal is to get the car from the starting point to the end. The challenge is to collect all the items on the path. There are 50 levels to complete, and while I noticed that it's not progressively harder (some middle levels are definitely harder than some towards the end), it doesn't affect the fun of it. I think the game keeps the same elements for too long, and although the city is visibly growing, the stop signs and most of the tunnels locations get too... Obvious...? The background music seemed nice, but I muted to listen to podcasts (as usual). And there's no timer! 🙌 If I had to point out some things to improve, I think the tunnels need a visual update to indicate which leads to where. The little arrows aren't enough. Also, I wish the level number appeared on-screen while playing so level. Lastly, if you make a mistake on a level by not getting an item, you can't simply correct the path, you have to redo the whole level. This takes to verifying waaay too much if the path is perfect or too many resets. [spoiler]Also, the developer suggested a workaround if the last achievement doesn't work, look it up in the forums.[/spoiler] In general, the game is cute and enjoyable and cheap, so why not?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good short puzzle game.....
[b] 4/5 [/b]
Great game, and I highly recommend it! However, I have a few comments: I didn’t like the idea of using stops. While they made a few levels harder, the solution was often predictable because the stops always had to be placed right before the preceding line. I wish some levels didn’t require this specific solution and instead allowed for stops to be used elsewhere—perhaps due to a lack of straight streets or other constraints. This would make the levels more challenging and less predictable. There is no undo button, so if you solve a level without achieving 100% and want to redo it for a perfect score, you'll have to start over from scratch. Additionally, for some reason, the last achievement didn’t pop up even after I completed the game with 100%. To fix this, as someone suggested: "If the last achievement doesn’t unlock, simply press Shift and 'H' on the main menu, and that should resolve the issue." These are just my opinions and may not apply to everyone: I feel that some levels are not in the right order. For me, level 34 and level 47 were the hardest, while the levels immediately following them were much easier in comparison. Maybe it’s just me. Also, in some levels, I solved them by connecting the roads, and they essentially solved themselves—it felt like making art.
Fuuuuun Game! Loved it
puzzles e carros...
super tolles spiel !
I love puzzle it makes me give completing levels
GOOD GAME
A very good Road Puzzle game. Must try if you are a fan of Route puzzles!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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