
Is cutting down a young girl a sin, or a salvation? In the Haku-a Church where pure love and jealousy collide, a young gem-craftsman is forced to choose—to let her live, or to end her life.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Japanese*, Korean*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
本作相较于1st而言来说进步不少,首先桐大师终于是稳定了自己的风格,很多cg都挺不错,现在的画风多少来说也是可圈可点的了,很期待桐大师在3rd中的发挥,其次是文本量终于是值回票价了(雾),这次内容量总算是可以撑到退款后了,莫约5到6小时的内容量是有的,内容量是有了,但是很显然没有把控好节奏,人物与各条线的内容并进明显有脱节,展开的内容说实话有些过多了,内容的碎片化虽然不太影响总体的内容表达,但是确实有影响到阅读体验,还有就是这作视角转换有些时候也确实过于频繁,有些惹人生厌,最后剧情的质量还是差强人意而已了,不过冲着rkr来的大概也不会失望就是了,不过触感委实没有变呢,这种不知道称得上是恶趣味的还是别的什么东西,我也不知是怀念或是期待,哼,倒真是你的风格 7/10
铁血纯爱党考虑避雷:女配背叛导致女主被捅伤boss被激活发狂整个局势急转直下,然后男主在去打boss的路上主动把初吻给了已知背叛的女配,就因为女配濒死前后悔了表示自己其实喜欢男主,纯爱战士无能狂怒//相较1st,时长加长导致节奏拖沓,剧情缺少足够的起伏转折,没有1st的叙诡非常失望,感情戏也莫名其妙,1st写的好好的男女主2nd插一个病态百合女进来是要干嘛,天天就想着扣女主,男女主一暧昧就嫉妒//ed过后的所谓转折也烂,搞半天主角团在2nd做的全是无用功,该死的全都没死,浪费了一晚上的时间和心情,不考虑购买和游玩接下来的续作//从1st成为rkr孝子,再从2nd变成rkr黑子
不将死亡视为终点,而是下定决定守护生命一一将她们的愿望铭记于心,永不停歇的前进。 rkr和桐叶神了。
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Hours played at review time, across 68 reviews with recorded playtime.
[h2] 宝石少女之安什吃瘪传 [/h2] 劲爆尾杀之后还特意换了标题页面真没脾气了,把我急死的好处是什么? [strike] 不速速把3rd端上来我就要把你ルクル的心脏狠狠扯出来口牙!!! [/strike]
人物增加了,所以时长比起1长了不少,也导致了故事轮着切多个视角,故事节奏变得有点拖沓。太多内容未完待续,弄得完整塑造的只有退场(大概?)的人物,最后还整了个恶意结尾,主打一个挖坑。桐叶大师持续进步,本作可以说变成了她带着rkr飞了(难绷)
发挥非常稳定的一部好作品
루쿠루 ㄱㅅㄲ야 오랜만에 기분 ㅈ같았다 너 여전하구나
构造的商业割法我无疑是愤怒的. 游戏可以. 大小眼看着看着就习惯了
반짝임이, 나를 미치게 한다
엔딩 다음에 메인화면 바뀌는거 보니까 머리에서 열불나네
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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