
Purrfect Alchemy is a "purrfect" blend of twin stick shooter, wave survival, tower defender. Craft defenses at the center cauldron with a variety of ingredients you may find. Upgrade spells, defeat bosses and reach the end with up to 3 other friends in this Co-Op adventure
Modeled estimate, not a reported figure. How we estimate →
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About
Purrfect Alchemy is a 4 Player, Wizard Cat themed, Wave Survival, Tower Defense game!!
Play as a wizard cat from 1 of 4 classes: Earth, Air, Ice and Fire. Travel through the depths of caves and far reaches of dangerous fields as you and your furry companions defeat creatures of evil. Spitting snakes, thieving rats, rolling beetles and explosive puffers!?!
As these enemies stand in your way of adventure, you must harness the power of Alchemy to survive. Use crafting cards and gather ingredients to create your defenses. Create anything from, arrow flinging turrets to player healing pylons. Progress through each level through tremendous tasks. Defeat bosses, upgrade spells and meddle with merchants as you and your friends reach the end of your journey in Purrfect Alchemy.
Local multiplayer is only possible by connecting controllers.

Craft & Brew
Create defenses and towers to help you on your journey and through tougher waves of enemies. Use ingredients you find, or purchase from the merchant. See what secrets you can craft using the power of Alchemy!
Cooling Down!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I like the game's idea but there is a few things that I think could be improved. 1. I wish there was a description for what each tower/attack did. You kinda have to guess and see if it works and if it doesn't you have to wait a while to switch it back out. 2. This could be me being dumb but after playing the tutorial and reading the "How to play" I didn't quite understand how to move towers around. They seem to just bounce to random positions when you interact with them. If that's intentional I think it should be explained. 3. Gold seems kinda useless. It doesn't state how much each tower costs but it never seemed to matter because I would have hundreds of gold and would just lack the building materials for towers. 4. Achievements seem to not work. I know I at least should have received the one for dying for the first time. It's a shame cause I do think some of the achievements are cool like "...The End?" great reference. Fun game overall and for only being $5 I don't think my small gripes ruin it but I think if they were improved it could really add some more fun to the game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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