
The first survivor-like game without any enemies! Choose up to three potions to craft per wave, swiftly gather the required ingredients within a limited time, then craft the best potions to enhance your stats in various ways! Research and unlock new elements to expand your alchemical arsenal!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil, Simplified Chinese
Reviews
Can't recommend the game at this time. The potion minigame is poorly designed for being such a crucial element of the game. But more than that, there is a game-breaking bug during it that completely ruins your run, by throwing an infinite bone into your ingredients list. What bothers me the most about this is that the dev was made aware of this 4 months ago and has simply ignored it. As of this writing, 2 of the 5 discussion topics for this game are about this, as well as comments in the bug reporting thread, but the dev hasn't acknowledged any of them. It doesn't seem this game has gotten any update since launch. There is also a second game breaking bug other players are having which has likewise gone unaddressed.
Due to a gamebreaking bug, sometimes requred resources will either not spawn or spawn out of the area in qhich your character can walk. the potion crafting minigame is tiring at best. As it stands right now i cannot recoomend this game until both the resource spawning issue is resolved and some kind of rework is done to the potion crafting minigame.
Abandoned by dev with achievement and gameplay breaking bugs. spend your money elsewhere
Can't recommend the game right now. There's a bug (?) that happened a couple of times already, where the required resources simply didn't spawn, the map was empty for the most part, and the compass kept pointing to the upper left corner of the map where, again, there's nothing. You automatically lose the run when it happens because there's no way of getting the resources for the potions outside of lucky chests.
The potion making mini game with the cannons are ruining it for me
I agree with the point that the potion minigame needs a rework. The core gameplay is lots of fun, maby make runs a little longer early game? For the price still recommended.
First, I want to say that it's pretty fun. The core mechanics are refreshing, and there are lots of potions and weapons combos to try out BUT The potions minigame is really annoying. Having to scroll past all the shooting stages in order to shoot a single item bothers the ♥♥♥♥ out of me. And you can not skip the animations at the end of the minigame. It wouldn't bother me so much if they didn't take a damn year to finish. I could live with those problems, but unfortunately there's a game-breaking bug. As soon as I reached a certain meta progression, stages would spawn their resources out of bounds so that you couldn't reach them and therefore just die. I've had this happen in the last five plays, and it really makes me mad... As soon as it becomes playable again, I'm gonna change this review to positive.
(my actual playtime is longer than what's shown. It's closer to 2.5 or 3 hours) The price would be perfectly fine, since there's actually a decent game here, if not for the fact that it's hidden underneath a pile of horrible bugs and strange UX decisions. The biggest issue is the softlock bug that happens almost every single game with the shooting minigame, and the fact that this bug hasn't been addressed in the last 2+ months since its release. But that is far from the only problem. Another bug is that the "wave countdown" will sometimes bug out, causing the audio of the countdown to finish twice as fast as the visual (and "real") countdown for the wave, which also causes the screen to go super dark the whole wave. Then there's another bug that stops the tooltips that explain the stats from popping up. This bug happened so often that I never got to read the majority of the tooltips. Apparently there's also another bug that just stops some resources from spawning, though I never went long enough without being softlocked to see it. Besides that awful (but fixable) list of bugs, there's also just a bunch of weird UI/UX decisions. The UI is really awkward to use in many small ways (as an example, having to hold down the tab button to look at the potions in the shooting minigame, instead of being able to toggle it or just having it show by default), and the shooting minigame is quite clunky. Also, the RNG is pretty strange. Many potions you will find will just be strictly better than others (for example, a potion that gives twice as many stats for half as many ingredients), including other options in the same choice. The fact you can even find multiple of the same kind of potion in one choice is kinda strange, but I see why they did it. It just kinda leads to a lot of horrible choices, including some choices that are just bad for you in every way (like 3 potions that give you stats you don't care about (of which there are many due to the different types of damage) in exchange for reducing stats you do care about) And then the reroll system is so punishing, especially in the early game, that you can't even roll past the horrible luck without getting screwed.
Fun for a few minutes, but gets boring so fast... Is cheap though Potion crafting minigame is really annoying in the current state and weapons are no fun to use.
so i have 3 ponts - its a fun idea - it needs more its too simple for the 5 euro price -in its curent state its unplayeble as it constantly softlocks
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