
Most stories end with the death of the protagonist. For Xzus, death is where things started to get really interesting...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Purgatory is a dark and uncompromising strategy RPG that embraces its grim premise without hesitation. Developed by Eduard Mirica and published by New Reality Games, it drops you into the role of Xzus, a fallen warrior who awakens not in peace or oblivion but in a bleak afterlife where wandering spirits and hostile creatures rule the landscape. The game begins with a simple yet atmospheric setup: Xzus wants to return to the land of the living, but to do so he must build an army of undead followers, conquer the hostile forces of the underworld, and ultimately defeat the gatekeeper who stands between life and death. This premise sets the tone for everything that follows—bleak, fatalistic, and driven by a desire to claw back power in a world where suffering and conflict are the norm. As a tactical experience, Purgatory leans into classic turn-based design. The game uses a grid-based battlefield where positioning, timing, and unit synergy matter more than anything else. You begin as a lone warrior, fragile and unprepared, but gradually recruit spirits and undead minions to fight alongside you. These units vary in abilities and roles, with some acting as frontline bruisers, others supporting with ranged attacks, and still others offering utility or crowd control. Xzus himself gains skill points over time, allowing you to unlock new abilities or enhance existing ones. This steady accumulation of power gives the campaign a sense of progression, even as battles remain tense and punishing. The difficulty curve is steep, forcing you to respect every encounter, plan your moves carefully, and treat every advantage as precious. Combat is the heart of the game, and it is deliberately challenging. Mistakes are costly, and misjudging an enemy’s range, ignoring terrain advantages, or spreading your forces too thin can lead to immediate losses. Because units are valuable and the game offers little forgiveness, every victory feels earned. There’s a strong sense of incremental mastery as you learn how to coordinate your undead troops effectively, exploit weaknesses in enemy formations, and adapt your tactics to the game’s growing roster of foes. This focus on heavy strategy and hard consequences gives Purgatory an intensity that will appeal to players who enjoy tactical games that push back rather than soften blows. Visually and structurally, Purgatory reflects its indie roots. The pixel-art presentation has a coarse charm, but it is undeniably simple, with environments built from basic tiles and limited animation detail. This minimalistic look serves the game’s grim atmosphere but also highlights a lack of visual clarity during more chaotic encounters. When multiple units crowd the battlefield, it can be difficult to instantly read the layout, distinguish characters, or identify threats. The interface and menus are functional but rough; navigating inventories, managing skills, or analyzing unit stats sometimes lacks the smoothness of more polished strategy titles. For players accustomed to modern UIs, the experience may feel dated or cumbersome. Narratively, Purgatory takes a reserved approach. The world is intriguing—a hostile afterlife governed by forgotten powers—but the storytelling is minimal, relying mostly on brief text interludes and basic screens rather than fully fleshed-out dialogue or cinematic exposition. Xzus’s motivations are clear, and the overarching plot provides direction, but the game rarely expands on its lore or introduces deeper emotional connections. This sparse storytelling creates a mood of isolation and desolation, but it also leaves the narrative feeling thin. For some players, this stripped-down style will be part of the game’s harsh charm; for others, it may feel like a missed opportunity to enrich the world. Despite its limitations, Purgatory succeeds on the strength of its ambition and its raw, tactical focus. It offers a grim but compelling loop: survive, grow stronger, raise a larger undead army, and push deeper into a hostile realm that wants you to fail. It rewards patience and discourages recklessness. The feeling of emerging victorious from a brutal battle—knowing you endured only because your plan held together—is satisfying in a way few modern RPGs attempt anymore. For those who crave an old-school, challenge-heavy strategy game set in a bleak world of death and resurrection, Purgatory offers an experience that is rough but earnest, demanding but rewarding. Ultimately, Purgatory is a game that knows its identity. It does not chase widespread appeal or modern production values; it instead delivers a punishing tactical journey through a sparse, hostile afterlife. While it may be too unrefined or difficult for some, players who appreciate tough, mechanics-driven RPGs will find an experience that embraces its deadly tone and stands firm in its commitment to challenge. Rating: 6/10
I liked the simplistic combat enough to not care about the mess how sprites overlap each other. Worth the 1 or 2 euro they are about asking for this.
Purgatory is a great and short game with nice gameplay and story
chinese, cloud save, Ach need. 中文,成就,云存档必要。 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
tam bir power-up hissiyatını yaşatan oyun.
Purgatory (2020, разработчик — Dark Lab) — мрачный survival‑horror с элементами RPG. Суть: выжить в загробном мире, исследовать локации, сражаться с монстрами, искать ресурсы и разгадывать тайны прошлого. Ключевые особенности: атмосфера чистилища: тёмные локации, гнетущая музыка; система крафта и улучшения снаряжения; нелинейное повествование с несколькими концовками; пошаговые бои с тактической составляющей; загадки и скрытые секреты; платформа: PC (Windows); языки: английский, русский. Минусы: медленная динамика в начале игры; неудобное управление; редкие баги (застревание в текстурах); слабая графика (низкополигональные модели). Итог: нишевый хоррор для любителей мрачных сюжетов и пошаговых боёв. Подойдёт ценителям атмосферности важнее визуала.
Особого смысла брать не вижу. Только если по скидке ради карточек и +1
有卡 没中文 没成就 《炼狱》 大多数故事都以主角的死亡告终。而对Xzus来说,死亡,恰恰是事情开始真正变得有趣的地方…… 《炼狱》是一款战术回合制策略游戏,玩法类似《英雄无敌》系列。指引Xzus穿越不朽之境,招募灵魂加入你的阵营,迎战一波波愈发强大的敌人,最终击败守门人,重返生者世界! 游戏特色: 史诗级像素美术! 回合制策略战斗! 通过大地图探索死后世界! 获取技能点,用以提升你的角色能力! 击败成群的灵魂敌人,杀出血路! 招募灵魂,壮大你的事业! 打破炼狱,重获生命! 广受好评的《数据黑客》系列前传!
not a good game
Purgatory is short and simple in a way that reminds me of the flash games of my youth, some of which had RPG mechanics, party recruitment, etc. Those games were free-to-play passion projects, while this game is for sale. Does it have enough to justify any price tag? Well, the graphics are on point. The low-res RPG demon metal aesthetic comes across very well. I like the feeling of slaughtering enemies, especially when you manage to beef up to achieve OHKOs. The team management and field tactics are… present? Hmmm… I can’t really think of a lot of things I affirmatively like. I mostly just found the game accessible and cathartic, which can describe a lot of those disposable flash games. However, I can’t exactly call it an enriching experience. Gameplay is mostly just hitting the enemies until they’re dead. The physical/magic and melee/ranged split is why I say that tactics are “present,” but it’s a very thin layer of complexity. It’s mostly just tedious, as clicking the movement and attack buttons for each of your units requires twenty clicks per turn, while both allies and enemies block your sight of the hexagonal grid, causing the occasional mis-click or involuntary selection switch. As you play, your listening experience will include 2-3 tolerable battle music tracks, and 4-5 grating lines from the player character. This is mean of me, but I don’t want an undead demon general to sound like Solid Snake if he were the most boring pro wrestler. I think Purgatory’s biggest sin is its challenge, or lack thereof. I made a bad mistake early on by entering a too-challenging combat encounter and getting nearly wiped. Then I didn’t realize I had to sell units to make room to recruit more powerful units, so I didn’t realize I could change my team during most of the midgame. I still beat the game easily. Most encounters have a similar variety of enemies, so the only strategy I needed was to keep melee in front, heal with the player in the middle, and keep ranged in back. When I realized that you could replay old levels, that was the last nail in the coffin for the final boss. I unlocked just half of the skill tree (or 47/84, close enough), and it was cakewalk, no units lost. If you just want to lead an army of the… I guess not damned… deferred? Punished? If you want that, and you don’t mind doing a lot of clicking and repetition, it wouldn’t hurt that bad to check this game out, but I can think of a lot of better things to do with those $2 and 3-4 hours.
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