
Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 12.1Kreviews | 82% | — | $562.4K |
| $9.99 | 1.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love the game but the stupid energy bar ruins it for me.
O jogo é muitooooo bomm porém eu venci a liga final da temporada e venci a liga suprema e simplesmente não recebi a "Carteira profissional" e estou impossibilitada de avançar na história pq não aparecem mais ligas e nem nada de luta, alguém poderia me ajudar como resolver isso?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Japanese, Polish, Turkish, Czech +1 more
| $9.99 |
| 502ratings |
| 74% |
| — |
| not modelled |
| $1.99−80% | 224ratings | 60% | — | not modelled |
| $3.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Punch Club[/b] faz dezenas de referências à cultura pop — Rocky, TMNT, Fight Club, Karate Kid — e isso deixa o jogo com pegada mais nostalgica e divertida com as referências! As escolhas realmente importam: seguir um caminho honrado, virar um brutamontes de rua ou até entrar no submundo ou virar heroi mascarado que salva cidade estilo batman... RPG leve e narrativa com humor ácido e drama, criando uma experiência simples, mas viciante. treine → lute → caia exausto → coma bife mau-passado→ repita. Você sente a dificuldade de equilibrar tudo, A sensação de recompensa começa quando sua build finalmente encaixa — quando seus golpes começam a acertar e sua stamina não desaparece — é assim que o jogo te gratifica. [b]Gameprey:[/b] Pontos fortes e características marcantes: Sistema de gerenciamento profundo: treino, trabalho, descanso, alimentação, rotinas e custos. Builds diversas: focado em força, agilidade ou stamina, cada uma com árvore de talentos própria. Lutas automáticas, mas estratégicas: você monta seu “deck” de golpes e habilidades antes da luta. Rotina punitiva: perder status ao longo dos dias é frustrante, mas cria o desafio central. Eventos e escolhas divertidos: humor, referências pop e pequenas missões paralelas. [b]Pontos fracos[/b] O sistema de perder atributos diariamente pode ser cansativo ao longo do tempo. A rotina se torna repetitiva em algumas horas Dependência alta de grind e RNG em certos momentos. [b]Opinião Pessoal[/b] Nota Final: 8.2 / 10 Punch Club é viciante, estilo anos 80s e único. Ele sabe exatamente o que quer ser: um simulador de rotina de lutador com alma retrô e humor sarcástico. Pode ser repetitivo, mas quando você começa encaixar os golpes e começar ganhar os torneios fica viciante!!
Oyunun başlangıcı biraz yavaş geldi ve çok eğlenceli değildi fakat ilerledikçe güzelleşiyor. Beğendim.
❤
jogão
отличная игра
30 horitas bien invertidas, ahora voy por el 2
Multiple reviews talk about this being a fighting game, which is absolutely untrue. Fighting games reward skill, learning combos, and quick thinking. This is a grindy management game that is drunk on 80s/90s nostalgia and RNG. There are also bugs, like when you can't select anything in an area so you have to leave and come back if you want to buy dinner for yourself. You are constantly grinding to train because every day you get weaker, no matter how much training you do, and grinding to earn enough money to keep training, which makes you weaker because you aren't training. It can feel like the grinding doesn't matter because the random number generator decided that you ate an entire bottle of vodka for breakfast. It doesn't matter how high your skills are, you can still spend spend an entire round getting punched in the face by someone that you destroyed in a fight three days ago and there is nothing you can do put set the speed up in the fight to move onto the next fight. You can also get pulled into other story "fights" immediately after getting beat up so you are pushed deeper into the hole of your stats going down even further. This game feels like trying to build a sand castle too close to the shore. You can build it as fast as the waves can destroy of it. If you are lucky, you can build it strong enough to withstand the waves for a while and pray a tsunami doesn't destroy the whole thing. But also... it's a sand castle so if you aren't THAT invested in the last one, then you just start building again and move on. It's flawed and personally not for me, but if you are looking for a Rocky-themed management sim where you can jump from high to low to high again over the course of an hour, you might enjoy this.
Сложновато конечно но очень интересно
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $110.8K | 408 | 78% | $9.99 | |
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| — | 0 | — | — | |
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Related
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|---|---|---|---|---|
| $562.5K | 692 | 70% | $34.99 | |
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| $562.1K | 4.6K | 82% | $4.99 | |
| $562.8K | 1.5K | 98% | $14.99 | |
| $561.9K | 2.9K | 97% | $5.99 | |
| $562.9K | 2.4K | 95% | $9.99 |