
Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 12.1Kreviews | 82% | — | $562.4K |
| $9.99 | 1.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 gaem
Punch Club oynarken gerçek hayatta spor yapmıyorum ama oyunda o kadar antrenman yaptım ki kol kaslarım monitörden çıkacak sandım. Karakteri işe gönderdim, dövüşe soktum, koşuya yolladım… Kendim bu kadar disiplinli değilim. Oyunun dövüş sistemi tam olarak “Şans + Dua + Biraz da dayak”. Taktiği kusursuz kuruyorsun, sonra rakip geliyor ve bam. Karakter halıya yapışıyor. Ama yine de bağımlılık yapıyor çünkü “Bir dövüş daha, bu kez kesin kazanacağım” hissi hep var. Hikâye komik, göndermeler harika, piksel tarzı ise cuk oturmuş
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Japanese, Polish, Turkish, Czech +1 more
| $9.99 |
| 502ratings |
| 74% |
| — |
| not modelled |
| $1.99−80% | 224ratings | 60% | — | not modelled |
| $3.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
力量流派最难用,速度流最牛逼,耐力流也可以
KOZACZEK
Desce o soco
viciante q nem crack
Juego simple, un poco bastante repetitivo pero al final es de lo que va el juego, sin lugar a duda si lo pillas barato te puede dar para 10-15 horas bien frescas!
Very fun and chill game
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It's such a shame. The game is currently unplayable. Not only is the walking speed of the character EXTREMELY SLOW (we're talking it can take a whole minute to go from the couch to the fridge), and there is no fix for it (in Windows 11, at least) no matter how much I tried. EDIT: Thankfully, I have an old work laptop that was able to run the game semi-normally, so I can finally give it a review. The game is not bad; they certainly improved everything about it in the second, from the humor to the gameplay to the balance, but it's nice to see the origins of it all. The stat decay is absolutely brutal. The slog at the end, even with infinite money, no sleep (just coffee/energy drinks) and 24 hours training, I was treading water and just struggling to keep my stats up. Instead of "Stat floors" placed at 4, 8, and 13 (though they help), each of those skills should reduce the decay of the relevant stat. And significantly. It is just ridiculous. The game is also a janky mess, and I faced a multitude of bugs, namely: not being able to see the ending! I had to watch in on YouTube externally. Not great when the game decides it won't close anymore, or that visiting my fridge may trigger an even that's not supposed to happen yet, and they should absolutely give you a warning at a certain point of the game after which you cannot come back to complete some quests. I had to start over because of that. The DLC was also rather underwhelming, with the optional boss also being just a re-purposed mechanic from becoming world champion, and the last challenge being a bit too fast; like they were running out of time and decided to say: here's the ending! It's over! Despite it all, the mid to mid-late game was enjoyable enough to carry the entire experience. There was variety, two leagues to master, jobs, side-quests, unlocking new skills that changed your rotation or strategy... that was nice. But all in all, this is a barely passing grade. And a great deal of it is based on Punch Club 2, which carries hard.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $562.5K | 692 | 70% | $34.99 | |
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| $562.1K | 4.6K | 82% | $4.99 | |
| $562.8K | 1.5K | 98% | $14.99 | |
| $561.9K | 2.9K | 97% | $5.99 | |
| $562.9K | 2.4K | 95% | $9.99 |