
Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 3/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 15.8Kreviews | 80% | — | $733.9K |
| $9.99 | 1.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boring and Repetitive Edit: Gave it a second chance. Very Boring and Very Repetitive
Infelizmente não posso recomendar esse jogo. Joguei o Punch Club 2 antes desse e tinha gostado bastante da história e do gameplay. Daí comprei o Punch Club e me decepcionei demais. Após jogar o primeiro, você entende porque o Punch Club 2 foi bem melhor, pois eles arrumaram as coisas que eles haviam errado nesse jogo. O primeiro ponto negativo é o grind. É muito absurdo o jeito que os stats se deterioram de um dia pro outro, sendo que se você fizer outras atividades (como luta, trabalho, dormir), você já perde tudo que tinha ganhado e vai ter que correr atrás de recuperar, o que te leva tempo. Descobri que o jogo não é tão baseado em habilidades, mas sim nos pontos de batalha que você consegue lutando. Descobri isso após quase desistir do jogo, de tão impossível que ele tava. Essa gameplay não é divertida, ela é frustrante. Terminar o jogo foi mais uma missão pessoal do que diversão. Além disso, a história e o humor são bem fraquinhos nesse primeiro jogo. Enquanto a história do Punch Club 2 é engraçada e maluca na medida certa, a do primeiro jogo é simplesmente uma junção de referências do cinema, lutas e afins. Não tem uma boa sequência lógica e o final termina de forma ridícula. O motivo de ter comprado esse jogo foi justamente para saber como foi a origem da história e realmente não me cativou. Enfim, se você se interessou pela premissa, recomendo que jogue apenas o Punch Club 2. Agora se você jogar o segundo e quiser muito conhecer o primeiro, vá em frente. Saiba que o caminho é tortuoso e pode não valer tanta a pena assim.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Japanese, Polish, Turkish, Czech +1 more
| $9.99 |
| 502ratings |
| 74% |
| — |
| not modelled |
| $1.99−80% | 224ratings | 60% | — | not modelled |
| $3.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Been watching a lot of people play this in my childhood and Im happy to be able to play it now. Its fun overall and I recommend it since its on sale usually. The downside is the repetitive kinda boring gameplay
伴随着黑衣人一句“我是你爸爸!”——游戏结束 不兑!!为啥老娘通关了一个成就也没解锁!
[i] "A resource management boxing game in guise of an idle clicker. It definitely is a charming game filled with nostalgic easter egg nods to the 80s and 90s pop culture. However, it misses the mark completely with resource management system. First half of the game is bearable and showcases what you'll be doing for the remainder of the game. But soon after the frustration settles in after reaching mid game and all it's systems become one endless loop of repetitive grind of keeping up with the stats and inbuilt decay system."[/i]
the damn stat deteriorating mechanic is very very annoying it holds you back severely in late and mid game cause in late and mid game it gets harder to level up stats so you cant reasonably get stronger with your enemy's even if you mostly train you barely get any reward cause your stats deteriorate at the end of the game i feel like it would be better if the deteriorating mechanic wasn't in the game at all or better just make it take away less of your stats 6 out of 10 if your willing to give advice or prove me wrong il happily read your comment
Forces you to walk around screens when it should just be a menu. Makes you listen to the flavor text that doesn't matter to the game at all. Constantly does the mobile game 'you must click here' and cant do anything else nonsense.
[h1]ДА опять пиксили и что вы сделаете?[/h1] Происходящее в игре отсылает нас к сюжетам из 80-х: в детстве отца убили на ваших глазах, и вас разлучили с братом. Теперь вы выросли и горите местью. Теперь в нашем распоряжении есть импровизированная качалка в гараже и четыре ветки навыков для прокачки. Так как эта игра имеет тег "менеджмент", мы сразу понимаем, что придется много фармить. Думайте, когда лучше пойти на работу, следите за показателями сна и голода, не забывая покупать еду себе и конфеты матери. Думайте, поехать сегодня на автобусе или сэкономить и пройтись пешком с риском быть пойманным гопниками за поворотом. Фарм и гринд будут сопровождать вас всю игру с перерывами на сюжет. Фанатам игр, где повествование должно быть мягко размазано по всему ходу игры, такое не очень понравится, но фанатам менеджмента и старых фильмов я максимально рекомендую. [h3][b][uОт меня 8 из 10.[/u][/b][/h3] ▕╲┊╱▔▔▔╱▏▔▔▔▔▔▔╲┊ ▕┊╲▔▔▔╱┊▏┈▂▂┈┈┈┈╲ ╱┈┏╮┊╭┓┈╲┈╲┈╲┈┈┈▕ ╱┈╰┛┊┗╯┈╲┈▕┈▕▂╱┈▕ ╱╱╲┈┊┈╱╲╲┈▕┈┈┈┈┈╱ ┊┊┊╲▆╱┊┊┊┊┊╲▂▂▂╱┊
Не могу выиграть - покупаю стероиды.
If fighting + management is your thing, this checks all the boxes. Updated Review: After playing for several hours more, I realized the game is too grindy, like a mobile free to play game would make you grind for coins/progress. This is a paid game, so there should be less of a grind. I am fine if the game / story finishes quickly, but putting in so much grind just to make the game longer makes the game repetitive instead of fun. Maybe I will finish it, maybe I won't.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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