
Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 3/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 15.8Kreviews | 80% | — | $733.9K |
| $9.99 | 1.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed the game except for the very last bit. If you fail a fight you get kicked back to the default main map and can't get back to the end area. The game just... ends. Gives you no story, no nothing. There's just nothing else to do. After 17 hours of training and levelling up, for it all to lead to that? I was gonna buy the second one because I did enjoy this game but not after this. Horrible way to end a game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Japanese, Polish, Turkish, Czech +1 more
| $9.99 |
| 502ratings |
| 74% |
| — |
| not modelled |
| $1.99−80% | 224ratings | 60% | — | not modelled |
| $3.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра сплошной фан-сервис для фанатов 90-ых. То есть фильмов, игр и культуры, в основном голливудщины. Годно, интересно, хоть и к концу игру уже гринд очевидный, но тут хотя бы понимаю, что это из-за самой спецификации игры. На этом фоне захотелось поиграть/купить Gladiator Guild Manager. Супер-топ, спасибо Humble Bundle.
a lot of references, but why the hell do i spend the whole hour by basically not upgrading my characteristics because i work for food, eat for training, train for improving my character, and lose my form while working. it could be okay for hardcore mode to simulate real-life, but i choose normal mode. why should i care the whole time about having a bit time for training? too much grind and in the end no tactics at all by combating. it is just about the stats. there is no need to watch with speed 1x, because there is nothing happening
A história é simples, mas funciona dentro da proposta. Você começa como um cara comum tentando seguir o caminho do boxe pra descobrir o que aconteceu com o pai dele, e isso já dá aquele gancho clássico de superação. O interessante é que tudo é cheio de referências dos anos 80 e 90, com aquele tom meio exagerado e caricato que deixa o jogo bem carismático. Mas o ponto principal aqui nem é a história nem as lutas em si, e sim a rotina. Você basicamente vive uma vida de treinador e atleta ao mesmo tempo. Treinar, comer, descansar, trabalhar pra ganhar dinheiro, tudo isso gira em torno de gerenciar energia e tempo. E isso acaba sendo o verdadeiro “combate” do jogo. As lutas são automáticas, então você não controla diretamente os golpes. O que define tudo é como você monta seu personagem antes de entrar no ringue. As escolhas de treino, habilidades e estilo de luta fazem toda a diferença. Isso deixa o jogo bem mais estratégico do que parece à primeira vista, porque você passa muito mais tempo pensando fora da luta do que dentro dela. O sistema de progressão é meio viciante justamente por isso. Você sempre quer otimizar um pouco mais, treinar melhor, ajustar a build, tentar entender o que deu errado na luta anterior. E o jogo te pune bastante se você não gerencia bem suas necessidades básicas, então existe um equilíbrio constante entre evolução e sobrevivência. Visualmente ele é simples, com pixel art bem direta, mas isso combina com o clima meio retrô que ele quer passar. A trilha sonora também ajuda a criar essa identidade mais “underground” e nostálgica. No geral, Punch Club é mais um jogo de planejamento e otimização do que de ação. Não é sobre você controlar lutas, mas sobre construir um lutador. E isso faz ele ser bem diferente do que parece no começo. Se você curte esse tipo de progressão onde cada decisão fora do combate importa, ele acaba sendo bem viciante.
I completed all achievements in this game, but I’m going to give it a negative review because upon reflection it’s a poorly designed game. Pro - Heavy Nostalgia for 1980’s kids: Rocky WWF (deliberately not using “E” here), TMNT, Pixel Art, Kung fu & mafia movies. Cons: this game loves to waste your time. The achievements require a minimum of 2 playthroughs, though more realistically it took me 3.5 playthroughs. The first narrative cut scene has a skip option, but all the rest do not and you have to watch them all with that annoying briefcase that forces you to go to locations and screws up your daily plans. The automated fights have a 4x speed, but the grindy stat building exercises do not and you have to repeatedly watch as your stats go up and then get cut down all the end of every day. There is no way to speed up these tedious exercises. The slow grindy, boring exercises that you lose 75% of what you put in every day is going to take up about 75% of your game time. It really was quite painful upon reflection.
I bought it for less than five pounds and I still regretted it. Too grindy, very bad mechanics, and the developers issue with micromanagement should be looked at. Buy a pint. it'll be better.
[h3]Play log:[/h3] [b]Day 1[/b] 1h 40m - I like it. Simple but gratifying game loop, cool pop cultural references, decent pixel art. 1h 50m - It's funny. And repetitive. I still like it though. 1h 40m - Okay. A bit frustrating. I better play it in shorter sessions in the future. [b]Day 2[/b] 0h 35m - I hate it. You train, and then your stats go down at the end of the day. You make money, and then lose a fight on the street and half of it disappears. Then you have to repeat the same stupid things just to progress. I do want to know where the story goes, and I liked the references, but the mechanics now just make me angry and frustrated - it feels like I’m wasting my time. [b]Dropped. 3/10[/b]
Boring and Repetitive Edit: Gave it a second chance. Very Boring and Very Repetitive
🌟 [b][url=https://store.steampowered.com/curator/45575657]Follow Ainsel Reviews - Curator for the weird & lovely[/url][/b] 🌟 Imagine Rocky, Kung Fury, and your inner perfectionist trapped in a pixelated fever dream — that’s Punch Club. You train, you fight, you cry in the gym shower because someone stole your protein shake, and somehow… you love every second of it. It’s nostalgia with a black eye: full of 80s and 90s pop-culture ghosts, secret jokes, and more emotional drama than a telenovela starring pixelated abs. Behind the training loops and stat juggling hides a story that actually hits. Hard. Managing your life, your hunger, your heart, and your punches shouldn’t be this fun — yet here you are, chasing glory, love, and a half-decent sleep schedule. Punch Club isn’t just about fighting. It’s about fighting yourself — and losing beautifully. 🥊 Verdict: I went in for a boxing sim. I came out questioning my entire life balance. 10/10 would punch fate again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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