
"Let's defeat the demon lord together!" A thrilling action-adventure of destruction!
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About
Ta-daah!

I'm Cygnus, the Great Sage living at the edge of the forest!
One day, the demon lord suddenly appeared in the peaceful kingdom of Corvus!

The king and everyone else in the kingdom have all perished! What should we do!?
Ah! There's Sir Lyra!
Isn't that Sir Lyra, the loyal knight of the kingdom?
Let's defeat the demon lord together!
I have a secret weapon.
It's called the...

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Pudding: Lyre Knight is the 13th title in the Katatema series, a unique and thrilling action-adventure of destruction!
Features:
* Minimal buttons! A simple control scheme.
* Deal with terrifying attacks easily using tools like the Happiness Ring!
* Designed to be fun and easy to play, even for those not skilled in shooting games.
* Collect items as you play and admire them in the collection room.
* A gradually unfolding world.
* A reliable companion always by your side.
* The music is all new tracks by Watson, and the soundtrack is also available.
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You're welcome to stream this game.
Please avoid major spoilers in the thumbnails.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese, English, Korean, Portuguese - Brazil
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
盾による敵弾反射で画面の敵一掃できる辺りはかなり爽快で楽しい。 難易度もそこまで難しくなく「シューティングが苦手な人にも安心」というのもあながち間違いではない。基本的にはシューティングというより覚えゲーパズルゲーといった感じ。ただまぁシューティングが上手いに越したことはない場面も少なくない。 全部で5つのEDを見るための条件がはっきりと明示されないため攻略情報無しだとかなり試行錯誤が必要だが、どのEDもステージを通しプレイすることが基本必要なので少々面倒。毎回道中の雑魚戦をやらないといけないのは試行錯誤する気力を削ぎがちなので思い切ってボス戦だけにした方が良かったような気も。 シナリオはまぁ「王道の変化球」というか、そこまで意外性もないシナリオなんだけど魅せ方は悪くない。ただ全てのEDを見る導線をプレイヤーに委ね過ぎる部分が良くも悪くもインディーゲームだなぁという感想。 色々書きましたが値段相応に楽しく遊べて良いゲームでした。 ただし「シューティングが苦手な人でも楽しめるシューティング」を求める人向けではないのでそこだけ注意ですね。
英文区第一条评测说的很不错:这部游戏玩起来就像一篇奇幻短篇小说。 游戏融合多种模式,弹幕、解密、文字冒险相得益彰,安排巧妙堪称一盘精致完美、匠心独具的小点心。 这部作品采取独立文青作者偏好的机制叙事,虽然不能说是超级神作级别,至少算是优秀佳作是没问题的。 机制、设定和剧情互相增补,像是小说一样浑然一体完成感十足,开头的叙事诡计虽然俗套了些,却也足够吸引玩家挖掘深入背景设定的秘密当中,不知不觉就冲向了真结局。 隐藏结局通关率居然都有36%,足以体现这游戏的抓人程度。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
my first time playing anything from Katatema. right out the gate, the game throws a lot of quirky design decisions at you, such as eschewing a gun for the player character for a shield that harms you but deflects bullets, or the "Happiness Ring", which is something that ought to be experienced rather than described. its pulled off very well, especially with how its applied through the actual level, emphasizing figuring out the solutions to making progress over having the solutions themselves be difficult to perform (hence the game being called a puzzle/bullet-hell hybrid rather than a straight bullet-hell). combine all this with the fact that the game rewards experimentation with special items (that give lore, and maybe unlock other routes?) and a fair amount of endings (there's 5 in total, which is surprising considering the game really has two real levels, essentially), and you have a pretty unique take on the bullet hell genre as it is. but what really makes Pudding: Lyre Knight stand out is its approach to storytelling. it uses a couple different techniques, but the most prominent and notable is out it has characters, mainly Cygnus, displayed with their avatars on the left-hand side of the screen, talking to the player while they try to complete the run. this forces a player who is interested in the story (and the gameplay is so interconnected with its story that i can't imagine a player not caring about it) to divide their attention between reading the dialogue to parse the story and paying attention to the level for more accurate play. i can't think of any top-down shooters that do this, at least to this degree, perhaps because it could be very annoying in theory, but Pudding is easy enough that i never felt frustrated by this, and even if i did, delivering the dialogue with RNG against level design with little-to-no RNG reduces any possible annoyances. as a result, i found this way of delivering the story pretty entertaining. i also have to single out the wonderful presentation. the amount of detail put into this fantasy world is impressive, full of thoughtfully written lore, some entertaining hints about the layers beneath the cutesy surface of the world, and especially the wonderful, melancholic, faux-orchestral OST, which really sells the vibe Pudding: Lyre Knight is going for. really enjoyed my time with this one, and its already convinced me to play some of the other English-translated Katatema i can find.
こんにちは、マゾプレイヤーです。このゲームは刺激が足りません。どうしたらいいですか?
シューティング苦手勢です。 「どこが苦手な人にも安心なんだよお…途中セーブさせてくれよお…」と思っていましたが、プレイ時間4時間くらいで実績全解除できるくらいにはなりました。 ただし日数的には1週間。 1日数十分やって、一晩寝て起きたら「あれ?昨日詰まったとこいけるようになったなあ…」の繰り返しでどうにか。 配置は決まっているので、全部覚えればいけます。 ただし自分でやる前にどこかでプレイ動画見て覚えよう、はやめとこう。重大なネタバレとかあるからな!
ノーヒントで全実績解除しようとしたら、何回も王国の滅亡を見て、何回も時間を巻き戻しては、何回もヤバ盾琴で魔力を反射しまくりました。 でもそれに時間を費やしたことは無駄だとは思えなかった、そんな魅力を持ったゲームです。
All games from Katatema sensei are "Stop reading reviews, play it now" type. [strike]But the thing is this game doesn't have English mode so far! (2025/2) [/strike] [strike]Please add English so my gaijin friends can play this beautiful game❤ [/strike] (2025/11) They added English mode, thank you so much<3<3
This taut, focused game includes: - Two ("three") stages with some neat tricks - One puzzle, a story, and some endings - A wildly, unbelievably powerful bomb button. It is your only weapon - Long conversations with the Great Creep Cygnus I adore it. It's easy to play, doesn't overstay its welcome, and it finely hones your Bomb Instinct. Shout outs to the English translation, it's clear that Cygnus seriously hates that ♥♥♥♥♥♥♥♥♥ lyre.
曲も内容もいい良ゲー
푸딩과 방패거문고 한글패치 배포합니다. https://blog.naver.com/robeureu/223654132009
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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