
A fast-paced 2D handcrafted metroidvania with strange sci-fi environments. Something is roaming the halls, watching your every move.
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Languages: English**languages with full audio support
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My save has about 2 hrs of play time, sometimes i afk so thats why my playtime reads as 4.2 hrs at the time of writing. I like this game, it was relaxing and enjoyable. But im soft locked at the psycron chase out of chemisphere. Apparently i have sequence broke without making an effort to do so. Which is disappointing for me and sad for the game. [h3] The soft lock [/h3] I have one double jump, 2 extra health bars and no dash. I can get to the screen just before the sterilisation room, which i have learned is the end of the chase, but it is apparently impossible to make it the rest of the way. I could make more efforts to kite and dodge the fella enough to maybe make it to that last pool of green with enough health to just tank my way across. If i cant pull off a miracle my options are restart with a new save or some manner of cheating to escape this cage im stuck in. [h3] Issues with Dash retrieval [/h3] It seems most likely that the dash is required to survive this chase. And i did find it. But wrote it off as unretrievable at this point and somewhat useless, at least at that point, or so i thought. Which again, im going to have lay at the feet of the game here. I saw no promotional material, youtube, twitch, not even the trailer. I looked at screenshots, read the description and bought the game. If understanding the dash mechanic requires other media than the game, then you are most likely doing something wrong. All the game says when you pick up dash is, "Press [button] while running to dash!". You receive it in a small room with the floor split in half by the pillar the dash was sitting on. I press the button, the character does a little summersault. Thats it. I now know that there is more to it, but i had no reason to think otherwise. Door was locked at my back as you know so forward it was, and its more rooms of green goo to run and jump through, as i have before. I must stress that up to this point the established way to deal with big pools of green goo is that that you either die or you run and jump through the green goo. So i did, made it to the second screen (at this point I had only unlocked one extra healthbar) and figured i needed an ability or more health to survive retrieving the dash. Later i find another healthbar, then the boss and now the game has come to a complete halt for me. [h3] End [/h3] This is my feedback, do with it what you will. Communication on the dash was poor. And if effortless sequence breaking is a thing you are going for, you got it, but locking the doors at the players back preventing retrieval of the dash is a mistake. You can still make the chase the only way back to the sterilisation room, you need only block access to the room that sits between the sterilisation room and the rest of chemisphere. Unless there are other paths out of chemisphere i am not aware of. I may try the kiting, i doubt it will work though. Chances are for the heck of it i'll do some RE and try unlock the doors at my back to leave the boss room through the door i came in, to then continue the game after going and getting the dash. If i have to cheat the dash onto my char, or infinite health or anything like that, ill drop the game. If i have success circumventing this little soft lock cage ill amend the review with the solution and even post it in the steam discussions.
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Hours played at review time, across 48 reviews with recorded playtime.
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Good little game, especially when you consider that it's been made by an almost-one-man team. Nothing really original here but nothing really bad either, except the following. LITTLE FLAWS - the HUD sometimes hides important parts of the screen - you can't put markers on the map BIG FLAWS - the first and last bosses are way too difficult and luck-based compared to the rest of the game - there's one insane platform challenge that makes the White Palace of Hollow Knight seem easy
It was short but good. Played on deck without any issues
very nice
Enjoyable short exploratory game that feels well thought out. Exploration is well-guided without objective markers and the bosses are fun and surprisingly long fights.
Cool little game that takes very heavy inspiration from Metroid Fusion. Really good gameplay and music, short and fun.
A satisfying and pretty short metroid-style game that does what it sets out to do really well. The music is excellent and, yeah I just really like the game as a whole. Pick it up!
シンプルでコンパクトなメトロイドヴァニア 体力や攻撃力の強化幅が大きいため、最初のボスあたりが一番難しかった スピードラン実績はともかく、「アイテムを1つだけ未取得でクリア」という謎の実績があったので回収は断念 ストーリーが進むと入れなくなる領域もあるが、マップ上は残っていて分かりづらかった [h3]メトロイドヴァニアによくある機能の有無[/h3] [list] [*]マップ: 部屋に入るとマップに反映される。大部屋は1セルずつ、入った領域ごとに表示される。 [*]ピン機能: 無い。自力で覚えておく必要がある。アイテムを一度画面に入れれば(?)、白いドットで表示される模様。 [*]ファストトラベル: なし。不便。あまりマップが大きくないので耐えられる範囲か。 [*]未探索のチェック機能: 無い。 [*]隠し部屋: 攻撃すると破壊可能な壁かわかるが、虱潰しに撃つのは結構厳しいものがある。 [*]シーケンスブレイク: 多分無い。 [/list]
I believe Psycron is ultimately an okay game. What dragged it down for me was the second chase section, which truly makes the game next to unplayable. I have a question for the developer. Why is it that after the third boss fight you make the hardest chase section in all of video games? Or at least the hardest one of most video games that I ever played. And why did you have to make it so poorly designed? You could have had a good section there, but I believe that the AI is just not right for the level design, especially, I don't know how long the chase lasts, as I wasn't able to get through it at the time of this review. I will try, but I'll see if my opinion of the game changes at all at the end of the game. If I ever make it there and decide that this game is worth trying with.
REVIEW CONTAINS MINOR SPOILERS! One of the better metroid-likes out there! This one contains a lot of pretty unique abilities, and interesting spins on familiar ones! More specifically, this is sort of a Metroid Fusion clone, just without the mission structure. The game play is generally fun, though sometimes the bosses aren't that great combat-wise. (The final boss is amazing, though!) The atmosphere is really well done! Bravo for that! I don't like the "haha, look at me, I'm self-aware meta indie game toad" sense of humor that seems to be everywhere nowadays. But, hey, that might be more your thing than mine! I just personally find it hard to take a game's narrative seriously when it won't take ITSELF seriously half the time. It also has a bit of the generic indie-game art style, but it's pulled off well enough! Especially the environments! By default, there will be mixels, so I'd recommend turning the internal resolution down to 1* in the settings if that bothers you! (It bothers me!) The only small issue I noticed with playing it that way is that sometimes your shot won't render when fired to the left. Otherwise, looks great! The music is pretty good! Not quite my preference, but I enjoyed some of it! Particularly the final two areas! I didn't find many sequence breaks, unfortunately; only about three. None of them are particularly worth pulling off. The way events in the game world are structured + how short the game is would make sequence-breaking a little bit sussy, but I'd still rather have it than not. I'm at least happy to have what's here! But, yeah; when I say it's similar to Metroid Fusion, that includes the linear progression. Though, some other reviews seem to disagree on the sequence breaking point. Whether I'm just bad, or we have different definitions on what constitutes great sequence-breaking, I'm not sure. So, take what I say here with a grain of salt! I found how often the bosses did the "Hahahaaaaa, look at me, I'm dead, AHAHAHA JUST KIDDING, YOU IDIOT, YOU TOTALLY FELL FOR IT" shtick kind of annoying. Like, it's cool enough the first time, but after that I'm just sitting here like "Okay, yeah, stop kidding me with the death animation. I know you have another two phases." Even the one where it actually looked dead and the music stopped and everything didn't get me, because a pattern had already been established. I think my favorite part of the game atmosphere-wise was the containment facility place. The buildup and atmosphere there was sublime! Generally had me on edge in a way games almost never achieve anymore. Great horror vibes! The game is a bit easy for me; I only really died twice for reasons that weren't me messing around trying to sequence break. But, that's not necessarily a bad thing! I still enjoyed my time with it. Though, enemies are a bit stingy with drops, so if you're someone who may be less used to this kind of game I'd recommend being extra careful! One minor complaint I have is that the HUD, with how big and chunky it is, blocks my vision a lot of the time, or creates noise that makes me miss ceiling doors. It could help a lot to make it become semi-transparent when your character is near the top of the screen or something! The game recommends you play with a controller, but I played with keyboard. My recommendation for keybinds are: Movement: Arrow keys Jump: Z Shoot: X Dash: A Weapon 1: S Weapon 2: C I experimented with several different mappings as I played, adjusting them as I went to find the most comfortable settings I could. I'd prefer to have dash on left ctrl, but it seemed unresponsive there somehow? But, yeah. Definitely a great game! Play it if you like Metroid Fusion, play it if you like indie games, play it if you're a Metconster, play it if you like fun. First play-through completion stats: 2:15:04 - 91%
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