
After being captured by a mysterious group, university student Nagisa Kujo hears a voice in her head telling her she needs to escape. She also discovers that when she presses a button on her belt, she becomes clad in combat gear. With her newfound power, Nagisa fights to stop evil.
Modeled estimate, not a reported figure. How we estimate →
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About


After suddenly being attacked by a mysterious organization, university student Nagisa Kujo wakes up in an unknown laboratory.
She hears the voice of a woman named Mitsuki inside her head who tells her that she’s been captured and must escape.
When Nagisa presses the button on her belt, she finds herself instantly clad in combat gear.
With her newfound psychokinetic power, Nagisa fights to stop the evil assassination organization, Shalldark!
Classic RPG Experience
Turn-Based Combat
Leveling System
Gear Upgrade System
Avoid Dungeon Traps
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
.
Good game. Art is top tier. I know others didn't like how traps weaken you, but it gives a good sense of tension to story, so I thought the mechanic worked well.
戰敗事件兩次就解鎖完了,可以不用浪費時間跑第三次。 戰鬥中拘束的部分還不錯,可惜沒有更詳細的畫面。 大後期會拿到「可疑藥物」,用了敏感度上限會超過一百,除了比較難打之外沒感覺到對結局有什麼影響,有點可惜。
虽然说女主人设在一众胸围突破天际的妖艳贱货中间非常奇货可居,但steam问的是推不推荐买...那我只能说不推荐。 原因很简单:制作组就跟许多贴吧小黄文作者一样,一边想发福利,一边还端着“正经游戏”的矜持,最后游戏体验就是四不像。 Debuff 就是体现上述问题的典型。众所周知,黄油主角被涩涩之后难免挂点彩,而且会影响战斗,那么要如何表现这一点又不破坏游戏体验呢? 如果是“天穹法妮雅”,会制作大量的相关事件和CG,并且为主角提供带有黑暗堕落力量的强力道具和技能;如果是“驱炼辉晶”,会设计大量的战斗H桥段和CG,哪怕战斗很难也可以喜闻乐见个够;如果是“魔拳师莎拉”,会直接提供一键开关选项,就当主角没被涩过。 但这个游戏的方案是:几乎啥都不给,还把你的各项数值一撸到底。战败只会导致越来越多的战败,直到你怒而打开内存修改器。 说真的,这游戏的战斗H和事件CG也就是个中规中矩的量,根本架不住这么霍霍。隔壁“驱炼辉晶”最高难度也不好打,但人家的主角能挂十几种各有CG和台词还基本都有立绘表现的debuff,你几乎啥都不给还把数值一撸到底,货比货得扔啊。 最后,如果你觉得主角对你的XP,那么请无视上述吐槽立刻下单。
すごく面白かったです 念動力が使える少女を使って悪の組織のアジトから脱出するRPGです 全クリ後に回想ルームありです。パッチを当てたら幸せになれます。 戦闘システムにおいて拘束システムがあるのですが そのシステムがほかのRPGと差別化されていました。すこしテンポは悪かったです 戦闘は脳筋アタックだけでは勝てないです。 念動インパクトを覚えるまでが結構きついイメージです。 R18性能はとてもよかったです。 黒髪リボンセーラー服がいいとおもったらプレイする価値ありです。
i enjoyed it
可玩性差,一共就那么几张图
看了同人漫画过来了
The story was good. That's mainly why I bought it in addition to the art. My playthrough was about 10 hours, with a save before the final boss tagged as 9:56:40. After that I fooled around in the post-game mode for about 2.5 hours. The game would punish you for allowing the heroine to be raped by granting permanent debuffs, until you beat the final boss. You are allowed to remove or add any debuff post-game (but you can't regain virginity). I beat the game with sexual training Lv.2. The H scenes are lengthy and you can't one-key skip it, which is quite annoying. A type of trap would only attack the heroine when she's not virgin, as the game would warn you at the start. It would trigger a lengthy H scene (annoying) and grant permanent debuffs (also annoying). Another type of trap would trigger anyway into a battle H scene, and some debuffs would make it harder to break free. I would have gone for a virgin run if I knew all these at first. One relief is that when the heroine is restrained in a boss fight, only minions would attack her. This game reminds me of an indie game in Taiwan 30 years ago, (warning: spoiler) in which a devil or so waked up in the dungeon beneath a fort. Everyone in the fort are frightened when finding he awakened. The leveling represented he regaining his power. He recovered his memory gradually during the escape and the journey. All are quite similar. There is one thing I would like to complain about. Why the cover image should conceal the heroine's waist? It's so visually weird.
买完就推,推完最后没忍住,这6个小时确实是耐力考验。 结论:[b]推荐打折购买[/b]。 干货:处女通Boss方法,带3个黄色插槽+1个任意(建议是血量或防御),然后这个时候配合集中精神能给陷阱打出超出1000点伤害,这个游戏的数值在这里有个漏洞就是,念动力在陷阱上的固定值是通过对原有伤害做减法最后加了一个if判断得到的,所以强行叠加黄色插槽能给它把减数抵消掉,所以什么触手陷阱之类的就可以秒解的,但仍然不建议去更衣室,运气不好上来抽奖出来3%的概率容易出事。 众人普遍槽点,我也认可的: [olist] [*]剧情老套,可以直接删除无伤大雅,尤其是新绿风暴,明显想打煽情牌,结果真的完全无语,纯白指令算是好点,但是也很糟,不过至少后者可以归于篇幅有限,前者是完全可以增大戏份来渲染的。剩下的角色完全没有存在感,纯性癖工具。 [*]陷阱机制实在太过于龌龊,以至于一周目处女通关几乎不可能。这个机制能够理解作者想要向玩家展示那种独特的性癖,但是后期这个真的,这么强大的女孩总是败在陷阱里,真的是很令人无语,尤其是Boss关(1层),所有的陷阱都是200血,一周目非常难搞,尤其中的尤其是更衣室,不用寻思,转头就走就行了,一周目必被轮。最终Boss关三次触发触手,135血,至少3回合才能解除,衣服2回合就融了,怎么看都不可能处女通关的,除非允许毛线团在战斗中使用([spoiler]不过作者这个趣味也是真离谱的,保护女孩子的不是力量是衣服,小兵有了陷阱转眼让渚变HP=2[/spoiler])。 [*]解全CG不需要处女通,通关之后会回到一开始的休息室,然后上方多了一道红色的门,那就是回想室,可以改参数看各种CG的效果,画师和策划很用心的。 [/olist] 众人普遍槽点,我不认可的: [olist] [*]数值平衡,这个是合格的,你只要记得每得到一级钥匙卡,就把各层之前无法开的房间开了,你的数值绝对是够通关的,一定记得把陷阱提示打开,只要不踩陷阱,你有100万种赢法,[spoiler]论一切的罪魁祸首都是陷阱[/spoiler],但为什么说仅仅是合格呢,因为HRPG另一种重大玩法就是败北玩法,越败北越强,设计者完全没体现,反而是越败北越弱,这个是让很多人难以忍受的。 [*]地图,还好吧,算是卡节奏刚刚好,没让人到厌烦的地步,全图跑下来宝箱一个不落游戏时长5小时左右,毕竟人家作者都把地图送你了,没事打开看一眼,很好走的。 [/olist] 优点: [olist] [*]CG是真的好看而且绝对够你用上几个月的,画师大大牛逼 [*]配音是当年HRPG界老声优了,绝对值得。 [*]音乐还好,有几首算是耳目一新 [/olist]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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