
Take role as Dr. Smith, psychotherapist. Game consists of real people video recordings. Talk with them, treat, learn about psychology. Your choices have consequences, at the end you will see what happened in their life after meeting with you.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
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Psychiatrist Simulator 2 is a narrative-driven simulation game developed and published by Eathrabaria that places players in the role of a practicing psychiatrist responsible for evaluating and treating patients with various psychological conditions. Rather than focusing on traditional gameplay elements such as exploration, action, or resource management, the game centers almost entirely on dialogue, observation, and decision-making. Players take on the responsibilities of a mental health professional by listening to patients, analyzing their symptoms, and making diagnostic and treatment decisions that influence the outcome of each case. The experience attempts to replicate the thought process behind psychiatric evaluation while presenting a series of fictional patient stories that explore a range of mental health challenges. The gameplay unfolds through a sequence of therapy sessions in which patients visit the player’s office to discuss their personal struggles. Each consultation takes place through a dialogue interface where players can ask questions, choose responses, and examine the information provided by the patient. These conversations gradually reveal details about the individual’s history, emotional state, and behavioral patterns. By carefully reading between the lines of these conversations, players must identify the underlying psychological condition affecting each patient. The game places strong emphasis on attention to detail, encouraging players to consider how different symptoms connect with one another before deciding on a diagnosis. A central mechanic in Psychiatrist Simulator 2 is the diagnostic process. After gathering enough information through conversation, players must determine which mental health condition best fits the patient’s symptoms. This process often involves comparing multiple possible diagnoses that share similar characteristics. The game challenges players to think critically about how specific behaviors or emotional patterns relate to particular disorders. Once a diagnosis has been selected, the player must also choose an appropriate treatment plan. These decisions may involve recommending therapy approaches, suggesting medication, or advising lifestyle changes that could improve the patient’s mental well-being. As players progress through the game, the cases gradually increase in complexity. Early consultations introduce relatively clear symptoms that help players learn how the diagnostic system works. Later patients present more complicated situations in which symptoms overlap or contradict one another. In these scenarios, players must carefully analyze the information provided and weigh different possibilities before reaching a conclusion. This gradual increase in difficulty encourages players to become more attentive to subtle details within patient conversations. The narrative aspect of the game is one of its defining features. Each patient comes with a personal story that explores themes such as anxiety, trauma, relationship struggles, or emotional isolation. These stories are revealed through dialogue as patients open up about their experiences and feelings. While the game is primarily focused on the diagnostic process, the individual narratives add emotional context to each case. Players often find themselves learning about the lives of the characters they are treating, which helps create a stronger sense of engagement with the outcomes of their decisions. Visually, the game uses a simple presentation that focuses on text and character illustrations. Most of the interaction takes place within a dialogue window where patient portraits appear alongside written descriptions of their expressions and reactions. The art style is relatively modest, prioritizing clarity and functionality over detailed animation or elaborate environments. This design choice ensures that players remain focused on reading and interpreting the dialogue rather than being distracted by visual complexity. The audio design follows a similarly restrained approach. Soft background music plays during consultations, creating a calm atmosphere that reflects the quiet setting of a therapist’s office. The music remains subtle throughout the experience, allowing players to concentrate on the conversations and the decisions they must make. Sound effects are minimal, reinforcing the game’s focus on narrative interaction rather than sensory stimulation. One of the most interesting aspects of Psychiatrist Simulator 2 is how it encourages players to think analytically about psychological behavior. The game challenges players to consider how life experiences, emotional responses, and patterns of behavior can contribute to mental health conditions. While it is not intended as a formal educational tool, the simulation introduces concepts related to mental health evaluation and highlights the complexity of diagnosing psychological disorders. However, the game’s heavy reliance on dialogue can also become one of its weaknesses. Because most of the gameplay involves reading text and selecting responses, the experience can feel repetitive over time. Players who prefer more interactive mechanics or visual variety may find the gameplay somewhat limited. Additionally, the simplified diagnostic system cannot fully capture the complexity of real-world psychiatry, which may make some situations feel overly simplified. Despite these limitations, Psychiatrist Simulator 2 offers a distinctive experience within the simulation genre. Its focus on mental health evaluation and patient interaction sets it apart from more traditional simulation games. The combination of character-driven storytelling and analytical decision-making provides an experience that feels thoughtful and reflective, particularly for players interested in psychological themes. Overall, Psychiatrist Simulator 2 stands as an unusual simulation that invites players to explore the responsibilities of diagnosing and treating mental health conditions. Its narrative approach and case-based structure create a game that is less about action and more about understanding human behavior. While the limited gameplay mechanics and repetitive structure may not appeal to everyone, the game succeeds in presenting a unique perspective on simulation gameplay through its focus on psychological analysis and patient care. Rating: 6/10
it just aint good
Полнейший шлак, в который в очередной раз не завезли русский язык. Хотите исключить русскоговорящее комьюнити? Знайте - в это унылое Г, наш человек не станет играть и бесплатно. В ЭТУ ИГРУ ДАЖЕ МЕНЮ НЕ ДОБАВИЛИ. Тупо выходить из игры через ALT+F4 - в 2025 году-то, серьёзно?!
Seems interesting, but just stopped 4 times in a row ! And when i restart, it also lost all progress... So in a total of 94 minutes, i had to start 4 times, of wich 3 where start OVER.
Bă chiar așa e, esti un terapist care stă la masă si ia pacienti si fiecare iți zice ce e inneregulă cu el. după dai diacnosticul, ideea jocului e faină, doar că sunetul se aude prost, si devine plictisitor după 3 pacienți 5/10
The main issue with the game is not its concept, which is actually quite interesting, but its ambiguity of status. It blurs the line between popularization and clinical seriousness, without clearly acknowledging that it offers a heavily simplified—if not caricatured—version of psychiatry. The concept itself remains promising: an interactive psychiatric diagnostic game could have real value, provided it is better framed. It notably lacks clear disclaimers stating that it is not a medical tool but a simplified, fictional experience. Subtitles would also be necessary for non-native English speakers, as well as the ability to pause and take time to tick the appropriate boxes when making decisions. The problem is not that the game simplifies psychiatry -every simulation game does- but that it does not clearly indicate where the game ends and where clinical reality begins. _____ Le principal problème du jeu n’est pas son principe, qui reste assez intéressant, mais son ambiguïté de statut. Il brouille la frontière entre vulgarisation ludique et sérieux clinique, sans assumer assez clairement qu’il propose une simplification massive, voire caricaturale, de la psychiatrie. Le concept demeure toutefois prometteur : un jeu de diagnostic psychiatrique interactif peut avoir un réel intérêt, à condition d’être mieux encadré. Il manquerait notamment des avertissements explicites rappelant qu’il ne s’agit pas d’un outil médical, mais d’une fiction pédagogique simplifiée. Des sous-titres seraient aussi nécessaires pour les joueurs non anglophones, de même qu’une fonction pause permettant de réfléchir avant de cocher les cases. Le problème n’est pas que le jeu simplifie la psychiatrie - tout jeu de simulation le fait - mais qu’il ne signale pas assez clairement où s’arrête le jeu et où commence la réalité clinique.
cooles spiel
a good concept but horribly designed.
psy sim
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