
Psionic Sentry : Infinite is a third-person beautiful girl action shooting rougelike. The refreshing counterattack system that any player can use is the core of the game's operation. Observing the enemy's weaknesses and destroying them during battle is the focus of the game strategy.
Modeled estimate, not a reported figure. How we estimate →
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About
Psionic Sentry : Infinite is a anime girl action shooting game
use bows and various random skills to defeat enemies
"Counterattack" is a crucial combat tactic where bows transform into scythes to deflect enemy ranged attacks
"Counterattack" in this game isn't a highly difficult skill
counterattack judgment quite leniently
aiming for every player to enjoy the thrill of counterattacking
Core mechanics of combat: Counterattack
All "ranged attacks" in the game can be counterattacked
If a series of "long-range attacks" are all counterattacked successfully, you will enter a "combat close-up" and cause a lot of damage!
Fighting back may seem difficult
But I designed its judgment to be looser in order to allow any player to enjoy the fun of counterattack.
Core mechanism of combat: Shield breaking
When a shield appears on the enemy, use the corresponding skill to break the shield.
Destroying them all will temporarily weaken the enemy.
Core mechanism of combat: skill selection
Players will be able to experience a variety of random skills in the game
Choose your favorite skills to create a unique gaming experience!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First of all, the game is being worked on. The solo dev just has a lot to do IRL, but he's actively working on new content. It's just going to take a lot of time until new content arrives. Even though it was extremely short, I enjoyed the gameplay a lot. It's a bit unpolished and all, and also really feels like an early access game and a few stutters, but it has so much potential. If you like fast-paced combat boss rush with a cute anime girl, I can only recommend giving it a try. I really hope more people try it out and support the dev. Keep up the great work, I would love to see a final polished product. Will patiently wait for the next update.
値段を見てもさすがに安っぽい作り。 アクションゲームとしては面白くないわけじゃないが、 どうしても造りの粗さが目立ってしまう。 敵の遠距離攻撃をパリィして反撃するシステムは面白いので今後に期待。
데모에는 한국어 있던데왜 정발하니 없나여... 추기해주세요 ㅠㅠ 试玩版里有韩语,为什么正式版里没有呢?请添加韩语。 デモには韓国語がありましたが、なぜ勘違いしているのですか…追記してください
不错,期待正式版
A última atualização desse jogo foi em março de 2025. Quase certeza que foi abandonado como early acess. Se tu quer um jogo que vai preencher o nicho disso aqui, joga Endless Alice que ao menos ainda é um jogo. A gameplay tem como base uma arqueira com somente 4 skills que atira parada numa tentativa de balancear o quão quebrada ela é. O Parry é tão insanamente forte e o jogo perdoa tanto até na dificuldade mais elevada que eu não vejo como alguém minimamente decente poderia morrer até no challanger mode. Jogado e platinado em menos de 1 hora. Um desperdício de dinheiro, um early acess que deveria ser gratuito. Ao menos eu consigo ver que EXISTIU paixão nesse projeto de alguma forma ou maneira, mas ela foi muito mal executada ou planejada.
耐著性子玩QTE尻大絕把第一關的王磨死 結果第二關也一樣 敵人遠程射擊命中100%你不如做成卡牌遊戲好了 QTE遊戲就好好的標QTE不要亂標第三人稱射擊好嗎 -------------------------------- 很香,但是操作太製杖 說要反擊結果BOSS飛到天空視角拉高以後直接嵌入地板是要反個毛 愛麗絲垂直移動太多玩的不太爽 至少視角處理的很棒讓你看到爽而不是看地板玩起來還不會太傻眼 這款直接沉入地板是?模擬被埋葬??? 然後遠距離攻擊還不給閃這哪門子第三人稱射擊? 要不要乾脆直接改成面對面固定視角QTE? 最後乾脆放著被打死以後回基地 結果"技能準備就緒"整排字直接常駐遮著對話框根本廢到笑 第一關就各種噁心人就是國產遊戲也完全吞不下去
現状は完成度5%くらい? セールで300円ならまあこんなものかも 開発はエンドレスアリスの方を熱心にアプデしているのでしばらくは放置が続きそう。 モデルは気合入っていてエンドレスアリスより可愛いです
Eh, five bucks for a literal under an hour game. It's neat.
[h1] 《灵能哨卫:无限》简评[/h1] [h3] 意外的体感还不错的一款小品级肉鸽 [/h3] 《灵能哨卫:无限》是一款二次元美少女第三人称割草roguelike游戏。在游戏之中,我们将操控美少女大战各个地区的魔王。整体上玩起来还是非常意外的不错,虽然比较简陋,但是在整体的玩法上还是勾勒得比较完整,再加之瑟瑟的建模与以及御姐萝莉双切换的形态可以说是很大的加分项。总的来说,缺点有,但还是不错的一款肉鸽游戏。 [h3] 核心玩法及亮点 [/h3] 游戏说实话还是比较匹配定价的,刚好就在这个刚刚好的价位,玩起来还是比较舒服的。可以说这个价位上的游戏表现也是数一数二的,至少在这几个小时也是给我玩爽了,一些小缺点在这个定价之上反而显得有点微不足道了。而且游戏的各方面都能看出一些小心思,可惜的是目前游戏虽然还是显示ea阶段,但好久不更新了。 游戏最主要的就是战斗系统,在其他的方面其实也没有过多的雕琢。我们的主角使用的是弓箭加上几个可升级的技能。额外的是闪避以及弹反,这两个其中最重要的就是弹反,因为弹反能给我们血瓶的使用数量,所以还是要熟练掌握的,所幸游戏的弹反判定是非常宽松的,基本上都能轻松做到。而面对boss释放出的特殊技能,如果我们能够招招弹反成功,就能触发我们的大招强制清除boss的护盾并且造成大量伤害。 关于技能则是比较重要的一点了,因为我们的提升除了局外装备的购买、锻造,最主要的就是技能的构筑。每一次小局的通关都能给我们带来三选一的技能加成,而这些加成往往非常强大,我们可以优先选择输出的词条,因为我们的冷却时间已经很快了,主角射射射一下子就把冷却打满了。 [h3] 短板与可优化部分 [/h3] 不更新了很可惜。 卡手情况明显。 [h3] 总结 [/h3] 总的来说,本作是一款主打二次元美少女的第三人称割草肉鸽游戏。实际游玩体验超出预期,尽管整体制作不算精致,但核心玩法体系已经相当完整。再加上角色建模十分吸睛,还能在御姐与萝莉两种形态间自由切换,还是能满足各种人群的(笑。整体来看虽有瑕疵,但依旧是一款值得体验的肉鸽游戏。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
8.5/10,游戏还是半成品,流程在40min-1h之间,说实话玩起来还是很不错的,有一点rogue元素,不过开局就给了4个技能,我觉得应该设置技能逐个解锁,并且可以升级,另外是美术组很强,立绘好看,可以多设计几个角色(现在还只有弓箭,可以设计剑,法杖等类型),我比较期待成品
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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