
Psionic Sentry : Infinite is a third-person beautiful girl action shooting rougelike. The refreshing counterattack system that any player can use is the core of the game's operation. Observing the enemy's weaknesses and destroying them during battle is the focus of the game strategy.
Modeled estimate, not a reported figure. How we estimate →
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About
Psionic Sentry : Infinite is a anime girl action shooting game
use bows and various random skills to defeat enemies
"Counterattack" is a crucial combat tactic where bows transform into scythes to deflect enemy ranged attacks
"Counterattack" in this game isn't a highly difficult skill
counterattack judgment quite leniently
aiming for every player to enjoy the thrill of counterattacking
Core mechanics of combat: Counterattack
All "ranged attacks" in the game can be counterattacked
If a series of "long-range attacks" are all counterattacked successfully, you will enter a "combat close-up" and cause a lot of damage!
Fighting back may seem difficult
But I designed its judgment to be looser in order to allow any player to enjoy the fun of counterattack.
Core mechanism of combat: Shield breaking
When a shield appears on the enemy, use the corresponding skill to break the shield.
Destroying them all will temporarily weaken the enemy.
Core mechanism of combat: skill selection
Players will be able to experience a variety of random skills in the game
Choose your favorite skills to create a unique gaming experience!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 手残党的福音?让弹反变得低门槛易上手! [/h1] 《灵能哨卫:无限》是由发行了类雨中冒险2的《无尽爱丽丝》的howlingrain和響雨互娛发行的的第三人称肉鸽射击游戏,依旧延续了二次元美少女的美术风格,本作的游戏流程不长,大概至多几个小时,是一款重在游戏核心机制的轻量小品游戏 假如你是一个小东西小资历,却想在动作游戏里体验大手子老资历一样的爽快,但是苦于自己是动作游戏苦手,手速跟不上大脑颅内的幻想,那么本作就是为新手小白玩家们量身定做的解决方案,这是一款将“美少女建模”美术风格与“弹反机制”游戏核心相结合的游戏,通过极为宽容的判定,让以往动作领域大神专享的高门槛弹反,变得让横看成岭侧成峰远近高低各不同的广大普遍玩家群体都能体验,只要过了新手教程,知道了基础键位操作,都能简单易上手 就像开发者在游戏简介里说的一样,本作的核心战斗机制极其友好,面对如雨点般袭来的远程攻击,玩家只需看准时机按下反击键,就能漂亮地将攻击反弹回去,甚至能达成“连环反弹”触发特写,造成巨额伤害。开发者有意将反击判定期设计得极为宽松,其目的显而易见并非像传统的类似只狼一样动作游戏,利用高门槛的时间判定和精准的弹反机制考验和锻炼玩家的极限反应,而是确保每一位玩家都能轻松掌握上手,并获得舒适的游戏正反馈 在肉鸽的框架下,这种爽快感可以被无限延长。每一局冒险中,玩家都能获得随机的技能与装备,按照个人喜好自由构筑搭配属于自己的战斗流派。多样的组合选择让重复游玩充满可观的新鲜感。击败强敌、积累资源、强化角色,这套经典传统的肉鸽循环与轻松舒适的战斗相结合,可以称得上是锦上添花,相得益彰 当然,作为一款处于抢先体验EA阶段的游戏,本作目前的关卡和内容量尚属“开胃菜”,大约能提供数小时的核心体验。操作的手感,如闪避的灵活性等细节,也有进一步打磨优化的进步空间。但这些都不妨碍本作已经搭建起一个坚实而有趣基础的地基和框架,所谓万丈高楼平地起,期待这款游戏以后经过不断更新进化,完善填充丰富游戏内容,更加未来可期 最后一言以蔽之,《灵能哨卫:无限》是一款定位精准的“爽游”。不追求传统大厂出品的高成本3A动作游戏的硬核挑战,作为一个低成本的轻量级小品游戏,致力于提供无压力低门槛的正反馈成就感。如果渴望体验大佬们在动作游戏里一顿操作猛如虎的华丽与爽快,却又担心自己手残反应慢,那么只要识字看得懂新手教程,本作能让“弹反”变得像吃饭喝水一样简单流畅有手就行的机制,绝对值得你立即尝试 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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