
Psionic Sentry : Infinite is a third-person beautiful girl action shooting rougelike. The refreshing counterattack system that any player can use is the core of the game's operation. Observing the enemy's weaknesses and destroying them during battle is the focus of the game strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Psionic Sentry : Infinite is a anime girl action shooting game
use bows and various random skills to defeat enemies
"Counterattack" is a crucial combat tactic where bows transform into scythes to deflect enemy ranged attacks
"Counterattack" in this game isn't a highly difficult skill
counterattack judgment quite leniently
aiming for every player to enjoy the thrill of counterattacking
Core mechanics of combat: Counterattack
All "ranged attacks" in the game can be counterattacked
If a series of "long-range attacks" are all counterattacked successfully, you will enter a "combat close-up" and cause a lot of damage!
Fighting back may seem difficult
But I designed its judgment to be looser in order to allow any player to enjoy the fun of counterattack.
Core mechanism of combat: Shield breaking
When a shield appears on the enemy, use the corresponding skill to break the shield.
Destroying them all will temporarily weaken the enemy.
Core mechanism of combat: skill selection
Players will be able to experience a variety of random skills in the game
Choose your favorite skills to create a unique gaming experience!
X:
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《灵能哨卫:无限》是一部美少女动作肉鸽游戏,我们将扮演可以选择大小形态的美少女主角,使用各种能力,挑战一众boss手下以后,将boss拿下。 做为肉鸽模式的战斗,我们在战胜精英怪或者boss以后,会获得金币,碎片,技能升级奖励。 金币可以用来购买不同的装备,碎片则是与特定npc交互以后,选择技能升级,技能升级奖励则是在三种随机升级奖励里面自选一个。 战斗模板比较简单,弓箭与镰刀切换,弓箭远程射击,镰刀弹反敌人远程攻击。值得注意的是,没有近战能力,只能使用弓箭远程,而镰刀只能弹反远程攻击。 远程攻击无法被闪避躲开,只能用镰刀弹反。而近战攻击只能闪避,无法用镰刀弹反。 攻击方式之外,便是四个技能,对应单体和多体敌人,雷枪,火焰球,雪箭,锁定魔法。 使用技能不需要消耗能量,人物没有能量槽,需要通过远程射击攻击敌人,来刷新技能。 怪物的一些设计也非常有意思,比较有特点,一些小怪物会有魔法屏障,需要使用对应魔法进行击破。当然精英怪和boss也有,而且需要使用的魔法会多一些。 角色在boss战击破魔法屏障的时候,会有一定几率进入CG大招画面,然后直接释放加强版技能。 游戏的画面比较简朴,怪物模型设计经典,角色的模型和装扮就是另外一种风格了,前凸后翘,尽显魅力,而且有两个形态让我们自己选择,萝莉与御姐可以随便自由切换。 技能效果不错,操作也不卡手,加上价格实惠,冲! [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
[h1]《灵能哨卫:无限》:小品肉鸽也能如此强悍?[/h1] 不可否认的是,《灵能哨卫:无限》的UI设计真的太糟糕了。以至于单看卖相的话,它怎么看都怎么让人觉得是一款非常一般的普通游戏。但实际上,本作唯一的缺点几乎就真的只有非常池沼的低成本UI,而在游戏性与游戏玩法的设计上,《灵能哨卫》可以说为玩家提供了一部非常不错的动作肉鸽游戏。 首先,本作的玩法是如假包换的二次元美少女第三人称越肩视角动作射击肉鸽游戏。游戏中,除了可以选择不同角色以外,玩家还拥有四个技能以及闪避弹反机制,而在中规中矩的打击手感下,游戏的战斗难度相当之低,因此本作如同《卧龙》一般简单的弹反以及基本可以一命通关的关卡设计简直为玩家提供了相当优秀的战斗正反馈。而且游戏内的技能并不依靠倒计时来计算CD,而是与玩家攻击敌人的命中有关,比单纯的倒计时CD更加方便。 因此整体来说,作为一部国产肉鸽游戏,《灵能哨卫》是一部卖相不佳、但游戏性非常优秀的低成本动作佳作。喜欢动作肉鸽游戏与二次元美少女元素的玩家想必一定不会错过这部各方面元素都非常整齐的优秀作品。 [quote]关注「[url=https://store.steampowered.com/curator/45580968] 月の赏 [/url]」[/quote] [u][b] 月揽千游,一赏知味 [/b][/u]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Simplified Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《灵能哨卫:无限》是一款第三人称的美少女Rougelike动作射击游戏,由于个人开发为了让更多玩家加入游戏,制作组在游戏的女角色上下足了功夫,每一个角色多是肤白貌美,170的大长腿,甚至我们的敌人个个都是顶级颜值,实在是于心不得,实在是不想战斗。 游戏方面,《灵能哨卫:无限》作为一款动作射击游戏其游戏的格挡方面做的较为不错,游戏的主要格挡为反击远程和破护盾机制,所以新手教程的时候一定要老老实实看完,不然进入游戏的正式环境缺少这两个技巧,游戏难度将会上升一大截。 游戏的美术方面可以说人上人的存在了,我们可以直观的看出制作者在游戏的美术上面绝对下了不少功夫,但游戏内容方面就有点欠缺了勉强到合格的水平,制作者应该有严重的偏科问题。但两者相互结合可以的话,满分10分可以拿到6分,属于一个合作的作品,但对于一人制作的游戏这个分数算比较高了。 其实游戏还有很多内容可以补充,地图比较空旷可以增加一些道具或者互动人物来让游戏地图更加的饱满。第二个就是剧情方面比较单薄,对于国产游戏国人非常的期待,大部分国产游戏只要剧情不错的前提下多能拿到不错的分数和不错的销量,所以我们可以从打磨剧情开始,额外的增加一下游戏的剧情让人物更加饱满。 总的来说,作为一个动作肉鸽射击游戏来说是一个合格的产品,游戏本身还有挺多空间需要提升,游戏的美术表现可以给到高分的选项,希望制作者再接再厉。
耐著性子玩QTE尻大絕把第一關的王磨死 結果第二關也一樣 敵人遠程射擊命中100%你不如做成卡牌遊戲好了 QTE遊戲就好好的標QTE不要亂標第三人稱射擊好嗎 -------------------------------- 很香,但是操作太製杖 說要反擊結果BOSS飛到天空視角拉高以後直接嵌入地板是要反個毛 愛麗絲垂直移動太多玩的不太爽 至少視角處理的很棒讓你看到爽而不是看地板玩起來還不會太傻眼 這款直接沉入地板是?模擬被埋葬??? 然後遠距離攻擊還不給閃這哪門子第三人稱射擊? 要不要乾脆直接改成面對面固定視角QTE? 最後乾脆放著被打死以後回基地 結果"技能準備就緒"整排字直接常駐遮著對話框根本廢到笑 第一關就各種噁心人就是國產遊戲也完全吞不下去
大雷二次元萌妹、第三人称视角射击、还有技能,还有弹反,连续弹反还能发动大招。 [h1]简介[/h1] 《灵能哨卫:无限》是一款第三人称视角射击的角色扮演游戏,游戏的玩法简单,选择一个喜欢的外观模型,其实就是雷的大小不同,在战斗中击杀怪物可以升级,对四个技能选择被动效果。整体的游戏的感受非常的简单,而且相比同类型游戏可以说是更为轻量化和简洁。 [h1]玩法[/h1] 游戏的操作非常的简单,除了控制移动、鼠标瞄准左键开枪右键弹反,空格是闪避、Q是吃药,数字键1~4键是不同的4个技能,技能想要发动需要先用平A攻击积攒能量,或者是使用弹反弹反攻击后获得,如果目标有护盾,平a攻击无法造成伤害就不能积攒能量。除此之外还有一个大招,大招需要boss先发动连续攻击,并成功进行反击后触发。 [h1]特色[/h1] 游戏的剧情非常的简单,就是作为灵能哨卫把那些跑掉的魔女一个个都抓回来,现阶段有3个魔女,也就是有3章,每章最后boss就是跑掉的魔女,抓回来后就会回到营地固定的位置。营地的功能也非常的简单,就一个模型的更换再没了。 游戏的主要玩法就是闯关,每个章节又是由多个小关卡组成,每个小关卡都有不同的小怪排布,清理完后就可以进入下一个小关,有的小关中的小怪会有那种带护盾的怪物,破盾的方式就是按照提示去释放技能破盾,如果是boss的话除了释放对应的技能,还有就是boss的连续攻击进行弹反后释放的反击大招,这些都可以破盾。 游戏的画面表现一般般,角色的模型也是偏向二次元,主要是外形的设计和大雷不错,然后就是各种电音bgm,技能亮了或者是释放大招啥的时候攻击特效也够绚,帧数也很稳定。唯一不爽的就是这个游戏的判定问题挺大的,经常会出现释放技能或者弹反的时候出现模型的错位,让人有点火大。 [h1]总结[/h1] 总的来说,《灵能哨卫:无限》是一款还不错的角色扮演射击小游戏,爬塔的玩法和升级比较简单,几个攻击、防御的机制都比较简单,一看就会非常容易。游戏的二次元浓度足够多,而且第三人称无论是看正面还是看后面都可以。一章游戏也不长,大概3、4个小时就能全通,算是一个不错的甜品小游戏了。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
60 FPS cap. with no settings to go beyond. Easiest way I have found is to mod the game which is too much work for me. As it stands, it is too laggy (for me) for a fast-pace game.
挠残游戏,正式版内容没demo多(正式版占用2.84G,demo占用3.02G)我花钱买demo玩?
Currently the game is incomplete, but does seem to look to at least be an okay game. Lots of work needs to be done and I wouldn't really recommend the game as is. Maybe not even worth it during a sale either. However I did buy the game to support the developers. I don't recommend it, unless you wish to give the devs some support with this purchase,
A última atualização desse jogo foi em março de 2025. Quase certeza que foi abandonado como early acess. Se tu quer um jogo que vai preencher o nicho disso aqui, joga Endless Alice que ao menos ainda é um jogo. A gameplay tem como base uma arqueira com somente 4 skills que atira parada numa tentativa de balancear o quão quebrada ela é. O Parry é tão insanamente forte e o jogo perdoa tanto até na dificuldade mais elevada que eu não vejo como alguém minimamente decente poderia morrer até no challanger mode. Jogado e platinado em menos de 1 hora. Um desperdício de dinheiro, um early acess que deveria ser gratuito. Ao menos eu consigo ver que EXISTIU paixão nesse projeto de alguma forma ou maneira, mas ela foi muito mal executada ou planejada.
恩....... 沒有壞的評論... 沒有好的想法, 可以推薦朋友玩的遊戲, 如果裝備的部分再好一點的話會更好 可以支持玩下去的遊戲。
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $482.8K | 2.3K | 98% | $9.99 | |
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| $420.5K | 2.5K | 91% | $8.99 | |
| $357.6K | 1.1K | 69% | $15.99 |
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