
A co-op voice-controlled action game where yelling is the combat system. Team up, scream into your mics, and unleash absurd sound-powered attacks. Coordinate, panic, or just shout nonsense until the enemies—and your friends—totally melt down.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Welcome to the world’s loudest co-op action game — a place where your voice is the controller, your microphone is a weapon, and your teammates are the reason everything falls apart.
This is a co-op voice-controlled chaos simulator where yelling, humming, chanting, coughing, or accidentally sneezing can all trigger actual in-game skills.
If you've ever wanted a game that rewards you for being loud and punishes you for laughing mid-battle, congratulations — you found it.
Team up with friends, shout nonsense into your mics, and try your best to survive enemies who definitely deserve better than whatever sounds you're making.
Forget keyboards. Forget buttons.
In this game, everything is voice-activated:
Want to attack? Make a noise.
Want to heal? Make a different noise.
Want to cast your ultimate? Good luck keeping a straight face.
Play solo if you dare…
…but the game shines when 2–4 players team up and attempt “communication.”
Expect conversations like:
“Was that your attack or your sneeze?”
“Stop laughing, you’re triggering your ultimate!”
“Bro your mic sensitivity is a war crime.”
This is not just co-op — it’s surviving your friends.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
太带派了!!!!!⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣄⢸⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣰⣿⣾⣿⢸⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣾⣿⣿⡆⠀⠀⠀⠀⣤⡻⣿⣿⣿⣿⣾⣿⣿⣿⣶⣄⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢻⣿⣿⡇⠀⠀⠀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀ ⠀⠀⢀⣤⣤⣾⣿⣿⣷⣄⣀⠀⠀⠀⠈⢿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠁⠀⠀⠀⠀ ⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣷⠀⠀⠀⠸⣿⣿⣿⣿⣿⣿⣿⠟⠀⠀⠀⠀⠀⠀ ⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⣿⣿⣿⣿⣿⣿⡟⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠘⣿⣿⣿⣿⣿⣿⣿⣿⠟⠃⠀⠀⠀⣿⣿⣿⣿⣿⡿⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⢀⣿⣿⣿⣿⣿⣿⣷⣦⣀⠀⠀⠀⣸⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠈⠉⠙⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠻⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠀⠀⠀⠀⠀⠀⠀
世界上有5种好,早上好,中午好,下午好,晚上好,全民制作人大家好
For me the multiplayer didnt work and it crashesh whenever someone joined :(
Evolve or Die is one of those rare indie experiments that leans so heavily into its bizarre concept that it becomes memorable almost on premise alone. The game completely abandons traditional control schemes and instead embraces the chaos of voice-based gameplay, turning your microphone into the sole method of triggering attacks, abilities, and ultimates. Rather than pressing buttons, you shout, hum, bark commands, or make outright nonsense sounds, and the game interprets those bursts of audio as combat actions. That design instantly positions Evolve or Die as a game you don’t play quietly or seriously; it’s something you dive into with friends, expecting a barrage of mistakes, laughter, misfires, and unexpected combos. The developer, Seal, clearly aimed to create an experience that prioritizes unpredictability and fun over precision, and the result is a frantic, noisy, and deliberately chaotic co-op action game where your group’s collective volume becomes the real battlefield. The moment gameplay begins, the unusual control scheme defines everything about the game’s pacing and tone. Characters and enemies move and attack in ways familiar to fans of roguelike shooters or twin-stick action games, but the difference is that you’re constantly balancing your intention to attack with the unpredictability of your own voice. A poorly timed cough, a sudden laugh, or someone shouting over Discord may send your character firing off abilities you weren’t planning to use. When multiple players join in, the chaos escalates quickly — not just because the game becomes more difficult, but because coordinating abilities without triggering accidental responses becomes its own meta-game. Instead of communicating tactics in calm voices, players often find themselves whispering to avoid misfiring or bursting into laughter that triggers multiple unwanted skills at once. It becomes a joyful mess that feels more like a physical party game than a traditional action roguelike. Underneath the humor and mayhem, the game includes a structure common to roguelite and wave-based shooters: enemies swarm, you defeat them to pick up powers, you evolve abilities, and you attempt to survive increasingly punishing encounters. While the core gameplay loop is not radically different from other indie roguelikes, the voice-controlled input transforms even simple encounters into unpredictable showdowns. The challenge doesn’t just come from enemies — it comes from noise sensitivity, microphone quirks, and the natural instability of human communication. This creates an unusual kind of difficulty that rewards expressive players who can adapt to the idea that not everything they trigger will be intentional. Even if the game were mechanically simple, the absurdity injected by voice control gives each run its own charm and energy, ensuring that no two sessions feel alike. Of course, the game’s biggest strength is also its greatest limitation. The reliance on shouting or vocal noise makes the game environment-dependent. Players who live in shared spaces, thin-walled apartments, or prefer quiet gaming might find the premise impossible to engage with. Even those with good microphones may struggle with sensitivity, echo, or clipping issues that cause abilities to fire incorrectly. Longevity is another concern — once the novelty of voice-triggered chaos fades, some players may find themselves wishing for deeper systems or more refined gameplay elements. The core loop is fun, especially in short bursts, but it leans heavily on social interaction and group energy rather than mechanical depth. Still, Evolve or Die succeeds at what it sets out to do: create a unique, laugh-driven co-op experience built entirely around absurdity. It’s a game meant to break ice between friends, to turn straightforward encounters into unpredictable comedy, and to invite players into a deliberately silly space where yelling becomes a legitimate strategy. While it may not satisfy those looking for a polished or strategically deep action game, its originality, chaotic multiplayer dynamic, and willingness to embrace sheer ridiculousness make it stand out in an increasingly crowded indie landscape. It’s a game best enjoyed with friends, best played without self-consciousness, and best approached with the understanding that chaos is not a side effect — it’s the entire design philosophy. Rating: 8/10
改設定都改不了而且還只能固定英文 那就沒辦法了
该作者的作品一如既往的只因善成德、只因天相、只因思广益、只因子龙文、只因少成多、只因德累仁、只因光片羽、只因智穷思、只因蜂社鼠、只因厚流光、只因庆有余、只因微成著、只因布一诺、只因贤纳士、只因功累德
鼠标老是脱离游戏,也会点到外面,能改键位就好了 触发器是不是有问题?语音输入老是给我触发别的技能 除此之外很魔性,代派
小黑子,暴露鸡脚了吧 稍微体验了一下,游戏乐趣性很不错,但是稍微有点单调 如果你是学生党,在寝室玩这款游戏将十分欢乐 当然,缺点也是有的 有时候想用法术的时候,鼠标会莫名其妙卡在游戏外,无法操作游戏,需要重新把鼠标放入游戏界面才能继续使用法术 但是也无伤大雅 好评推荐!
Bağırmanın savaş sistemi olduğu, ses kontrollü, iş birlikçi bir aksiyon oyunudur. Takım kurun, mikrofonlarınıza bağırın ve sesle güçlendirilmiş absürt saldırılar gerçekleştirin. Düşmanlarınız ve arkadaşlarınız tamamen eriyene kadar koordine olun, panikleyin veya saçma sapan şeyler bağırın.
感觉画风Q版一点或许更好?美工跟不上,这个画风有点难绷。 但太乐了,感觉自己的大脑皮层被抚平了
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Final Quest | $9.3K | 205 | 46% | $1.99 |
| Suika Shapes | $9.3K | 106 | 95% | $4.99 |
| 星塔星夜MONOBEHEVO | $9.3K | 64 | 72% | $6.99 |
| Heartless & Dreadful : Return by 72 Hours | $9.3K | 64 | 97% | $6.99 |
| Job the Leprechaun | $9.3K | 182 | 80% | $2.99 |
| Freedom Fighter | $9.3K | 92 | 66% | $4.99 |