
Psionic Sentry : Infinite is a third-person beautiful girl action shooting rougelike. The refreshing counterattack system that any player can use is the core of the game's operation. Observing the enemy's weaknesses and destroying them during battle is the focus of the game strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Psionic Sentry : Infinite is a anime girl action shooting game
use bows and various random skills to defeat enemies
"Counterattack" is a crucial combat tactic where bows transform into scythes to deflect enemy ranged attacks
"Counterattack" in this game isn't a highly difficult skill
counterattack judgment quite leniently
aiming for every player to enjoy the thrill of counterattacking
Core mechanics of combat: Counterattack
All "ranged attacks" in the game can be counterattacked
If a series of "long-range attacks" are all counterattacked successfully, you will enter a "combat close-up" and cause a lot of damage!
Fighting back may seem difficult
But I designed its judgment to be looser in order to allow any player to enjoy the fun of counterattack.
Core mechanism of combat: Shield breaking
When a shield appears on the enemy, use the corresponding skill to break the shield.
Destroying them all will temporarily weaken the enemy.
Core mechanism of combat: skill selection
Players will be able to experience a variety of random skills in the game
Choose your favorite skills to create a unique gaming experience!
X:
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很陽春算好玩 技能點上去後蠻爽快的 角色好看 但不知道還會不會更新
Buggy, clunky mess. Needs A LOT of work
敵の攻撃を跳ね返す爽快感は遊んでいて楽しい。全体的にインディー感が強いので突っ込みどころはありますので、過度な期待はしないことをお勧めします。値段も手頃ですので絵柄が気に入ったら購入して良いと思います。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Simplified Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
똥손도 몇 번만 누우면 전부 극복가능할 정도로 난이도는 쉬우면서도 패링의 재미가 있음. 그런데 데모는 한글을 지원하는데 정작 본편은 한글 지원을 안함. 분량이야 얼리니까 상관없는데 한글은 지원해줬으면 함. 한글지원해준다는 가정하에서 강추, 아니면 약추.
[h1] 细糠,但也不完全细[/h1] 众所不周知,我是一名肉鸽糕手,而本作正是一款融合了3D ACT与肉鸽元素的游戏,外加上“二次元美少女”标签的加持,这样的诱惑对于我来说显然是极大的,我当然也是迫不及待的进入游戏体验了一番—— 说到3D ACT,很难不让人联想到诸如《黑魂》等大作,而在这其中最让玩家上瘾,且反复被提及的元素,便是“弹反”,与敌人过招时,抓住对方每一寸破绽进而实施处决,这样的战斗方式总是令人心跳加速,幸运的是,这份肾上腺素大礼包被带进了本作,在游戏中,“反击”将会是非常重要的存在。 区别于其他游戏,通常只能反击近战攻击,《灵能哨卫:无限》将允许玩家反击远程攻击,虽然这加大了弹反难度,但也让成功的收益变得非常非常高。 游戏整体体验下来,虽然令我较为满意,但在不少细节方面仍需打磨,不过好在游戏并不是完整版,依旧处于EA阶段——但是,话又说回来了,不知道官方是在憋大的还是遇到了技术瓶颈,近期已经很久没有更新了,但我个人觉得当前版本的可玩性已经足够玩了,虽然我依旧期待能得到更多更新就是了。 综合游戏整体素质,我还是比较推荐这款游戏的,如果近期你也遇到了游戏荒,那不妨来试试这款较为独特的美少女游戏吧! [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
不错,期待正式版
As an arena based rogue-lite, this action shooter does a good job of reminding you of old school mashers. It still needs polish, but the game is shaping out to be fun. [b]Gameplay[/b] Take your sentry through various maps, eliminating enemies as you go, in order to stop the greater evil from happening. And you do this with your bow, powers, and deflection tactics. Enemies shield themselves, and only certain elements can break through the shield to help you stop them on their tracks. And the sheer variety of enemies to fight and your timing becomes the real challenge. Rogue-lite aspects are done via your power upgrades. However, the translation of the text requires further polish so it's much easier to be understood. This is also true for the dialogue. Controller input can also be a bit awkward, but, it proved to be much better than kbm. So, I hope the controls improves over time. [b]Graphics[/b] The game is indeed beautiful, yet simple. Backgrounds are hardly worth noting but the in-game characters, enemies and the model artwork standout on their own. However, the game also suffers in this regard. Some enemy attacks are muted in color, making them difficult to be seen in order to deflect. Other times, the light show is too much to actually see what's happening on screen. In the camp, for some reason, we have several models of one of the enemies standing about, sometimes even engaging in conversation with you. It's confusing to say the least. [b]Verdict[/b] As a game in development, Psionic Sentry is showing a lot of promise. It's challenging and fun as-is, however, it does require a lot more friendliness where the UI and text is concerned. If you can look past these, you have a solid game to dive into.
[h1]又涩又爽的二次元肉鸽! [/h1] 《灵能哨卫:无限》是一款二次元画风的肉鸽游戏,建模又大又挺,女主还可以随地大小变,最主要的是这游戏的战斗竟然也挺爽,以涩涩的建模为卖点竟然完全没有影响游戏性,不仅把弹反方面做出了一些新意,还引入了rpg系统的技能克制玩法,让玩家在打出帅气的操作时,还能享受构筑的快乐,是一款面面俱到的好游戏。 [h2]游戏玩法 [/h2] 游戏的主要武器是弓箭,所以普通攻击就是弓箭平A,拉开攻击距离,打怪比较轻松。紧接着是技能部分,共有4个技能,通关之后可以升级其中一个技能,每个技能又有不同的进化分支,是这款游戏最爽快的构筑,往往在升级后能打出意想不到的效果。但是这些技能是共用一个充能条的,所以必须要合理安排技能的释放,比如敌人的护盾需要使用对应的技能才可以打破,特别是BOSS的护盾往往需要三四个技能才能击破,这个护盾机制会抵挡住我们全部的伤害,所以最好还是要先破盾再攻击,所以我们对技能的使用比较精细。至于敌人的护盾需要哪种技能击破会有明显的提示,这点不用担心。 然后是弹反系统和闪避系统。弹反系统非常好玩,可以反弹敌人的各种攻击,特别是BOSS的,反弹的伤害很高,有时BOSS能量满了之后会释放一连串的攻击,只要我们全都防住,就会触发女主的特写大招,伤害高,特写漂亮,大白兔还会有特写表现,就算是为了看图,也要尽力全防住。闪避则是躲开无法反弹的攻击。 [h2]游玩体验 [/h2] 结合上面对攻击玩法的描述,大家应该能理解到这游戏的节奏吧。那就是非常快,特别是BOSS的出招一个接一个,当然我们的技能冷却也很快,弹反更是没有冷却,可以接上对手的节奏疯狂的反击。这游戏的BOSS设计还不错,动作很帅,技能也很强力,视觉效果和战斗体验双双拉满,虽然游戏存在一些成本游戏,画面不能细看的各种经费造成的缺点,但只要前面两个长处拉满,那它就是一款不错的独立游戏。 [h2]总结 [/h2] 游戏内容其实比较有限,装备系统也是单纯的数值变化,但玩法和战斗确实很不错,既有大白兔女主,又有帅气的战斗画面,让游戏玩起来更为爽快。推荐喜欢动作肉鸽游戏的玩家试一试这款游戏! [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
데모에는 한국어 있던데왜 정발하니 없나여... 추기해주세요 ㅠㅠ 试玩版里有韩语,为什么正式版里没有呢?请添加韩语。 デモには韓国語がありましたが、なぜ勘違いしているのですか…追記してください
Esta bueno el juego, no es complicado pero esta muy interesante lo que intentaron hacer, le falta pulir unas... un poco mas de unas, pero tiene potencial. Les recomiendo que lo prueben
Players by region
Where this game's players are, estimated from review languages.
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