
Set in futuristic environment, two races of mechanized alien species wage air-warfare over Earth-like pieces of land. Each ship has a coloured shield that protects the player from bullets that are the same colour. Enemy ships are also colour coded, making them more vulnerable to the same coloured bullets the player is firing.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还行吧。 Not Bad
クソ要素しか見つかりません。 爆風で敵弾は見えなくなるわ 自機ごとに速度違うのにオプションで速さ変えられるわ ショットの方が強くて使い勝手がいいわ 1ボスからクソ弾幕撃ってくるわ 音楽も単調。
我是冲着这个机设和硬金属科幻的风格买的,当然,最重要的便宜,想着试试也无妨。 在我看来,这是一款比较可惜的游戏。 首先,本机的操作具有相当好的手感,不输一线大作。让我有一种当年玩“是男人蹭过30秒”的感觉,嗯,可能因为我玩第一把的时候找不到攻击建。 但是,本作的优点也许仅限于此了。 实际游戏的画面,就算是再怎么放低标准,也难说可以接受。 打击感很差。 最操蛋的是,不支持手柄方向键,我电脑上三个手柄,xboxone,F310和土星纪念版都无法识别方向键,我想这应该不是我的问题吧。 如果你觉得可以用键盘玩那你就错了,这个游戏的火力是分连打和按住的,而且不能分开设置,只能说设计者可能觉得玩这种游戏连打键盘的感觉很爽,而我的感觉正好相反。 再看了一下,发布日期是2014年,得,也别指望更新了。 大家可以休息了。
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
Psichodelya fast game with modern day graphics with easy controls that moves from location A to B to C and so on. good game. Personal Suggested Purchase Price: $0.49 Or Less During Sale
nice game
Psichodelya is not a bad looking shootemup but the controls don't work so I can't comment on the gameplay. The developer didn't bother with control customization either, which is really unforgivable.
一个姓韦的男子报警称,他来杭州见女网友,还给对方转了三四千块钱,结果女网友却避而不见,他身无分文了,有点想不开。民警为了安抚男子,给他转了两百块钱,后来男子放弃轻生了,立刻就把民警的微信删了。民警表示,愿这两百块钱能帮男子重新开始自己的生活
Psichodelya is a vertically scrolling shoot-’em-up developed by Ennoble Studios and published by KISS Ltd that attempts to channel the spirit of classic arcade-era shmups while introducing a few light twists of its own. Built around fast-paced bullet-dodging action, it places players in control of one of several spacecraft tasked with battling waves of enemy ships across a series of increasingly challenging stages. The structure is immediately recognizable to fans of the genre: navigate tight corridors of projectile patterns, eliminate swarms of enemies, and prepare for climactic boss encounters at the end of each level. On paper, the formula is timeless, and Psichodelya clearly aims to tap into that nostalgic arcade intensity. At the heart of the experience is its straightforward gameplay loop. Players pilot their ship vertically up the screen, firing continuously while weaving through enemy bullet patterns. Movement and positioning are critical, as even minor mistakes can quickly lead to failure, especially on higher difficulty settings. The game includes multiple difficulty tiers, which provide some flexibility for both newcomers and more experienced players. In addition to solo play, it offers local cooperative multiplayer, allowing two players to share the screen and tackle stages together. This inclusion aligns well with the arcade inspiration, encouraging shared challenge and competitive score chasing. One of Psichodelya’s distinguishing features is its color-based shield mechanic. Each player ship is equipped with a shield that corresponds to a specific color, and matching colored projectiles do not cause damage. Conversely, enemies are more vulnerable to attacks of the opposite color. In theory, this introduces a layer of strategy beyond simple reflex-based dodging, encouraging players to pay attention to color cues and adjust positioning accordingly. While conceptually interesting, the system is not pushed far enough to become a defining mechanic. It rarely evolves in complexity across stages, and as a result, it feels more like a mild variation than a transformative gameplay twist. The level design adheres closely to traditional shmup structure. Stages are linear and compact, with predictable waves of enemies entering from set directions. Boss battles serve as difficulty spikes, often introducing denser bullet patterns and requiring memorization of attack sequences. However, the pacing can feel uneven. Enemy variety is somewhat limited, and stage progression does not always introduce sufficiently new mechanics or visual changes to keep the experience feeling fresh. For players accustomed to modern bullet-hell shooters with intricate pattern design and escalating spectacle, Psichodelya may feel comparatively restrained. Visually, the game leans into a retro aesthetic with bright effects and simple background environments. Ships and enemy designs are serviceable, though they lack the distinctive flair that often helps similar titles stand out. Backgrounds tend to be minimal, and while the action is readable—which is crucial in a genre defined by projectile density—the presentation does not significantly evolve from stage to stage. The art direction evokes arcade inspiration but stops short of delivering a strong visual identity. Audio design follows a similar trajectory: functional sound effects and energetic music tracks accompany the action, but few elements linger in memory after a session ends. Replayability is primarily tied to score chasing and difficulty mastery. Online leaderboards provide an incentive for competitive players to refine their runs, shaving seconds and maximizing point accumulation. The inclusion of multiple difficulty modes encourages experimentation, though the relatively small number of stages limits long-term variety. Cooperative play adds some replay value, especially for those who enjoy tackling arcade-style challenges with a friend, but it does not fundamentally alter gameplay dynamics beyond doubling firepower. Ultimately, Psichodelya feels like a sincere tribute to the arcade shoot-’em-up tradition rather than a bold reinvention of it. Its mechanics are accessible and its structure familiar, making it easy to pick up for short sessions. However, it does not consistently introduce the depth, polish, or escalating complexity that define standout entries in the genre. For players who enjoy classic vertical shooters and are seeking a straightforward, no-frills experience, it offers a serviceable dose of retro action. For those expecting innovation or substantial mechanical evolution, it may feel limited in scope. Even so, as a compact homage to arcade-era design, Psichodelya captures the core thrill of dodging dense bullet patterns and striving for the perfect run, even if it remains firmly within the shadow of its inspirations. Rating: 5/10
It isn't worth it..
Even the classic 2D shooters are better than this. Although this game looks in terms of graphics very good the gameplay is terrible. The shooting and beam are on the same button (click or hold), no option to change controls. Save your money and do not buy this game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.