
First-person psychological horror where the elevator is the only safe place. Each floor is a new reality. Each floor has a new inhabitant. Find it to continue your descent downward.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Psalm 2 is a first-person indie horror walking simulator.
Approximate playtime: 1 hour
Horror game
Walking simulator
First-person view
High-quality sound
Realistic graphics
Your elevator begins moving down. You don't know how many floors separate you from the bottom or what inhabits these dark shafts. You must come to realize: the descent will not continue until you see what is hidden.
You move sequentially from floor to floor — each of which is a separate fragment of distorted reality. You don't know who or what lives here. You don't know if it's hiding around the corner, blending into the environment, or has no form at all. But the rule is always the same: the elevator won't go further until you find what is hidden.
Beautiful graphics and high-quality volumetric 3D sound will help you fully experience the game's atmosphere.
The game contains flashing lights that may trigger epileptic seizures.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Korean, Portuguese - Brazil, Turkish, Japanese, Polish
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ты не боишься идти в темноту , ты боишься увидеть то, что ты увидел минуту назад! Куча прыгающих скримеров короче, это единственное что пугает. Самая страшная игра в которую я играл. Мурашки по коже пол прохождения , если вы хотите это почувствовать, берите смело, постарались засранцы
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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