
Heroes collect gold, and we use gold to increase staff and buildings, and we collect training points. And heroes get stronger using training points. It is a game that can be enjoyed comfortably without time and limitations.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 13, 2026. Before then readings were taken at different times of day, spanning 22 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $13.1K | 47 | 66% | $6.99 | |
| approximately $6.3K | 21 | 67% | $7.99 | |
| approximately $1.9K | 18 | 61% | $4.99 | |
| approximately $105 | 1 | 100% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |