
Heroes collect gold, and we use gold to increase staff and buildings, and we collect training points. And heroes get stronger using training points. It is a game that can be enjoyed comfortably without time and limitations.
Modeled estimate, not a reported figure. How we estimate →
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About
Anyone can clear this game if they have enough time.
I wanted to make a game where you can freely use resources, relax, and enjoy it rather than a strategy game with a headache.
Games have simple, circular resources.
Heroes hunt monsters and collect gold, and we use gold to increase staff, increase facilities, and collect training points.
And the training points gathered by the staff are used to strengthen the hero.
You can manage resources that circulate from gold to training points and from training points to gold and play games freely.
The ultimate goal of this game is to win against Red Dragon, and there is no limit, so feel free to play at your speed.
If you want, you can clear the game faster than anyone else.
PS:
Is there a language you want to see in the game, or a feature you'd like to see added?
Let me know, I’m a beginner developer, so I may not be quick, but I’ll do my best to try.
Have a happy day! :)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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