
Proxy Blade Zero is a hardcore 3D action game with technical combat. Play as Fenrir, an advanced battle android, against the armies of King Anima.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In the initial hour of gameplay, I thought this game was going to blow. It was a Greenlight project by one guy. You start with a tutorial of the controls. If you are using a keyboard you won’t know what the buttons are unless you look at the load window beforehand. Luckily, I went in blind and guessed them all because I have no life. You have a basic combo and 4 strong combos that also fill a “overdrive” meter that increases your attack power. You can dash, parry that stuns, and have an energy combo for breaking shields. That’s it. The controls seem clunky at first, but soon you can pick it up and get your hands in the rhythm. There are 6 levels, 2 of which are solely boss fights. Why he didn’t add in a third to make it balanced, I’m not sure but the game is hard enough without a extra boss. The environments are a little dull but nice to look at it. There are about 6 enemy types with their own way of disposing of them. You can try other ways but I assure you that you will die and your options are limited anyway. The story you get at the beginning is an evil robot invaded a space station and he wants to do some bad stuff to some colonies. You have no name, and as far as I can decipher, you’re a robot whose helmet never got painted and you have no visor or eyes to speak of so I’m not sure how you can see. But that’s ok! It all seems so simple right? Consider this game to be... a test of endurance and dexterity and it suddenly becomes more fun. It is challenging in the sense that it expects you to memorize enemy movements to the T. Because if you don’t, you will be punished. Enemies will give you little time to breath, and on the hard difficulty you will be kiting and using run and go tactics a lot. There are health and 1up drops and that’s all. A simple formula that almost antagonizes you mentally when you run out of lives and get a game over because of its simplicity. So, you get good. So good that the tougher fights have blood rushing to places you didn’t know exist in your body and your fingers become so tense you think you have frost bite. I 100% completed this game in four hours, but man it felt like a life time. When I finished it, I literally had a genuine sense of accomplishment because I overcame something legitimately difficult. For 6.99 you get about 4 hours if you to have no life, or a lot of time on your hands. Personally, I bought this discounted for a dollar and would recommend picking it up at that price.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like Vanquish if Vanquish were more about melee combat than shooting. It's excellent. Its major flaw is it's quite short, and its minor flaw is a couple of relatively minor bugs. It has basically no story, but that doesn't bother me. Its graphics more or less PS2-like, which is great for performance and doesn't bother me at all visually. I can't say enough good things about the balance and depth of the small number of seemingly simple mechanics at play here. The final boss is the epitome of hard but fair, and the game is the epitome of easy to learn but hard to master. If you want to enjoy a couple of hours of a fairly unique melee fighter, it's a great choice.
I have pretty mixed feelings about this game. In the end the game was pretty enjoyable but it did lack some content and I think it had much more potential. Game could have had more bosses, more moves and definitely more enemies. Even simple skill leveling system would have brought much more depth to this game. I guess I give this thumbs up but I doubt game will be entertaining for most players for very long so consider getting this from sales.
Tags: 3PHS - Third Person Hack&Slash Additional Tags: Delete Local Content & Remove from Library TLDR: Dated. Good execution on core elements of camera and combat but lacks too much in terms of immersion, assets, atmosphere, difficulty spikes and bosses. Xbox360 pad is responsive, camera does a good job of keeping in good position. You can chain a few combos, dash, or block. Nothing revolutionary but the animations react to one another, giving the combat a kinetic feeling that is welcome. On the other hand you keep going through the same corridor-ish levels, gathering the odd keycard, and going past the same old tunnel textures over and over. Combat is usually fairly asy to handle, however I found the end chapter boss to be much more troublesome. All things considered there is not much of a setting to this, you are kind of just dumped in a maze that you have to navigate through and fight and thats about that. It feels a bit like it lacked playtesting and some more dev time to really shape up. Removing permamently for declutter.
Though clearly effort has gone into game, because the mechanics can be a bit clunky, and in hardmode you die in 3 hits, it can be a bit annoying, there are no levelups, weapons, armour, just you and the game, which is ok for a smol game, but all in all I can not recommend it, it is a bit hard to digest... I accidentally tried it once so I *had to* finish it... and idk how but I did...
NOPE
Nicht mein Genre das ich Spielen möchte.
Es un jueguarraco en 4k
If a proxy blade is zero, does that mean you've hit something with your sword? --- A indie hack and slash that very much looks and feels like one, but is pretty solid nonetheless. Pretty good for the price.
Игра настолько лёгкая, что после второго уровня я стал искать трейнеры.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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