
A classic 32-bit Survival-Horror found in a bargain bin. It is HARD, JANKY, and MEAN-SPIRITED. BUYER BEWARE!! ↓
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A classic 32-bit Survival-Horror found in a bargain bin. Disc no scratches, good condition.
Explore a butt-ugly old mansion. Eat potted plants. Solve puzzles. Meet mysterious strangers and shoot them in the face. Survive the night in this throwback to oldschool classic survival-horror.
"PROTOTYPE MANSION - USED NO COVER" is the first chapter in an original anthology of oldschool, 32-bit horror stories.
Classic style survival-horror gameplay => tank controls optional
Campy humor, quality voice acting
32-bit low-poly visuals, janky models
INVESTIGATE EVERYTHING
Bargain bin price ($4.99)

W. Sanchez, critic
People, peoplin'
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a weird one for me. I really love the low poly style and cartoony character designs, and I adore the tongue in cheek approach to classic survival horror. This game is extremely charming. However, there's no shortage of issues, which become apparent not long after starting. The biggest issue I have with this game is that if you save (with a save point or checkpoint), then die and quit the game, thinking you can pick up where you left off, enemies will respawn but ammo and healing items won't. This completely destroyed my ability to progress the first 3 times I tried playing. Now, I am unclear on if this is a bug or not, but it makes at least the first half of the game feel like you sort of have to do it all in one go, and makes the inclusion of save points and check points feel pretty redundant given that on a first playthrough they are more likely to cause a softlock situation than they are to actually keep your progression, All that said...this is a very short game, and once you have a general understanding of where to go this issue sort of deals with itself, but I think it's still a pretty glaring problem that is likely to stop many players from finishing the game at all, which I highly doubt is what the developers had in mind. The game is also surprisingly hard, even on easy and ignoring the above mentioned issue, so even for those who are steeped in old school horror games, you might find yourself regretting starting on any difficulty but easy. Again, I genuinely love a lot of things going on here and I think it's one of the more unique takes on the classic survival horror style, so I still recommend playing it if you have any interest in playing a genuine parody of resident evil. Just know that it is fairly rough and unforgiving. If you are interested in more games like this, check out my curator page for more classic style survival horror game reviews: https://store.steampowered.com/curator/45050657/
potato
This game tries to be Resident Evil 1, while not understanding, what made Resident Evil 1 work. Zombies are too numerous, and their reach is too long. The only boss is a bullet sponge. And you have only 1 save, so if you simply didn't think to accumulate enough ammo, you're out of luck. The "Clock Tower"-like episode is fun, but doesn't give you clear indication on why you were caught. Again, the reach of nurses is too long. The game also crashed on me a couple of times for no apparent reason.
This is a fantastic game. The gameplay is superb, survival horror elements are there and are really unique, unlockables and replayability, the challange, even the tank controls if you so chose. So why am I leaving a negative review? The devs went and looked into the memory leak that happened during a certain mini-game and the game now works flawlessly. Hats off to you dear devs, looking forward to your future games.
Du Resident Evil à l'ancienne, un jeu court mais excellent
I originally played this around four years ago but quit in frustration due to how unbalanced it was, but I have returned this day and beaten it, has my opinion on the balancing changed? Hell no, the balancing screams "the developer that spent hundreds of hours testing their game thought it was too easy." Easy mode in this game is harder than any of the PS1 games that inspired it played on hard mode. Like what's the reason for the first boss taking like fifty bullets in a game where ammo is super scarce and there's no melee option? Maybe there's a secret gun to be found before you meet him or something, but I'm convinced that if you play this on the highest difficulty you're not allowed to spend a single round of ammunition before meeting the guy. The difficulty mainly comes from two aspects, the aforementioned lack of resources, and randomization. Now I usually like randomization, I love roguelikes and such, but it's handled really badly here. You walk into a room and random enemies spawn. The amount, and in the second mode that you unlock after beating the first, also the type of enemies. That would be fine if they would at least stay dead once you'd killed them, but no, the randomization applies to rooms you already visited as well, and they can even spawn right next to the door you enter through so they'll get a free hit on you, potentially soft locking the game since some rooms auto-save the game when you enter them. As for the camera and controls, can't say I love those either. There's often just one camera angle (sometimes with a swivel that follows you,) per room, and there's usually a lot of blind spots where you can't even see your own character. The controls can't be rebound but have two options for how you move, tank controls like in classic Resident Evil except you can strafe while aiming, this works fine, the other one is called 3D and basically just mean that whatever angle the camera is and whatever direction your character looks in up will move you up etc. This can work in some games, but the camera angle switching can't be done so you'll go back and forth whenever the camera switches, but there's some spots like this in the game, mainly in the second mode where doors get smashed down so you walk between the rooms rather than have the door opening animation. The writing... well it's a comedy and some people will like it, others wont. But I must complain about a lot of the written notes you find around the house which only serve to waste your time with information about random subjects that have zero to do with the game or any of its themes. Back in 2022 the game was quite prone to crashing due to one NPC, but I'm glad to say that's been fixed since. There's still plenty of bugs though, some that come to mind are the volume setting always reverting to the highest setting whenever you open the game up and the max setting is loud as hell. Also, the game freezing when changing the audio during a run (this only happened once so I don't know if the volume changing was the cause or something else.) First time I reached the basement in the second mode I came to find out nothing I'd picked up except the healing herbs had ended up in my inventory, not key items, not keys, nothing. And replaying it, again nothing. I know the items ended up there in an earlier failed run, but with a recurring game breaking bug like this, no way I'm finishing that game mode. Their second game in the series, Garden Variety Body Horror, is quite fun, but this first entry definitely is not, I'd even go as far as to say it's kind of torture to play.
Doesn't even work
It used to crash every 15 minutes but whatever they did in the newest update makes it work on my hardware now! Pretty fun for a cheeky little Resident Evil parody game and Overtime mode is a lot of fun
Teaboy's Basic(ish) Reviews....I read a lot of reviews when looking at games on Steam, and it quickly gets tiring – those who write involved, down to the micron scale reviews, although helpful, end up like looking at War & Peace when you’ve only got time for a quick 5 minute dump! This is middle of the road and to the point – not easy for me as I tend towards sesquipedalian loquaciousness! Vociferously Verbose? Alright, verbal diarrhoea. (Although I hate panning a developer’s work and all the time, effort and love they put into designing these – it is their life after all – this is my honest, personal opinion of my level of enjoyment. Sorry devs!). A note on time played: My Steam clock does not seem to work properly, indeed, it even minuses time on occasion! Plus, I have a tendency to wander off and leave games running at times, so time played may not be entirely accurate! Teaboy’s Tonsil Titillators or Toenail Titbits! (Rating) Tonsil Tickler (Totally Tops): The frenchy of which you always dreamt! To quote a master, “She’s got a tongue like an electric eel and she likes the taste of a Man’s tonsils!”. An absolute masterpiece and joy to play. The Tits (Terrific): Everyone loves playing with these! Not THE best bit, but such fun on their own you can be lost for hours....mmmm. What most games you really like score – perfection is so rare after all. Torso Teaser (Taker of your Time): It’s a flat stomach....sure it’s nice to look at, run your fingers over, slobber on a bit, sometimes that bellybutton gets your motor running....but it's just basically the corridor between the two ‘gaming rooms’. The definitive ‘Meh’ - the middle ‘sideways thumb’ option for which everyone on Steam cries. Todger/Tadger & (scroTum) Taters (Tedious): Is it an ‘a’ or is it an ‘o’? Who cares! The meat can be fun to play with for about 5 minutes of your entire day, the rest it just hangs there and generally gets in the way of doing something else. The main problem of course, is the two veg sticking to your inside thigh. This is what this game feels like – the occasional/rare bouts of fun, the rest bobbing like a 19th century British Policeman (now you know why!). Toenail Tornado (Total Toss): A playthrough so appalling it’s like being trapped in a Turkish sauna with the ugliest, hairiest, fattest, sweatiest beast of a neolithic hominid who’s trimming his toenails using pliers and the splinters are reminiscent of a scene from the Normandy Landings. My god how did this get released!? Teaboy Touts (Score): Torso Glitch-Ridden Failure! The Review: For both Prototype Mansion - Used No Cover and Garden Variety Body Horror - Rare Import. The score says it all. I wanted to like these, I even found the first one 'quaint' and enjoyed its weird graphics and semi-awkward movement. Even though I considered it only a demo as it is sub 2 hours - I spent exactly 2 hours on it and it is FAMED for random crashes back to desktop as if you never loaded it, of which I had 2 I think? It even gave me a completely different playthrough when I reloaded the first time! Weirder and weirder. Anyway, I would have scored Prototype as thumbs up standing by itself, but the guarandamnteed crashes which the devs claim have never been able to replicate and never had on the second game Garden, ruin playthroughs of Every Game Ever! Sort your code out! And so to Garden....You don't even get a gun. That pretty much killed the Reseident Evil esq/vibe type game they were copying. Stone dead. Shuffling plants that you can't fight (cos you 'find' a 'pop gun' - yes, an actual BB Gun. smfhid [shake my ^&$£"%! head in despair]) but can kill you if you get too close means a game of running around, on a map that is SUPER dark, has lots of flora you can run through until you get stuck and of course cannot see through, and has a terrible save system of finding very rare cans of tuna to feed random kitties you find along the way (first game you actually shot them to save!) of which this is not actually made clear this is the 'save function' of the game and I wasted mine too early. Henceforth, this led to having to repeat whole sections, upon which I find my inventory is full and I can't progress without going back through all those stupid shuffling plants....and get killed due to being stuck by awful camera angles. Abandon game in frustration. Come back months later, still fortunately vaguely remembering not to go into the building until AFTER doing other stuff to free space....decide to NOT take a piece off of a solved puzzle....game soft-locks. Can't move, can't do anything other than rotate camera. Abandon game permanently. Leave negative review. Sort the effing glitches in your effing games you effing devs! Plus make a zombie survival game, which is based on RE, with an effing gun in it - from the start! First game much better, and it's claim to fame is crashing for no reason. How would you rate them....
COMMENT IN PORTUGUESE: Gostei bastante do jogo, me lembra muito os primeiros jogos da série Resident Evil. Parabéns aos desenvolvedores do jogo, mas porém. Depois da última atualização, o controle do XBOX 360 simplesmente parou de funcionar nativamente. Para voltar a funcionar o controle, eu tenho que deixar a resolução do jogo mais baixa, e colocar em modo janela. Aí sim o controle volta a funcionar, e outra coisa. O jogo toda vez que obtenho o item de uma lata de comida e uso, o jogo para de funcionar os comandos. Não funciona mais o controle de xbox nem no próprio teclado do computador toda vez que pego esse item. Fora isso, o jogo é bastante promissor e nostálgico. Parabéns!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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