
Reach your potential in a fast and fluid 3D action-platformer set in a beautiful and hopeful Solarpunk world. Take on challenging bosses, upgrade your systems, and show humanity the promise of AI.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 146reviews | 81% | — | $38.8K |
| $19.99 | 30ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[Not a backer, But I followed this game from when it was about 75% completed] The game, was rough around the edges. a lot of small bugs that are not game breaking, just a bit annoying. in summary, game was fun! they did very good with the save function cause for someone that works it makes it easier to just jump back on and play again. i dont recommend stopping right before a boss fight cause youll have to remember the controls if you leave it for more than a week! lol $17 the sweet spot for this game in my opinion. full price is if you really want to support the developers which i think they deserve it either way. unlockable content felt lacking. but fair. story was good. i would definitely recommend if you like playing these types of games. for my full review: The controls, surprisingly good. as fluid as honey. really good but i personally wish i could do more with it. like in a good hack and slash. graphics, i enjoyed them. its an indie game and i wasnt expecting the most amazing graphics. 3D graphics are on point, the only thing that would need polishing is the cutscenes. it feels like all the work went to the 3D and the 2D was left closer to concept art. i was letting the trailer play in the background and i saw that they had some amazing animation in it but you dont really get that fluid animation when playing the cutscenes. unlockables for the game were good. but it felt lacking. the tribute skins were a nice touch and you can easily unlock if not hunting them down i believe. it was not time consuming, the game saves were placed nicely. i was appreciative for that, i work so not having to redo a whole stage is very nice, though im sure there are people out there that would like that challenge and id recommend for them to add the ability to limit or increase save points in the settings. the story, it was - pretty good! felt like a lot of trope check boxes were marked. lol not a bad thing but not a good thing either. a regular story and there is nothing wrong with that. i still recommend the game. its worth playing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $19.99 |
| 28ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Protodroid Delta is punishment. The delightful kind. Delta is a cute savage. Her world is equally colorful and dangerous. Characters are imaginitive and unique. This game is everything one would expect a 3D megaman game to be that we never got. Obstacles are combined with enemy threats elegantly also. So far there was a level design error on the desert stages. It's a platform that does not return after it takes off. You basically have to intentionally fall off to reset it if you miss the platform.
Game is pretty beefy despite what looks like only 4 stages. I spent roughly ~90 minutes just on one stage alone due to the sheer length. The game does have it so that you start at the check points so if you need to close out your progress isn't lost. Control-wise this is pretty damn solid, you can remap the buttons to something that feels a bit more comfortable and the overall flow is extremely satisfying. Movement is perfect, the speed and control is just right where you can get a good pace going while also being able to dodge enemies and attacks, but the difficulty is also just right where you aren't going to be able to just dodge everything, the game will, in very subtle ways, encourage you to stop and actually deal with the enemies around you. I can't comment much on the power ups but you do get some expected dash abilities at the very least, one as an attack and another as an air dash (at least from the left most stage), so your movement options and attack options are decently varied in the end.
amazing short story with cherishable characters and too.
The love for the megaman games is evident, great game overall
Recomendo o jogo principalmente se você gosta do estilo de Mega Man X e se já jogou os jogos, pensem que ele é um "Mega Man X7" que deu muito certo. A inspiração de Mega Man nele é fácil de notar e eles executaram isso muito bem então fica a minha recomendação pra comprar ele quando estiver em promoção e posso dizer que em menos de 2 horas você já consegue ter uma opinião se vale ou não apena reembolsá-lo, só acho que pelo preço eu pegaria outros jogos que por menos entregam mais, porém não vou julgar muito isso por ser o primeiro jogo que o desenvolvedor faz. PS: O jogo da pra ser zerado em poucas horas e as fases mesmo sendo poucas são bem longas com vários checkpoints na mesma área e se você for bom dá pra platinar o jogo literalmente em uma Run igual a como eu quase fiz.
Too hard for me (which just means i am a normal person with other things to do than endlessly practicing getting through obnoxious platformer levels), i will never reach the end. But i like the style and the characters, and i didn't run into any bugs so far, so it still gets a positive. Objectively a good game, subjectively not for me sadly. It gave me mega man vibes, cool. I just don't have the time or energy (anymore) to practice this, because while i initially liked the gameplay, it quickly grew old and not worth the nerves to lose over, which is a rare resource for me. If the gameplay would have been more diverse, with other things to do, that would be different. But the constant rinse and repeat is obnoxious to me. The game is definitely for those who have nothing better to do, and i envy those who see everything of it.
full disclosure, i backed this on kickstarter because im a sucker for a megaman x clone. The gameplay is really smooth to where i don't really feel like any of the platforming isn't my fault. You have full control in the air which was a nice touch. Then the only real issue i have is that you need to really wait a second before the next charge input. So you do a full charge then wait before you can press and hold to charge. it was a bit frustrating but it was manageable. The game has a pretty smooth difficulty spike but does it really ramp up on the final stages. It was the only real point i struggled with while playing. Other than that if i died it was because i was rushing to speed run a stage rather than take my time. The story itself wasn't bad but i wasn't immersed. I found myself not really caring for almost anyone but the personalities were diverse as well as the cast. Some of the voice actors where stiff in their lines but it was alright. Honestly the lines kinda got cringey but was game isn't at times. with that, Dr shelton was pretty alright but the other Dr who made Anndroid really annoyed me as a character. the only other one was the rockstar boss. I didnt feel like i needed the abilities to beat it. I never really used them in Megaman so maybe thats a me problem but even the shield didn't seem to work all that well so i just used the main blaster. I tried some of them but the main weapon was the only one you really need. I didn't use the blade as much as i wanted so maybe that can be more useful in another game. The menus were a bit lack luster but got the job done. It could have been a bit cleaner but thats more of a vain thing. I found pretty much everything on one run through, the special stages and power ups. Honestly it was nice not having to find a hidden pathway thats hard to see but a warp portal to get you there and have platform puzzles. all in all, it was a good first game and if Adam takes anything away from this is * Better dialog * keep the full control in the air * Make the abilities more useful * UI needs an overhaul * make the platforming special zones more difficult Good game, and i hope there is a second! 7/10
platform is decent, shooting is terrible: if i have to manouver the camera while shooting and jumping then all the buttons i should need for gameplay should be the triggers and the shoulders buttons melee is probably the best part and it's really just ok. wall jump wasn't as smooth as i assumed should have been but it's not bad. designs are terrible: these characters looks like concord rejects drawn in a megaman x inspired artstyle. all the music was insufferable for me: too much repetitive. all the enviroment is VERY similar and kinda unispired... kinda reminds me the eggman city level in sonic heroes. i didn't like it, but i am sure these developers can do better the next time they want to make a 3d megaman x/zero clone... just for the love of everything change designs and get some musician to make actual music and not some 20 seconds loops now if only crapcom would ever do it... and not make it bad like MM7... just use the experienced guys who made 3d action games for years
Fazes muito longas e quando chega no chefe tu já fica de saco cheio... Me decepcionei muito, achei que seria algo como um "Megaman x7" que deu certo, mas me enganei... Sério porque as fazes são tão longas???
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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