
Long after the last war, a knight must defend his home against an invading force and uncover a dark truth. Prophet is a short, story driven souls-like experience created by a single developer. This game is just the prologue to a larger story that has yet to be told.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
didnt even get passed the "transferring data" while on 10 fps... crashed every time
Son savaştan çok sonra bir şövalye, evini işgalci bir güce karşı savunmalı ve karanlık bir gerçeği ortaya çıkarmalıdır. Prophet, tek bir geliştirici tarafından oluşturulan kısa, hikaye odaklı, ruhlara benzer bir deneyimdir. Bu oyun henüz anlatılmamış daha büyük bir hikayenin sadece önsözüdür.
Лаганная и баганная херня, которая еще и весит ппц как много, а геймплея там на 10 минут
Нет
жоска, 5 минут хватило что бы понять насколько она сырая -камера проваливается в текстуры -оптимизация на высшем уровне(нет) -онли русский -хз, играть на клаве около анрил -настройки можно открыть до начала игры и то только для того что бы громкость убавить(там оглохнуть можно если на фуллах зайти) думаю там и дальше минусов полно, но что бы их увидеть надо иметь нервы крепче стали из около плюсов можно упомянуть про графику, она не ультра красивая просто приятная для глаз( если в каждый пиксель не вглядываться)
Очень прикольная игрушка))
found this is a free game on the market and decided to check it out. the game definitely has bugs and glitches but i really liked the art style of it. if the game gets more polished and fixed up, it could definitely be a pretty decent souls game in the future. this is basically a glorified really really short demo, you'll get maybe 30 minutes TOPS out of it, but it seems to be between 10-15 minutes. the knight is cool, the world looks pretty good the boss design was cool, as well as the little talks of lore that went on. i'd like to see if this gets fully produced in the near or far future. either way, good ideas from the dev....hoping to see more soon!
buggy af. Game glitched hard during the boss fight. I think the camera tried to switch to first-person mode and got stuck at a weird angle. Only the move inputs seemed like they worked. Needs more testing. I'm not buying into our Iron Dwarf character's voice, lol. It's kind of silly. I also don't get why he's being chased by terminators. I don't think mixing robots, detective vision, and dark souls is going to catch on. It's pretty early, but there's already some very overused tropes and I sense more on the way. I'ts pretty though.
Der Protagonist sieht doch sehr "niedlich" aus, bin mir nicht sicher ob mich das so anspricht. - Es ist unresponsive - es hat FPS drops - man kommt nimmer in die Optionen im Spiel (hab alle Kontrollertasten durchprobiert und dabei die ganzen Heiltränke gesoffen) - es ist unpolished - auch irgendwie clunky (glaub ich.. also ich bin da sehr clunky-resistent) - kann der Endboss den Char eigentlich treffen? - Kamera ist sehr unruhig - bei zwei Mobs wird der hintere anvisiert ;) - Endboss hat keine Angriffsgeräusche (oder mein Tinnitus ist nur lauter gewesen) - keine Untertitel... ich versteh gesprochenes Englisch nicht so gut [h1]Aber ernsthaft jetzt: trotz meiner negativ Punkte finde ich die geleistete Arbeit bemerkenswert und denke das spätere Game hat wirklich großes Potential![/h1]
Стремная технодемка
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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