
Long after the last war, a knight must defend his home against an invading force and uncover a dark truth. Prophet is a short, story driven souls-like experience created by a single developer. This game is just the prologue to a larger story that has yet to be told.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Ну я поиграл 6 минут. За 6 минут я понял, что игра еще сырая. Кроме как махать мечом и бегать туда сюда ничего не понятно в целом. *Если вы разговорный английский не понимаете, то вам кроме как побегать и помахать мечом ничего не светит) (титров кстати тоже нету). По геймплею тут интуитивно понятно. Пойди туда, сделай то, побей того на своем пути и т.п. 1. Играть на клаве с мышкой можно, но не нужно. Тут разраб больше делал акцент на геймпады. 2. По графике скажу что вроде бы всё ок, но каждому своё. Мне норм. 3. По сюжету тоже не понятно, ни титров, не выбора языка нет (ну тут как бы в описании и указано что кроме английского ничего нету, но галочка на титрах стоит, кто-то напи...кхм). 4. Звук тут конечно боже мой, перед тем ка заходить убавляйте на 50% сразу! В целом тут описывать можно много чего, минусов предостаточно и они с головой покрывают те плюсы которые есть. Но будем снисходительны т.к. для такого продукта в целом не плохо. Если разраб будет продолжать её развивать, делать оптимизации (хотя бы для начала, для комфортной игры на клаве с мышкой) и т.д. То в целом игра может и зайти N-ому количеству геймеров. А пока можно ей поставить твердую 4 из 10.
Honestly I could see this being a fun Souls-Like, I don't know if I was supposed to get to the boss the way I did but I thought I broke the game, I hope to see this being more then a quick 5 minute demo in the future! Keep up the good work it was fun Mouse smoothing and better PC controls would help!
Игра ужасна оптимизирована. На моих rtx 3060 и intel core-i5 11000 бывают очень жесткие просадки по фпс. На моей мышке Logitech G102 ужасная сенса, ставлю на минимум в игре, но такое чувство, что это максимум. Русского языка в этой игре, если что, нет.
Play here: https://youtu.be/qptNGBm1rBI Pretty dope for a sole developer the aesthetic cutscenes and controls are pretty nice so far I wish there was more weight to some of the attacks fighting the boss felt really weird because of lack of sound for actions and etc. more tutorials could help as well even though it is very souls like so far even seems to have our body who hollowfied in the first dark souls chilling with loot. More feedback in the video, but it's a promising prologue.
Игра планируется как "Темные души для детей", но полна косяков и очень сырая на данном этапе. - Скачки нагрузки, то fps 27, а при следующем запуске в том же месте 60+ - HUD максимально дефолтный - Нет субтитров - Враги убиваются закликиванием - Клава-мышь не поддерживает весь функционал игры, только геймпад У игры есть потенциал, но пока минус.
нет
Video gameplay with Commentary: https://www.youtube.com/watch?v=E2U6gZgKvmQ It looks like it could be pretty cool. I didn't really notice much in the way of story, and the combat is way too floaty - but I think the enemies were pretty cool looking. With some improvements to combat they'll be fun to kill. The boss though, I cannot unsee a clown. Good job on showing what you can do.
This is more of a "maybe" recommendation leaning towards no for now. I would like to offer my thoughts to the developer, in a way I hope does not come off too harshly. UI: -Playing around with the main menu and settings, sometimes the highlight for the selected object does not seem to work. Low Priority fix but was a little off putting. -A second bar for stamina and health to indicate loss of either/both would be nice. The chunks of HP and stamina vanishing is a little jarring. -Enemy lock-on is a little bit... odd? In the hallway with multiple enemies, it always seemed to try to lock onto the furthest enemy. Graphics: -The environment itself looks nice, although the contrast between the Player, the enemies, and the level designs is quite jarring. The PC is a Spiral Knights inspired looking character, who's chibi-esque nature does not fit the Dark Souls tone of the environment, and the Terminator looking mobs really do not mesh well. I would honestly love to see the game lean more into the Chibi style that the main character has. both for the environment and the enemies. -The lighting and sword effects were quite a treat. The blue glow effect of the sword really helped it feel unique. Gameplay: -Movement feels fine, a little sticky but also floaty at times. I had more trouble getting caught on map elements than I did with any of the enemies. -Attacks could use a bit more heft to them. Maybe a slightly longer animation time, a slower transition between animations, something to make the fights feel weighty. Enemies and the player could use some more indication that they had taken damage, as I did not notice when the player took damage and enemies often felt that I just needed to slap them until they were dead. -Boss was a bit broken. The first time I got to him, the game totally bugged out and locked the camera at weird angle, and the boss stood there and let me wail on him till he died. Second time, he just circle strafed me the whole time, while I just spammed light attacks on him. -Stamina comes back extremely slowly. The flow of the game is really odd when you have these few seconds of just spamming attacks and then waiting for the stamina to regen so you can do it again. Enemies do not provide enough pressure to warrant the feeling of managing the stamina bar. -The scan is a neat idea, and could be really fun if there are more puzzle solving elements later. I would love to see some upgrades to it that maybe increase damage to scanned enemies or something like that. Overall: -I am excited to see where this heads in the future. Right now, the game is obviously still in some prototyping stages but the potential is there. Despite the issues I presented, I do feel that the game has solid bones and could develop nicely if given enough time in the oven.
Для человека который не очень дружит с souls-like играми,показалось совсем простенькой. Но там и написано, что для неопытных игра подходит прям замечательно , а для опытных попробовать что-то новенькое. Игра совсем не для клавомыши , только с джойстиком(это неудобно, дольше джойстик искал, чем этот пролог оказался). Нету русского языка, и даже титров не нашел. По графонию всё миленько вроде. В общем за проектом понаблюдать можно, может и выйдет что-то хорошее. Можете посмотреть мой первый взгляд на эту игру на моём канале, буду рад https://youtu.be/GQLA7ykJFow
The art style was very interesting and well done. I love that as a independent creator you add voice overs for your characters., it makes the game more appealing for audiences. The Prologue was a bit short and I didn't understand where this story was going or what is was really about, so you may want to add more clarification points to get people to invest in the story. TUTORIAL for both controller & mouse: you don't need a complex one, but you do need one to provide basic information. Keep it simple, better yet graphic tutorial versus text tutorial. I would be interested to see more before I would recommend the game. https://www.youtube.com/watch?v=Ux32-0jKMDI
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