
A unique deck building incremental auto-battler that plays itself. Watch your little Propaganda Leader recruit allies and fight hordes of zombies in the corner of your screen.
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WISHLIST NOW COMRADE, THATS AN ORDER!!
Propaganda vs. Zombies is a bullet heaven deck builder IDLER! Your Propaganda Leader will defend your Honor and recruit allies to fight zombies on its own! All you have to do is watch and (if you want) customize your deck / choose your upgrades to survive longer and conquer all regions!
• Idler with strategic choices: Choose and curate cards to shoot, zap, and crush the zombie menace before they overrun your borders.
• Summon Comrades: Use Propaganda Bullets (trademark pending) to convert zombies into Comrades that will spread the good word of our nation!
• Strategic Deckbuilding: Build a deck to suit your playstyle. Whether you prefer overwhelming firepower, cunning spell combos, or comrade-based tactics, there’s always a new strategy to explore.

• Choose Your Upgrade Path: Make critical resource choices that open new opportunities or impose new challenges. These decisions affect your progression and can completely alter how each run unfolds.
Will you answer the call to defend Hibura, or will the zombie hordes consume your country’s hopes of a bright red future? Join the revolution—Propaganda vs. Zombies awaits!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Reviews
[code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD AND BOARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] Nothing is explained and everything is timed. The game seems like it's a mix of deckbuilder, shmup with some Reigns style choice popping up here and there. If that sounds interesting, then you're going to be disappointed. The goal is to shoot zombies on rails (you can't move). Zombies which inexplicably have various confusing icons flashing over them while they are running towards you. You are supposed to pick cards (usually bullets) with your mouse and the choose where to shoot which feels very awkward in real time since no shortcuts are supported. The card effects are a mystery until you reach the shop, but have run reading them because the shop is also timed for some reason. Occasionally you will need to make a choice, like feed your army or something, which shuffles some stats around (which are again not explained) and then you get an effect that is explained in broken English. One said "More lost comrades will be [freeze]." What? Once that is done, you are suddenly placed back right into the action where you left off, even if you were surrounded by zombies. There are also no resolution options, and the sounds sometimes overlaps but that's least of the game's problem. [h1][b]The positive[/b] [/h1] + Kinda like the music when it isn't overlapping. + Concept has some potential, but it needs a lot more work [h1][b]The neutral[/b][/h1] * None [h1][b]The negative[/b][/h1] - No explanation on the goal of the game, mechanics or in game effects - Boring gameplay loop [h1][b]Conclusion:[/b] [/h1] Unexplained mechanics and unpolished, uninteresting gameplay. Not recommended. [code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE REVIEWS ABOUT CARD GAMES, CHECK OUT OUR CURATOR PAGE: [b]CARD GAME KING [/b][/url] or [url=https://twitter.com/TheCardGameKing][b]TWITTER[/b][/url][/code]
[i]Dies ist eine subjektive Meinungsäußerung[/i] [h1]Man kann sich einfuchsen[/h1] und einigen könnte es auch gefallen. Das Spiel hat Anteile von TD, Deckbased und Bullet-Heaven. Erster Tipp - die Tastenbelegung ist auf amerikanische Tastatur geeicht. Bei uns YXC nicht ZXC. (Gut ist jetzt eine kleine Hürde, aber ich habe die kurze Einblendung Z X C nicht einmal gut gesehen. Es gibt kein Vollbild (oder ich habe es nicht gefunden und es ist kein "Draufhalten und Schießen" Spiel. Nicht ganz meine Mischung, aber innovativer Ansatz und nette Umsetzung. Da es günstig ist, kann man es mal testen. In den diversen Listen der Gruppe [url=https://store.steampowered.com/curator/45150501/] Bullet-Heaven Deutsch [/url] findet man die Top-10 und Top-20. Insbesondere aber Demos und Gratisspiele.
So, there are no instructions. None of the cards have descriptions. None of the choices show what they do. Your stats are pictures, so i've got an idea? But we don't know for sure. You can see the descriptors in the trailer, but in game its all "No description". Same with the left and right choices. Energy keeps bouncing up and down, but i think it's even for getting, although you don't get enough energy to stay safe? Even when only using cards on zombies that are directly on you. I turned off the sound effects and music to reduce distraction while i tried to figure out the game, but there is still sounds. Honestly seemed like an interesting idea, but can't recommend and currently returning. When they fix it, and send me a copy, ill change the review.
I do see the vision and this looks like it could be a fun game; but it definitely needs more improvements and some general bug fixes. This game could sell for sure (for a smaller price), if all the current systems would get polished at least
Propaganda vs. Zombies is a remarkably unconventional strategy game that blends idle mechanics, deckbuilding systems, roguelike progression, and automated survival combat into a package that feels both humorous and surprisingly deep. Developed and published by Loboz, the game places players in the role of a leader attempting to withstand endless zombie invasions through the power of propaganda, unconventional military tactics, and careful resource management. While its satirical premise immediately grabs attention, the game's lasting appeal comes from the strategic flexibility and constant experimentation offered by its interconnected systems. The setting embraces absurdity from the very beginning. Instead of relying on traditional zombie-apocalypse themes, the game builds its identity around political propaganda and ideological influence. Players are not simply trying to eliminate hordes of undead enemies; they are actively attempting to convert them into loyal supporters who will fight alongside their cause. This unusual concept gives the game a distinctive personality and ensures that it stands apart from the countless zombie-themed titles available today. At its core, Propaganda vs. Zombies functions as a strategic survival experience where preparation is far more important than direct control. The player character remains stationary while combat unfolds automatically, shifting the focus away from reflexes and toward decision-making. Success depends on building effective decks, selecting useful upgrades, and creating powerful synergies between different systems. This approach allows players to concentrate on planning and optimization rather than mechanical execution. The deckbuilding system serves as the foundation of the gameplay. Throughout each run, players collect cards that grant access to weapons, propaganda abilities, spells, passive bonuses, and various support options. These cards can be combined in countless ways, creating a wide variety of viable strategies. Some builds focus on overwhelming offensive power, while others emphasize crowd control, resource generation, or recruitment. The flexibility of the card system encourages experimentation and ensures that repeated playthroughs rarely feel identical. One of the most creative mechanics in the game is the ability to transform zombies into comrades. Rather than viewing every enemy as a target for destruction, players can use propaganda-based abilities to recruit members of the undead horde. Once converted, these former enemies become valuable allies who contribute to the defense effort. This mechanic not only adds strategic depth but also reinforces the game's satirical theme. Watching a wave of zombies suddenly switch sides and defend the player is both amusing and surprisingly satisfying. Progression is handled through a combination of roguelike advancement and incremental improvement. Each run provides opportunities to unlock stronger abilities, discover new cards, and improve future performance. The game consistently rewards experimentation by encouraging players to try different combinations and approaches. Some upgrades dramatically alter how the game is played, creating entirely new possibilities and ensuring that progression remains exciting even after many hours. The survival aspect becomes increasingly intense as enemy waves grow larger and more dangerous. Early encounters provide opportunities to establish a strategy, while later stages demand efficient builds and effective resource management. The escalating difficulty creates a satisfying sense of tension because every decision made during the early game can influence survival during the more demanding later waves. Although combat is largely automated, the game rarely feels passive. Players are constantly making important choices regarding upgrades, card selections, and resource allocation. Every decision carries weight because it contributes to the overall effectiveness of a run. This balance between automation and strategy is one of the game's greatest strengths. It allows players to enjoy the spectacle of large-scale battles while remaining deeply involved in shaping the outcome. The bullet-heaven influence becomes more apparent as the game progresses. The screen gradually fills with projectiles, enemies, and special effects, creating increasingly chaotic encounters. However, unlike traditional bullet-heaven games, survival does not depend on dodging attacks or maintaining precise movement. Instead, success comes from constructing a build capable of handling overwhelming numbers through efficient synergies and intelligent planning. Visually, the game adopts a straightforward but effective presentation style. The top-down perspective provides a clear view of the battlefield, making it easy to monitor allies, enemies, and ongoing effects. The art direction embraces a lighthearted and cartoon-like aesthetic that complements the game's satirical tone. While it may not feature cutting-edge visuals, the presentation succeeds in communicating information clearly while maintaining a distinctive identity. Humor is woven into nearly every aspect of the experience. The exaggerated propaganda themes, absurd recruitment mechanics, and over-the-top scenarios help create a playful atmosphere that prevents the zombie setting from feeling overly familiar. The game never takes itself too seriously, and this self-awareness contributes significantly to its charm. Replayability is another major strength. The large number of available cards, upgrades, and strategic combinations ensures that players can approach each run differently. Randomized progression elements encourage adaptation, while the variety of builds provides strong incentives to continue experimenting. Even after completing successful runs, there is always another strategy to test or combination to explore. The game is not entirely without flaws. Players who prefer direct action and manual control may struggle to connect with the automated combat systems. Much of the enjoyment comes from planning and optimization rather than moment-to-moment gameplay. Additionally, the unusual mixture of genres may initially feel overwhelming to newcomers who are unfamiliar with deckbuilders, idle games, or roguelike progression systems. Some players may also find that the pace occasionally slows during periods focused on long-term optimization. Because success depends heavily on strategic decisions, there are moments where careful planning takes precedence over immediate excitement. However, those who enjoy build crafting and system mastery will likely view this as one of the game's strengths rather than a weakness. Ultimately, Propaganda vs. Zombies succeeds because it confidently embraces its unconventional ideas. By combining deckbuilding, idle progression, automated survival mechanics, and satirical worldbuilding, it creates an experience that feels genuinely original. Its unique zombie-conversion system, flexible progression, and rewarding strategic depth make it far more engaging than its unusual premise might initially suggest. Propaganda vs. Zombies is a creative and highly entertaining hybrid strategy game that offers a refreshing alternative to traditional zombie survival experiences. Through its inventive mechanics, humorous presentation, and strong emphasis on experimentation, it delivers a rewarding gameplay loop built around adaptation and long-term planning. Players who enjoy deckbuilding, roguelike progression, and strategic optimization will find a surprisingly deep and memorable experience hidden beneath its absurd and entertaining premise. Rating: 5/10
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