
Explore a cursed Japanese town! Recruit mascot friends and come to the rescue when disaster strikes! Solve the mystery of your exile! Help a living finger work through her many anger issues! Turn Promise Mascot Agency into the best agency in Japan in this open-world narrative adventure!
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About
From the creators of Paradise Killer comes a mind-bending open-world narrative adventure mascot management simulator where mascots are more than just symbols - they’re unpredictable forces of nature! Step into the chaos, unravel the conspiracies, drive a tiny truck and try to keep it all together in Promise Mascot Agency!

You thought mascots were just fluffy, innocent brand ambassadors? Think again. The Mascots are all living, breathing, fully formed personalities, with dreams, fears, and the occasional breakdowns of their own- just like us! Whether it’s Trororo, a charming cat who’s a little too obsessed with "adult video" or sweet, silken To-Fu, who can’t stop sobbing, your job is to befriend, mentor, and (hopefully) get these mascots to finish their jobs without causing a major catastrophe.

Sending your mascots out to work is never as easy as it sounds. One minute they’re promoting delicious food, the next they’re stuck in a doorway or starting a kitchen inferno. Need help? Good thing Kaso-Machi is full of intrepid everyday heroes ready to lend a hand (if you’ve managed to befriend them, of course). Unlock Hero Cards, featuring Kaso-Machi’s lovable local weirdos like Captain Sign, Japan’s only road-sign superhero (don’t ask questions), or Mama-San, a bar owner with a serious latex collection. These heroes will step in to provide help when your mascots inevitably lose control.

Kaso-Machi is a town full of secrets, and Michi isn’t just stuck in an office managing mascots - he’s on the road in his rusty (but upgradeable!) Kei Truck. This nifty little ride may look like a heap of junk, but with a few tweaks, it’ll have nitro boosts, glider wings, and even the ability to launch Pinky☆ - Michi’s maniacal mascot assistant - like a missile. Use your truck to explore the strange, forgotten town, unlock collectibles, and uncover hidden mysteries. Who knew a Kei Truck could be your best friend in a town where literally everything else hates you?!

Exiled after an ambush that left his clan in shambles, Michi finds himself piecing together the mystery of what really happened, while the town seems to actively conspire against him. Nightmare spirits seem a little too interested in your business, and there’s an ever-present sense that something’s very, very wrong in this place…

Think you can resist? Think again. The mascots know where you live. Step into the world of Promise Mascot Agency and claim your place in this brave new world of mascot domination.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10/10, would trust Pinky to disappear my enemies any day. In all seriousness, the core gameplay loop is great casual fun, the truck mechanics are pretty satisfying, especially the generous gliding and boosting mechanics. There are lots of little touches I really appreciate (like disabling collision detection on tall trees - everything else has it by default, but it woul be a pain to glide around the mountains if they didn't, or that gliding passively regens your boost, so you can fly pretty much anywhere). The characters are highly eccentric but quite likeable. It's also got a surprisingly good story, one that has plenty of intrigue and suspense while also being realistic about the yakuza and not excessively glorifying them. Give it a shot!
Its like 8 different game genres in 1 without it being overwhelming. Its peak
It's like a unique crossover between Yakuza/Like A Dragon and Sesame Street and shares themes with both. The game can touch on topics of the sex industry and government corruption before seamlessly transitioning to talk about friendship and the importance of supporting each other. It works shockingly well. The map design is a standout. I'm a big fan of a well designed town and the island feels very real in how it is structured. It's very authentic, to the point where it has these inconveniences that make sense once you learn the backstory. If you've ever lived in a small town, you know that we do in fact have our absurd little landmarks hidden out in the woods. I've never felt more represented. Some things could stand to be really sped up. I don't need a reintroduction to every minigame every time I start it up. The one intro is enough. There's seemingly no option to have Pinky stop making noises while I'm driving around and doing ♥♥♥♥, and that did drive me crazy.
A great, funny collectathon that also gets at the "management sim" mechanics that I love.
If you play their previous games then you would love this one too! This one has a more silly funny vibe to it and I love all Pinky expresssion~
it has that "one more thing/turn" magnet to it that make me keep playing lol.
Promise Mascot Agency is a wonderful game I wholeheartedly recommend, but it’s also the kind of game I think can be tough to convince others to take a chance on because of certain barriers. This isn’t meant as a mark against the quality of it, but there are things about its structure that are worth being upfront about. First, there’s a lot of reading, as well as dialogue that’s backed by a delightful Japanese voice cast, that’s not unlike something you would see in a visual novel. I can say confidently that you’re getting a great and wholesome story here, but I get that for some people it’s just not what they come to video games for. Second, one of the primary methods to advance the story is indeed managing your agency of mascots, but because this isn’t a simulation akin to Sim City or Theme Hospital, the gameplay leans more toward in service of progressing the story. There’s enough there to keep you engaged, but others might desire just a few more layers. But this game truly is worth making space in your life for if anything at all in the various trailers speaks to you. I would also encourage trying the demo to get a pretty fair shake of what you’ll be doing and the general vibe the developers crafted. For a quick sum, you’ll rely on a simple delivery truck as your method of traveling around the small Japanese countryside town of Kaso-Machi, which is full of charm, mystery, and classic video game map icons to interact with. If you’re adventurous enough, your truck will upgrade and have you moving around the map in a satisfying state of flow like a certain bounty hunter. Time exists here, so days passing by will matter as nightly bills are due and your employees take breaks and earn their pay share reviews. While taking a break from driving, gameplay revolves around navigating menus and selecting the best work for each of your mascots based on their skills. What follows is largely hands-off until a mascot gets into trouble and requires help. This amounts to a simple battle where cards representing the citizens of Kaso-Machi are used to deal damage to the particular source of trouble. Each card has its strengths in damage types and can be upgraded via quests and other methods. Upgraded cards become more important as your mascots take on higher level work. These were all fun distractions, and I think for most people that today are looking for video games that don’t ask too much of them will find something here to relax and enjoy. On that note, there is a story-related time pressure for earning money that appears after around the first few hours. However, I didn’t find the normal difficulty to be too demanding, but there is an option to lower this if it becomes a sticking point, so no real worries there. Likely what has me still thinking about this game today and probably long after is the world that the developers crafted here. The setting is rich in character, the cast are all interesting with problems that can be related to, the soundtrack is too good to be missed, and if you’re a fan of Yakuza/Like a Dragon and/or Persona, I think you’ll really appreciate Kaso-Machi because I have to believe this team are big fans, too. The UFO catcher and real-life photos of food were a nice touch, just saying. If there’s one last thing I can say, and why I want to recommend this game, it’s that I think it tells a story about an inspirational little town that really speaks to people who don’t want to accept this meaner, nastier version of the real world certain people are trying to cultivate. Kaso-Machi is a refreshing example of a diverse, complex community of people working together to change things that are both wrong and destructive. It’s the kind of hopeful story I’ve cherished among some of the greats, like Dragon Quest, and I think they’re even more important today. To Kaizen, I bought your previous game after finishing PMA, so consider me a returning customer. Also, Pinky belongs in the hall of great video game characters.
Hope Goro is in the sequel
Un jeu à patoune ! Bref le gameplay principal du jet est de se balader sur la map pour récolter des items. Les graphismes sont ok-tiers. Le jeu est sauvé par ses personnages, complètement loufoques et au final, plutôt attachants. Au moins, ça dure pas longtemps, entre 10 et 15h jusqu'à être lassé des minijeux et de la collecte et rusher l'histoire. donc on a pas vraiment le temps de se lasser. Je recommande pour la curiosité et l'originalité. Passez votre chemin si vous n'aimez pas les jeu de collecte, même court.
divertido, mas vc precisa gostar bastante de ler
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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