
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Russian +9 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 809 reviews with recorded playtime.
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ignore my playtime, I have played more outside of Steam. I am completely convinced that everything in this game which could potentially be interesting is taken from C:DDA, and babyfied so that people who almost exclusively play hero shooters, Minecraft, and games from their childhood can play a bit of this on the side. This is a game that immediately struck me as being made out of passion for things that are not video games, and, from what I saw online, it seems I was right. The only game they proudly claim fueled the design philosophy in any way appears to be The Sims. There is nothing about this game that is particularly well-designed, individual traits of its mechanics are middling at best, especially in how they interact with one another. I was disappointed to see that unique item interactions feel like rare gimmicks rather than something in abundance, which is what gives me a feeling that the game will only end up being wide as an ocean, deep as a puddle, as it were. There is no room to come up with creative solutions in a meaningful capacity, which pollutes any potentially intense moment of gameplay with the constant knowledge that you are playing a 'sandbox' game which limits you heavily, purely by the inventiveness, or lack thereof, of the uninspired developers. What I mean to say is: being good at this game would just be accruing a collection of cool tricks that you learned on social media; there is no expression on the behalf of the player. You will likely never experience the thrill of being in a tight situation, only to save your sorry ass by finally figuring out how to interface with a system you previously couldn't get the hang of; you will only ever have minorly different variations of running away in a different type of line. It's less like playing in a sandbox and more like playing with the sandcastle some other kid made. I do really appreciate the visual style, and the appearance of the UI. The atmosphere of the game is nice as well. Multiplayer could be pretty fun, but I didn't try that myself. I will try the game again when NPCs are added.
good
TL;DR: This is the only game on Steam where the reviews are the complete opposite of my experience. I don't believe such a niche game with outdated graphics, 13 years in early access, and lots of criticism from the community can have a 94% recommendation score on Steam. There is definitely something weird here. BTW, this game used to give mods full system access for years because of poor programming choices, and it fixed it only 4 months ago. Here are my thoughts on the gameplay. You can miss point-blank shots with a shotgun because you didn't read books for 8 hours and didn't waste your precious bullets training your aim on zombies. You also need to reload your gun for 2 days so reloading your gun doesn't take ages. It's too grindy and unrealistic. When using a melee weapon, you need to kite backwards otherwise, zombies might phase through you and bite you from behind, which you can't really defend against. It makes so much sense to keep walking backward while swinging a crowbar, and your FOV is quite limited in this game. The developers didn't hear about peripheral vision, and objects disappear. For example, when part of a car is behind a tree, you can't see it at all, then it suddenly appears once you pass the tree. But this game's biggest problem is that it's not fun because after you get a generator and make a safe base, you can start grinding books, and the game becomes too easy without any more goals left.
You and the developers WILL die of old age before anything meaningful is added to this game.
CRACK DESGRAÇADO. NÃO COMPRE, VOCẼ IRÁ VICIAR!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Laura por favor déjame ver a los niños. :(
Definitivamente um dos jogos de sobrevivência mais dificieis que já joguei.. tu morre por qualquer motivo e isso te prova o tanto que a vida é difícil (e impossível depois dos 18). 10/10
топ игра пр крута зондбе
Devs are ♥♥♥♥♥♥♥, full game never coming out. Change things that dont need changing but ignore problems for years.
drank some bleach because reddit said it stopped the infection well it did
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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