
Project Songbird is a cinematic first-person narrative horror game set in the Appalachian forest. Take on the role of Dakota, a musician who must record their new album in a remote log cabin amidst a writer's block. Take caution, however. These woods were never empty...
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About


Project Songbird is a first-person cinematic narrative psychological horror game from Conner Rush and his studio FYRE Games, the developer behind the critically praised games Summerland and We Never Left (from Dread X Collection 5). Take control of Dakota, a career musician who, amidst writer's block, decides to isolate themself in a cabin in the remote Appalachian forest in order to record their next album. Take in this gripping tale, explore the natural environment and haunting dreamscapes, and fight to survive in this short horror experience.

A dark, enthralling 4-5 hour narrative to keep you hooked and guessing until the end.
Gorgeous visuals as you traverse numerous and diverse environments, presented with a cinematic, film-like aesthetic.
Ranged and melee combat with upgradeable weapons to help you survive your nightmarish journey
A stellar voice cast, starring Valerie Rose Lohman (What Remains of Edith Finch, Wolfenstein: Youngblood), Jonah Scott (Dying Light 2: Stay Human, Date Everything), and Aleks Le (Persona 3: Reload, Marvel Rivals, Ghost of Yotei)
A beautifully dynamic and haunting soundtrack composed and performed by Jacob Noska, and Jonah Henthorne: members of the band Auric Echoes


Hi, everyone! This is Conner. I just wanted to briefly say thank you for checking out my game and an extra special thank you to anyone who's supported me in any way throughout the creation of it. This is by far the most personal game I've ever made, and I think that'll be easy to see for anybody who plays through it. Much of the process for making this game involved just trying a bunch of weird ideas, and I think that, in the end, it all came together really well. No matter what, I'm proud of it, and I'm very happy to have made it. I hope it can help you in the way that it's helped me. Thank you!
Feel free to reach out with any questions, comments, or concerns. Just keep in mind that I'm a solo developer and will respond to the best of my ability :)
This game is still actively in development. Information on this page is subject to change as the game's development progresses further.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
♥♥♥♥♥♥♥♥♥ this game was something i needed to play, I thought it would be a classic horror game, but damn I was wrong. The amount of emotions going through you while playing it is crazy. It's crazy how real/educative/relatable it is to literaly any person. I was never so locked into the game like this. Under here is a spoiler don't read it if you have not played the game. When I got into the room full of game scripts on the wall writen on A4 papers, I read some remembering them from the game but one was sticking out I read it, it was conner's phone call with his dad, idk why but I remembered every bit of that paper just by reading it once later when it was shown, and it hit me emotionaly, which i was very suprised of myself.
10/10 I think this game was really amazing! I'm a huge fan of the genre, I think it's very artistic, stylized, vintage, relatable, touching, haunting, and the perfect length. The team did a great job and I think it's worth the price. I really loved this game because it felt like just real art ya know, I find horror to often be more artistic in a way than other genres. I love the setting, plot, characters, gameplay, areas just everything man it's really good! Proud of this team, I think this was a very artistic, introspective, scary, and enjoyable time. Thanks for reading and please have a great day! :)
It took me a little bit to be able to write this because I had to process the absolute beauty and emotion of it all. I went into this expecting a scary cabin in the woods vibe, and that cabin in the woods ended up housing such depth of emotion that I was unprepared for, yet entirely blessed to have been a part of. I don't know that I've ever played a game where the developer has checked in on me to make sure I am doing okay, and that alone hit me in such a raw way that took me aback in a warm, caring way. That moment encapsulates the energy of the game for me. It was visually stunning (many screenshots were taken for desktop backgrounds), with top tier voice acting, difficult yet rewarding puzzles, genuinely stressful horror elements (in the best way), and a depth of story and an ending that will stay with me for a long time. I have not a single bad word to say about this game, and extend my sincerest thanks to the developer Connor for sharing something so deep, raw, and personal. You made something truly remarkable.
I would rate this game a solid 8/10! For me personally I take away 1 point for storyline. This could be me, but I think the story didnt really finish with a neat bow, and that absolutely could have been the intention! For me it just didnt sit exactly right. SLIGHT SPOILERS AHEAD*** I really wish there was some more lore or tied up story for the Witch and the monsters. I feel like this part ended pretty abruptly and loosely. This could absolutely be preference or interpretation, but for me I feel like it just missed a significant chunk. I also dock a personal point portion for the combat in the game. For me it was clunky and felt a little out of place. Now to be fair for one I am not a combat heavy person, it's not my preference in games. As well as I believe this is his first game with combat being a component (I could be wrong) and if that is the case I think it was done very for that! Just needs to be honed maybe. Other than that my only complaints are that the direction in the game can be confusing- I dont need a game to hold my hand but I did need some help in parts. and I only had one part where I got glitched so the game ran pretty smooth other than that! I did very much enjoy the game! The graphics were beautiful, the game play was an excellent mix of fun and scary, and the voice acting was really well done! I think this game exceeds it's value on entertainment and I'm genuinely so happy I got the chance to play it! I will absolutely be playing and streaming more games from this developer :)
I really enjoyed the game. Had a very nice spooky vibe with a lot of good jump scares. The story was enjoyable but it was distracting how much the developer wanted to interject into the game. I would have preferred those aspects to be extras/behind the story concept. I was also asked, in game, to rate the game when I had only been playing for about 10 minutes. I hadn't played it enough to know if I liked it at the point.
Project Songbird war für mich eine der stärksten Indie-Horror-Erfahrungen der letzten Zeit. Das Spiel setzt nicht auf billige Jumpscares, sondern auf Atmosphäre, psychologischen Horror und eine Geschichte, die lange im Kopf bleibt. Der Umgang mit Themen wie Trauer, Depression und Schuld wirkt respektvoll und durchdacht. Gerade deshalb haben mich viele Momente mehr berührt als erschreckt. Besonders hervorheben möchte ich das Sounddesign, die stimmige Atmosphäre und den cleveren Wechsel zwischen den ruhigen Erkundungsphasen am Tag und den beklemmenden Nächten. Man fühlt sich ständig unwohl – und genau das macht gutes Horror-Design aus. Perfekt ist das Spiel nicht. Die Lautstärke einzelner Soundeffekte ist stellenweise deutlich zu hoch abgemischt und es gibt kleinere technische Macken. Für mich waren das aber nur kleine Schönheitsfehler in einem ansonsten großartigen Erlebnis. Großen Respekt an Conner Rush und das Team von Fyre Games. Project Songbird zeigt, dass Horror nicht nur erschrecken, sondern auch zum Nachdenken anregen kann. Klare Empfehlung für alle, die atmosphärischen und psychologischen Indie-Horror mögen. review: https://youtu.be/kHYoOJjC1I0
as someone who lost a brother to suicide and is a struggling artist, this game was amazing. the depiction of psychosis was accurate to the actual mental illness experience, us and our partner system both felt like we were reliving psychotic episodes with the whispering and the creepy naked lady. I fear this game isnt understood by people who have not experienced suicide/sibling loss, psychosis, grief, and or the struggle of a starving artist who feels their works isnt as appreciated as theyd like it to be. this game was as equally terrifying as it was cathartic and healing to me. your work changed a life today, connor. and spoke to someone who really needed this. 10/10 from me <3
Conner, you've created something truly amazing. Truly, truly incredible. Thank you for making this. Thank you so much.
评分:8/10,游戏作者的自我心声,加油! 氛围,场景都很棒!可惜没有中文啊,文本太多了。。。
Conner, you were right. You should focus on narrative Walking-Simulators. I love combat in games. But this game didn't need the combat. That doesn't mean, that the combat was bad. I just think it wasn't necessary. Besides of this, it was a really good game! Honestly didn't expect that it would be that good. Great story, atmosphere, gameplay and performance. 8/10
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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