
Experience the dramatic intensity of the frontlines of a war through the eyes of the first of a new breed of super soldiers in this gritty and epic first-person action game. An augmented super-soldier must stop a renegade regime from eradicating the civilized world. Hong Kong, 2065. 2nd Lt.
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Experience the dramatic intensity of the frontlines of a war through the eyes of the first of a new breed of super soldiers in this gritty and epic first-person action game.
An augmented super-soldier must stop a renegade regime from eradicating the civilized world.
Hong Kong, 2065. 2nd Lt. Nathan Frost is just a regular grunt in an international army called the Liberty Coalition. When he takes massive injuries from an explosion on the battlefield, Frost undergoes an experimental procedure. The outcome of the surgery is something more than human; a transformation that makes him a unique weapons-grade warrior, with abilities that far surpass those of the average soldier.
Empowered with these extra-normal abilities via implanted augmentations, Frost is immediately sent to the frontlines of a war as a secret weapon against the destructive regime. Stranded in hostile territory, cut off from command and far outnumbered, Frost and a handful of men must try and stop the entire renegade militia's plan threatening to plunge the world into darkness.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
O jogo é bem legal, porém tem alguns crashs bem aleatórios. Sugiro fazer saves constantes pra evitar ter que repetir algumas sessões do jogo. Com isso em mente é um fps bom
Leaving a recommendation just because the game is cheap these days ($6 or less). It's a pretty basic game, even if it still shows some of the Deus Ex DNA, seemingly tuned for consoles as the difficulty is pretty low for mouse+keyboard play. I'd say don't bother with any "patches", the game plays well in a modern system, just pick the largest 4:3 resolution that'll fit your screen. Had a few crashes, so don't skip saving at the "save rooms" that are made available as a manual checkpoint throughout the game. Other than that try not to use grenades by accident since they're bound to SHIFT by default.
[h1] Project: Snowblind? Nah, Project Comedy Times! [/h1] It's a huge shame Ross didn't cover this game in his Game Dungeon series, because its quite entertaining how little this game has with Deus Ex franchise, even though this game was meant to be a spinoff title in the same universe. So I'll try reviewin the game in same way he would(but shorter), so hope he doesnt mind. So the game's story starts off, generic, but what it does have is unintentional hilarity. The story pace also goes at breakneck speed, which I think actually enhances overall experience In first mission, I already encountered a funny bug. See, the reason I called this game Comedy Times because of its unintentional comedy from bugs. I cleared an area, and now some generic ally grunt blocks the doorway forward, so I smack him a few times with melee attack. He dies, allies dont aggro on you, he makes funny pose on death, and disappears into floor. Now the game doesnt constantly have these moments, and you do have some unfun bugs, but so long as you used guides to fix bugs,then you'll be fine Here's another hilarity with this game for me. Cutscenes. Now I get that its supposed to be a serious game, and it does have a few serious cutscenes, but the way some of them are choreographed, and the logic behind certains actions of characters ends up being funny. The final cutscene of first mission, ends up with [spoiler] enemy helicopter dropping a bomb/rocket on some injured guy [/spoiler], [spoiler] every soldier spreads out(obviously) [/spoiler], but our character, [spoiler] runs towards said guy [/spoiler], even though logically they'd both die, and the way he tries to help him is, not by blocking a guy from the blast, no, [spoiler] by trying to gently take his hand xD [/spoiler] Ya gotta see it to believe it, its just feels overly dramatic Then 2nd map starts with you obviously surviving, get cool augmentations,Sadly from this point on, the story kinda takes a backseat, so I won't be mentioning it too much. This is one of major differences between Deus Ex and Snowblind Deus Ex was THE best story game, especially back in the day. From the main story, to lore, to even random npc's dialogue, it was just so, realistic, you actually felt like you were in a living, breathing world, full of conspiracies. Snowblind... doesn't do that, which is fine,but it definitely feels shallower as a game Now is as good time as any to discuss, The Gameplay. Now the game has a funny way to go about introducing its weapons. You know how a moon knight has meme, where he goes "random bs go"? Well this game certainly does this, but with constantly giving you something new, usually its the guns I mean, its just a 2nd map, your character just woke up from near death experience, and you get your rifle back, you also get your pistoi, some rookie points you to an area with a push boxes gun, and you also immediately get your first aug the vision aug. The augs themselves are fine, its just the last and especially the first aug that are kinda lame. The vision aug just gives you heat vision, but its kinda pointless when the game doesnt have any really dark areas, plus the enemies themselves arent tough. You also shortly get introduced to ice pick gun, well its just a lockpick that looks like n shoots like a gun to hack terminals. Btw, after mission debrief(you hear sad out of place classical music) before we go onto 3rd map, we IMMEDIATELY get 2nd aug activated, the slow mo aug. Im quite glad the game unlocks 2nd aug so early, since I ended up using it the most. Speaking of quick, yhis is officially your 2nd mission, and you already get a shotgun! Did I forgot to mention that all guns have alt fire button mode on right click? Pistol, carbine and shotgun have similar explosive alt modes. I didnt actually notice at first, is that, there's no alt ammo types, so all you have to do to use said alt fire modes, is just using extra ammo. Which might be an issue for shotgun n sniper rifle, but for pistol and carbine, you just SWIM in their ammo, so you always have spare ammo for a few explosives here n there, on top of regular flash and frag grenades. And you get ANOTHER gun shortly, a rocket launcher, so I ended up forgetting to even test out alt fire modes until later, because I could just use rpg or grenades on robots(who are one of the only challenging enemies). You complete a few cool action sequences. You get introduced to sergent Chung, hes kinda your typical beefy aug guy, and he unlocks you yet another aug. You get emp'd by some grunt, and you get to learn what snowblind means, just emp short circuiting tech, this idea will barely get build up on, but at least Ross will know why this game is called Project Snowblind. You also get kinda awkward talk Sergent has with tech guy, about being replaced by you, but its delivered in a comedic way(this time it might be intentional) FINALLY you get introduced to the last gun, for this mission , and I just burst out in laughter from getting sniper rifle. I do enjoy more options, but I also find it absurdly funny how many tools the game throws at you. I didnt even get to play with the first few toys! You also get one more action moment, breaking another few robots, and I like how developers did it. Because these robots are like mid game threat, they put the player on the high ground, to minimize damage the player get, its a clever level design, and a way to introduce tougher enemy earlier on. Onto the new map.See, this game has so many mechanics, that it throws at you, that I complete lost track of some of them, and never used em, and one of those mechanics was hacking robots from distance. You can use icepick,to shoot at a ROBOT, to take control. This map also officially introduces you stealth options, like hacking turrets to kill enemies for you, or VENTS. Vents are back, they're basically a relic of old DX gameplay. Its probably the most boring vents ever, half the time the game doesnt even bother to hide them. So basically the level designs is [b[ the second major difference [/b] between DX games and Snowblind. Btw, one other small relic of old DX design is actually the alarm design, they look EXACTLY like in DX1. As for stealth mechanics itself, its... very generic. You are in line of sight, enemy spots you kinda stealth, no way to distract em by rocks or anything. But its comedically broken. The thing is, the line of sight is VERY inconsistent, sometimes they're blind as a bat, but sometimes they see you even if they chat with each other, and you take vent path. What npcs do lack is memory, and ears. I swear I had so many times I just run around, like driving in car(level has a car), then checking out floor for loot, and seeing grunt, UNAWARE of my existence, even saying dialogue npcs say when they find you first. So funnily enough, best way to do stealth here, is to just not take it seriously. "oops they found it, oh well,killing time!" and they cant stop you! Besides robots requiring explosives, early to mid game human enemies are paper thin, so you can just go guns blazing after broken stealth, and alarms dont alert enemies outside the floor Now I'll just wrap up my review, since I dont want to spoil everything Considering how Project: Snowblind never got its own Game Dungeon episode it also never got its own awards, so here are the awards! [h3] Deus Exn't [/h3] Snowblind really was scrubbed of almost anything Deus Ex gameplay vise, besides augs. And same goes for the story, besides a few moments [h3] Comedy GOLD [/h3] Its rare for a game to be unintentionally funny, while still having decent gameplay, usually its both so bad its good. But not in snowblind case, you just have fun being campy action hero, speaking off Last award, [h3] Cyborg Power Fantasy [/h3] This game, despite having so few actual augs, feels like one of the best cyborg power fantasies, all because of its gun arsenal, slow mo aug or ballistic armour aug
Great game from my childhood. Still as janky as it was back then. And while I'm not a keyboard gamer, enough fiddling with Steam's controller input overrides and it is playable with a gamepad.
früher waren games viel besser!!!!
Not that great of a game, that somewhat feels unfinished (considering that this was supposed to be another "Deus ex" entry, that after the financial fiasco of "Deus ex: invisible war" had several aspects of it altered, it is not too unlikely), but if you are looking for some "curiosities" in gaming history, rather than a actually great game, then this will be up your ally.
um dos melhores jogos do PS2 da minha infância
Very good!
游玩前注意事项: 1.游戏本身只有4:3的分辨率,16:9需要下载宽屏补丁,steam指南有,但是我不确定是宽屏的问题还是游戏本身的问题,部分关卡画面会特别模糊,只有开护盾才正常; 2.没有汉化补丁; 3.切屏就会闪退,没有修复这个bug的补丁,游戏里没有自动存档和快速存档,只能在关卡结束或者固定房间里保存。 [b]What your mission in HongKong?[/b] 本作开发商是水晶动力,也就是后来接手古墓丽影系列的工作室,这是他们第一个也可能是最后一个fps,一开始还准备作为杀出重围系列的外传,你可以在游戏里看到很多类似的设定,但最后改为独立世界观。 背景设定过于离谱,虽说是未来世界,但扮演一名“国际维和部队”的超级士兵在hk对抗pla实在是太扯了。 打完序章后主角就被改造成了超级士兵,有着各种技能,比如说透视、子弹时间、隐身、护盾等。 没机瞄但可以直接缩放,没奔跑只能下蹲,没有背包限制,和半条命一样能同时带十几种枪械,每把枪(除了火箭筒)还都有副射击模式,挺有意思。 游戏提供了正面和潜入两种玩法,设计多条前进路线,但由于主角性能太强、敌人火力太弱,再加上还有一种在死后可以直接原地复活的道具,使得正面战斗的难度非常低,因此完全没有潜行的必要了。 作为杀出重围外传废案,黑客玩法肯定是有的,也是给了一把专门入侵的枪,射击控制面板或者机器人后黑入,可以关闭摄像头和红外线、控制机枪炮台等,因为有弹药限制,所以有时候子弹用完了只能硬闯。 除了步战,还能开车和机甲,但没有设计专门的关卡去强制你使用,经常出现我把敌人杀完了才发现旁边有的情况… 总结就是,玩法丰富,但是过低的难度导致很多玩法被浪费了,如果能穿插一两关强制的载具或潜行关卡,感觉体验会好不少。
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