
Project RyME is a story-focused puzzle adventure where you take on the role of a young woman investigating her father's disappearance. Use your computer hacking skills to investigate the internet and an odd, old computer to solve a mystery that deepens at every turn.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
one of the most engaging and enjoyable console based game experiences ive had :D theres a reason i keep coming back to it after playing the beta on itch years ago :3 i cant lie some of the typos got me ♥♥♥♥♥♥ up doe
A whole bunch of silly minigames strung together along a fun puzzle adventure, hacking computers with your gay friends online. It's lovely!
its fun i can use the terminal without fearing of completely bricking my system :D
this game goes hard asf and i only found out about it through ♥♥♥♥♥♥♥ tumblr. please look at this
Well worth a playthrough - the story takes several twists and terms, and while the core gameplay is the terminal puzzle aspect, there are several deviations that were not at all unwelcome and very well realised. I was engaged from the start, with some very fun characters there to cheer you on and charm you. I was very impressed with how much this game impacted me and kept me engaged, and I actually would like to play more of this developer's games if and when they happen. Very very well done!
It’s laser-targeted towards an audience that I’m not quite a part of, but we’re close enough that I can feel the heat coming off of it. Project RyMe is another entry in what I’ve decided to call “desktop detective games”. I get the feeling that I must have gotten that phrase from somewhere else, though I can’t remember where. I’ve seen enough games like this now — Uplink, Hypnospace Outlaw, The Roottrees Are Dead — that I can comfortably call it a subgenre, and a popular one at that. If “Souls-like” only needed about two games to catch on, it feels fair to get this one cemented now. Desktop detective games require you to interface with a simulated PC to solve mysteries, often involving some form of hacking or digital forensics that require you to dig beneath the surface sites and chatrooms to get to the real nitty-gritty information. It feels as though there weren’t many games in this vein before, but they’ve exploded in popularity in recent years. I would guess that it’s due to the relatively low bar for entry; since the developers are lifting most of their design elements for these games from extant programs in Windows, the way in which the player must interface with all of it has already been accounted for by the multiple decades of live testing and iteration backed by Microsoft’s money and market share. If you’re savvy enough with your machine such that you can figure out how to run the game, then actually playing the game is trivial. Regardless, Project RyMe isn’t really a desktop detective game. It sells itself as one, and it certainly plays a whole lot like one at the start, but it eventually reveals itself to instead be more of a collection of disparate minigames. Some of them are alright, and some of them kind of stink, and they all take away from the hacker feel to make the overarching game come across as unfocused. The part where the Asteroids-esque game is revealed to be an attack vector in disguise was clever, but less so was the hour you have to spend going through a long, clumsy, and generally boring RPG Maker section. Still, I’ve played enough of these games by this point to know that the stuff that I try to eat around is going to be someone else’s favorite part. Perhaps it hits better if you value your novelty to not just be per-game, but intra-game, as well. Regardless, the actual hacking that’s on display here is pretty good, both in terms of how its represented and how the player is asked to engage with it. Most of what you’re doing involves hefty amounts of social engineering and exploiting publicly-known vulnerabilities on unpatched servers and websites. The game comes with more of a science fiction feel than most contemporaries, so there is some degree of magic involved, but the world here is still grounded enough that “you can remotely edit one memory address on anyone’s computer” is treated with the gravity that such a concept deserves. It’s this, alongside other story beats, that makes Project RyMe go to some interesting places that I find a lot of similar games are too afraid to go. We’re managing to see some fun sci-fi here in an indie scene otherwise plagued by “the computer is haunted”; a writer far less confident in their own work would fill this with purely paranormal elements and an endless series of jumpscares, but Quarq is working with far more restraint than that. Works concerning hypothetical technology like these can lean towards The Matrix, or they can lean towards Pony Island, and I’m very glad to report that this is more Wachowski than Mullins. To the finer points of the writing, the game does a great job at selling all of these characters. I’ve known every single person here. It’s at a level where I was concerned for a brief moment that the dev and I occupied the same Discord servers ten years back, but there’s just enough different here to make me doubt it. When you’re working to find your missing father (presumably against the clock), and they’re blowing you up in real-time with a hundred messages a minute about some ♥♥♥♥♥♥ anime that they're liveblogging, there’s no option to mute the server. I figured it was best to get up and go do something else while they talked, and only sat back down at my PC once they had finished. Surprisingly organic! Exposition can be a little clunky, with one specific instance where a character essentially reads off everyone’s pronouns.page sites in one big loredump. Moments like these in no small part feel like something in the narrative that’s stumbling, because everyone here is so well-realized that I’d already gotten a sense for their identities long before it had been explained to me what those identities were. It’s whatever; I’ve also known a lot of people who spill every single detail about their lives and the lives of everyone else they know without being prompted, so I can’t pretend as though this is unrealistic. Besides, my being aware of something doesn’t mean that everyone else will be, too. The puzzles, on that note, oscillate between being tricky in a fun way, or being ♥♥♥♥♥♥♥♥. It’s always going to be impossible to strike the perfect balance; what I can manage to intuit within a matter of seconds is likely going to stump someone else to the point of quitting, and vice versa. What’s fortunate is that the game has a really good hint system, bundled up inside the little Clippy mascot that lives on your desktop. Not Clippy gets a little confused sometimes, eagerly offering hints for sections I’d already completed, but it otherwise excelled at pushing me in the right direction without giving me the answers outright. There’s a full in-game walkthrough provided for you if you really need it, but I was able to get by without. Project RyMe is a game that’s taken the kitchen sink approach, cobbled together from so many incongruous ideas that it becomes a bit of a challenge to find the core concept by which it can all come together. What it also is, however, is compelling. It had me hooked. Rare is the game in this subgenre that can march to the front of the line with some fresh ideas and interesting concepts. While the undisputed king remains Uplink (with his heir being the good prince Hacknet), Project RyMe is as close to being a claimant to the throne as I’ve seen any of these other desktop detective games get. What it lacks in cohesion, it more than makes up for in its individual moments. Calling the Touhou clone “MikoMaho” was an inspired choice.
Honestly a great game with great characters, I had fun playing it ! Only had to use the in game walkthrough once at the end (accessible from the settings btw) and there is a spoiler free help most of the time. The game isn't perfect though, it has several bugs and I haven't been able to finish some of the tutorials because of that, but since they aren't mandatory it was okay. One bug I encountered was in game desktop icons disappearing and being impossible to bring back but in game functionnalities fix this (rearranging desktop icons right click option) so overall it wasn't too annoying Very much recommended
Pretty good and while I struggle a bit with figuring it out, I have enjoyed it so far.
No vale la pena. Tiene bugs que llevan mas del año (incluso en los minijuegos, lo que los vuelve tediosos de terminar), los personajes no son memorables, y aunque la trama gira en torno a la búsqueda de tu padre desaparecido, prefieren perder el tiempo explicando por qué forman parte de la comunidad LGBT. Sin esa perdida de tiempo el juego seria medio entretenido por el concepto del hacking y mini juegos. Pero sin duda existen mejores opciones.
I've always been a sucker for any kind of puzzle game based around an old-timey desktop computer or command-line hacking interface, and this one definitely stands out from the pack. There's admittedly a fair number of bugs (particularly one on day 2 where I somehow broke the chat program scripting in a way that prevented any new messages from coming through and forced me to restart the day), and a few of the puzzle mechanics could be better explained (it took me way longer than it really should have to figure out how to work the [spoiler]auth_timer[/spoiler] command on day 4), but the writing, atmosphere, and overall enjoyable and engaging gameplay all kept me hooked through the few minor issues that cropped up during my playthrough. Definitely going on my list of small super-obscure indie games I'm going to be constantly recommending to friends.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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