
Work together with a partner to solve a series of non-Euclidean Escape Room puzzles to uncover the mystery behind the vanished crew of Outpost Rhea, a deep-space research facility experiencing strange spatial anomalies.
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Languages: English**languages with full audio support
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Reviews
I was really excited for this game, and am relatively happy with the finished product, but it still feels very unfinished. I understand that it was a small team who made this game, and honestly that is amazing. However, in it's current state I do not believe it is playable due to the amount of time you may spend having to get around bugs and finding fixes.
Mein Freund (Herodes) und ich haben dieses Spiel bei unserem Durchkämmen kostenloser Steam-Spiele gefunden. Wir beide waren durchaus neugierig und gespannt, was uns dieser Rohdiamant vorenthält. Soweit so gut. Nach mehren Stunden des Spielens ging leider mein verehrter Freund Herodes Pause machen. Sehr zum Verdruss meiner Wenigkeit, ja. Nachdem dieser dann zurückgekommen ist und ich währenddessen ein Rätsel versucht habe zu enträtseln (dieses Auto-Rätsel mit dem Farben ändern! Wer hat sich das ausgedacht!? Ich habe geheult, als mein verehrter Herodes die Lösung des Rätsels per Zufall (der Zufall hatte es so verlangt, natürlich...) binnen weniger Sekunden herausfand.) So viel dazu. Nachdem wir beide ebenfalls mehrere Stunden investiert haben, um alle Audio-Dateien zu erspähen, haben wir es zum Ende geschafft. Nur dann festzustellen, dass diese nicht erfasst worden sind vom Spiel. So viel dazu. Letzten Endes sahen wir, gebrochen vom Spiel, das Ende dieses. Leer von innen und vollkommen entkräftet. 10/10 Müsst ihr wissen. So viel dazu. P.S.: Bitte ladet ein Guide zu diesem Spiel hoch für alle anderen, die es wagen dieses Spiel durchzuspielen (bis dahin gibt es einen Discord-Server mit gewissen Guiden....) P.S.S.: Spiel is'ne 10/10 (man erkennt die Mühe, die dahinter steckt. Wunderbar.)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
I don't play many puzzle games but, I really enjoyed this. There are some areas that are not greatly optimized so I had a bit of lag but I'm also on my school laptop. Just played with low graphics and the game still looked great. Loved the voice actors and the little stories in the audio logs. Took a few hours to 100% and it was free so what else can I ask for.
It was an okay game puzzle wise, but the story was fun and the yuri subplot was nice. Puzzles were 50/50 between super easy and concerningly hard to complete for no reason.
i'm tired, boss
Good game, could maybe use some clarity in some spots.
Regular, pero para pasar el rato....
I feel like I overpaid for this game, and I got it for free.
Regretting a free purchase really makes a man reflect on the decisions that brought him here. Puzzles range from overly simple to unintuitive and glitchy. But there were a few voice actors that really impressed me. The actor for Dazza was outstanding.
It is super hard to not recommend a game with clear effort put into it so lets start with positives Voice acting is decent and done with humans, refreshing in the current market. graphically it has a unique art style and as far as I know; doesnt use asets or AI generated slop. But thats all the positives I can remark. Performance: ♥♥♥♥♥♥♥♥; put plainly. the game makes good use of teleporting but its lustre is diminished by the constant culling of corridoors and spaces mere metres away, Id fallen through the map countless times. Puzzle design is incredibly unintuitive, in particular the lever puzzle, none of the audiologs steer the player to the solution and even getting the solution right felt like we got it wrong. but the worst offender for me is the pipes, to pad for time all of the buttons are in the incorrect location so you gotta walk to the legend, remember the greek, walk back to the button, rotate, walk to the window to check the pipe, walk back rotate, rinse and repeat. not to mention that the whole puzzle could be easily bypassed by both robots if the DEVs let the robots use their double jump or flight feature but its disable in this room purely to force you to do the puzzle the intended way. and then the overal layout of the map just felt like it was designed to pad, long corridoors, empty rooms purely to disorient or hold a single audio log. Overall not a good experience and I feel bad for anyone who had to pay for this at launch.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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