
Work together with a partner to solve a series of non-Euclidean Escape Room puzzles to uncover the mystery behind the vanished crew of Outpost Rhea, a deep-space research facility experiencing strange spatial anomalies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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I can't recommend this now, or really ever. Even if the bugs were squashed, its still not good. As far as current technical issues go: - Performs poorly on a 3080 Ti with a Ryzen 9 cpu (my coop partner had the same experience with his gaming pc) - Room culling rarely works properly, so you'll see through the world very frequently. - The portals clip player character models, and cause janky transitions between sides (They use render method of painting a wall with a view from a different part of the level, but don't appear to display models half-way through the portal correctly). You also get quick flashes of the outside of the levels while passing through if your camera is at any angle other than orthogonal to the door frame. Gameplay reasons not to buy this: - The game's coop and puzzles are very half-baked. The first variety of puzzle is: fire-brigading items across barriers that the other person can't move through. There's just not a lot of thought to it, just "it is your turn to carry the Olympic torch over the orange threshold." The second variety is sharing information with your buddy which will tell him exactly what button to hit. Pretty simple, but at least there is some simple pattern recognition required. Then the third variety: needing to press something at the same time. On the level of LEGO synchronized lever pulling. - These puzzle mechanics can work, but here's the kicker: The game doesn't develop any particular implementation, dismissing them pretty quickly after using them, and rarely layers them. The two most engaging puzzles only layer two of these: One requires you to relay information and then synchronize lever pulling; the other requires you fire brigade items across barriers and match sequences, then fire brigade items. The final "puzzle" is [spoiler] a synchronized lever pull. You unlock doors for your buddy by passing the character barriers then one player can sit back until two key items are acquired for the lever pull.[/spoiler] Puzzle game endings can be difficult, but this was really disappointing. - The non-euclidean parts of the game amount to just wonky level design. Most of the time they are just a wow factor (and probably what is tanking the framerate and causing all of the weird level culling). Anytime they do matter they are statically determined, not controlled by the player characters, and just mask players' views from the puzzle solution to require that the other player take part in the information exchange puzzle variety. There's nothing you couldn't do in this game that you couldn't do with normal level design, where a game like Portal depends on the mechanic. Its main reason for being in this game is that it is relevant due to the plot. There's also a story. I listened to it because I had a friend who voice acted in this. One or two voice logs in you can map out every plot point in your head. The game can be completed in about an hour to a hour and a half. I won't be getting my $8.50 back however, because the game was bugged at launch and caused me and my friend to enter a fugue state for 20 minutes, one synced lever pull from completing the game. Then we played it again for the voice actor friend in less than an hour. For 8.50, you could do worse and you could do better. I hope they take some lessons from this endeavor and hone their craft a lot more before releasing another game. This needed a serious QA pass, and desperately needs a more interesting puzzle experience.
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Hours played at review time, across 22 reviews with recorded playtime.
10/10 am robot
A fun co-op game with a neat gimmick and while short, left me wanting more. Well done team reg!!
This game was awesome! Just finished it with my girlfriend and it was so fun working out each of the puzzles and the story was super immersive, sent shivers down my spine twice. ^-^
Game is very fun but fairly buggy. Overall it's good and fun though!
Really fun and definitely a fun co op game which should also be seen by a lot of other people yes it does come with its bugs but it kind of comes with its charm but even past it its a really fun game to play if you can get past them. And I really want to see what these devs do in the future
You could be fooled into thinking this was a full, professionally developed game... appearances can be decieving. "Project Regolith" is a first person co-op adventure puzzle game for two people. You and nobody else (because you would lose your friends if you asked any of them to play this with you) are trapped on an outpost in deep space run by a shady corporation. What happened? How can you escape? Who cares? What do you do in the game? A rather poor co-op puzzle experience through a badly optimised, unpolished space station environment, puzzles like, and hold your seat here because the innovation is extreme... you both have to pull a lever at exactly the same time. So... like the bunkers in Helldivers 2, but awful. Despite not being in Early Access, it's obvious this is an incomplete product. Developers have an obligation to deliver complete, not partially done products to gamers, that shouldn't be controversial. Whatever the excuses may be, it does no service to gamers for incomplete products polluting Steam like this. It makes it harder for gamers to find complete games, and it makes it harder for ethical developers who do the right thing to find their audience. The game assets here look a lot better than the actual game they're assembled on... that doesn't mean this is necessarily an asset flip or a kitbash, because there's no proof. But what matters is that this has all the same terrible quality as asset flips, and at the end of the day that's one of the reasons people don't like asset flips, the quality is bad. That's a problem. On the important matter of pricing and value for gamers, there's a lot going on here with monetisation, so this really shouldn't be considered a truly free product because of that. There's no initial download price, but the developer was charging $10 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Furthermore, it's still not really free, the developer has their hand out for a $4 USD "donation" for this as you're expected to give them money for soundtrack DLC (that's already in the game) from Steam to "support" the "developer"... digital panhandling. Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. Even as a free product, this couldn't find an audience. With a peak of [b]only 6 users[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time with this. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher quality alternatives on Steam.
I was really excited for this game, and am relatively happy with the finished product, but it still feels very unfinished. I understand that it was a small team who made this game, and honestly that is amazing. However, in it's current state I do not believe it is playable due to the amount of time you may spend having to get around bugs and finding fixes.
This game was actually so ASS not worth $15 spent more time having to restart my game cause of bugs than actually playing Didn't deserve a stall at PAX
how to play 1. enjoy the semi fun tutorial 2. play through the levels that progressively get harder 3. walk past the thing i need 4 times before finding it by accident 4. it gets too hard so i check for a yt video 5. cant find yt video so i check steam discussions 6. still cant find help so i check walkthroughs 7.STILL cant find help so i give up and accidently discover the discord 8. use the discord and still feel like a mentally difficent kid banging rocks together 9. walk past the thing i need 4 times before finding it by accident 10. finally figure out what i need after finding almost no help from the discord 11. find dumb car 12. throw it and it turns white 13. throw it and it turns blue 14. throw it and it turns red 15. get codes 16. keys in holes 17. escape via escape pods 18. stare soullessly into my monitor 19. alt F4 the game never to be opened again 20. write review highly recommend if you like all manners of pain suffering and being made to feel like and absolute imbecile
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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