
Work together with a partner to solve a series of non-Euclidean Escape Room puzzles to uncover the mystery behind the vanished crew of Outpost Rhea, a deep-space research facility experiencing strange spatial anomalies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Игра Project Regolith зацепила меня своей мрачной атмосферой и нетривиальным сюжетом о выживании на опустошенной планете. Геймплей представляет собой микс из стратегии и выживания, где необходимо добывать ресурсы, строить базу и отбиваться от враждебных существ. Особенно понравилась система развития технологий, позволяющая постепенно улучшать свои возможности и открывать новые способы противостоять угрозам. Графика, хоть и не самая современная, отлично передает ощущение безнадеги и заброшенности мира. Однако, игра не лишена недостатков. Интерфейс мог бы быть более интуитивным, а обучение – более подробным. Иногда сложно понять, что именно нужно делать для дальнейшего продвижения. Также заметны некоторые шероховатости в балансе, когда одни ресурсы добываются слишком легко, а другие становятся дефицитом. В целом, Project Regolith – это интересный и атмосферный проект, который понравится любителям хардкорных стратегий и игр на выживание. Несмотря на некоторые недочеты, игра обладает своим уникальным шармом и способна увлечь на долгие часы. Советую к ознакомлению, если вас не пугает сложность и необходимость разбираться во всем самостоятельно.
not bad cuz
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Hours played at review time, across 23 reviews with recorded playtime.
It is super hard to not recommend a game with clear effort put into it so lets start with positives Voice acting is decent and done with humans, refreshing in the current market. graphically it has a unique art style and as far as I know; doesnt use asets or AI generated slop. But thats all the positives I can remark. Performance: ♥♥♥♥♥♥♥♥; put plainly. the game makes good use of teleporting but its lustre is diminished by the constant culling of corridoors and spaces mere metres away, Id fallen through the map countless times. Puzzle design is incredibly unintuitive, in particular the lever puzzle, none of the audiologs steer the player to the solution and even getting the solution right felt like we got it wrong. but the worst offender for me is the pipes, to pad for time all of the buttons are in the incorrect location so you gotta walk to the legend, remember the greek, walk back to the button, rotate, walk to the window to check the pipe, walk back rotate, rinse and repeat. not to mention that the whole puzzle could be easily bypassed by both robots if the DEVs let the robots use their double jump or flight feature but its disable in this room purely to force you to do the puzzle the intended way. and then the overal layout of the map just felt like it was designed to pad, long corridoors, empty rooms purely to disorient or hold a single audio log. Overall not a good experience and I feel bad for anyone who had to pay for this at launch.
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