
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 11 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]テンポの悪さで台無し[/b][/h1] シンプルではあるがゲームとしては成立しており物理挙動も悪くなく、決して駄作ではない。オススメするレビューが多いのも理解できなくはないが、残念ながら私個人としてはそれはできない。 アイテム配置時の不便さや各種要素のアンロックのペースの遅さ、といったものがせっかくの土台を台無しにしている。時間が溶けるタイプの作品ではあるが、楽しさによるものではなく不便さや調整不足によって時間を無駄にされているという気持ちが勝る。そのため費やした時間のわりに全然進行しておらず、楽しさよりも作業感や虚無感が大きい。 [code][url=https://store.steampowered.com/curator/31194080]Steamキュレーターでは、数百本以上のレビューを公開中[/url][/code] [h1][b] レビュー動画 [/b][/h1] https://www.tiktok.com/@taryosh/video/7680205493331086612
Love the game, however, i did end up rage quitting while attempting to make a build in a difficult, tight space. Every time i place a panel, a new one automatically spawns from the rack, and knocks me off my platform. Between this, and picking up walls while sweeping is extremely annoying
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 729 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wwowowowow
Ive been goofing off hard-core in this game I love the movement. I'll be zooming around and forget what im doing purely because of the smoothness in me zippin around
♥♥♥♥♥♥♥♥♥ this is gold, im writing this as of just getting the pinata, i alreadt automate the cash registers and ducks, my body hurts
wonderful
Gameplay: Mixed. The concept is great, you build a factory to deliver physics-based products into a black hole using a very basic set of tools. Provides a very unique experience early game. The building system and the tools you are provided are just too basic and poorly designed, though, and it makes building a slog in the late game. This is exacerbated by the game forcing you to rebuild your entire factory every few hours in order to progress, resulting in hours spent building and rebuilding for no actual gain. Story: I guess there is a story? But I didn't interact with it and it does not seem necessary. The only story element you will likely notice, unless you are looking out for it, are the constant threats and notices that pop up on screen if you are not making any money for a little while. They are rather annoying, actually, and interrupt the mandatory hours of factory building. Performance: Good. Some lag during later stages of the game, but it remained playable throughout on high settings. I have experienced no crashes or instability. I am not playing on an especially high end system and was pleasantly surprised. Graphics: Average. The game applies a disgusting pixel filter over everything by default, turn that off and it is as you would expect. Controls: Bad. Key binds do not make sense (C to crouch, multiple different interact buttons for objects, build + rotate controls change what they do relative to placed objects, making precision impossible) Movement feels floaty, and movement upgrades may force you into doing constant long jumps and slides, sending you flying all over the place. You have to unlock most of the movement mechanics, including the sprint and jump button. They do not take very long to unlock, but it is still frustrating having to play the first half hour of the game before unlocking the ability to move normally. Audio: Bad. Every product produced makes a noise upon impacting something. This noise cannot be turned off. This means you will be hearing constant quacking, cash noises, and pops that overlap each other and become so loud as to be overwhelming. I think the game has a decent soundtrack under all that, but I rarely got to hear it. Summary: A novel physics-based incremental factory building game. Fun, but it needs lot of work still. Janky movement and building mechanics make constructing your factory take hours. Frequent glitches and bugs provoke constant tuning and redesigns for jams. Every stage of the game requires a total redesign of the entire factory instead of allowing the player to iterate on prior designs. This game is neat, but it has no respect for your time. It feels specifically designed to punish you for engaging with it's building mechanics, and forces you to do so repeatedly. The best "strategy" is to leave your computer running for a few hours with the machines activated, then sweep up the mess (literally, with a broom). If the most optimal way to play an incremental factory building game is to not build a factory and to skip all the incremental progression, it is a bad incremental factory building game. In it's current state, I do not recommend this one. Check back in a year or so, if the game hasn't been abandoned by then (which would be a miracle, these days), consider picking it up on sale. Good for a few afternoons, even at its worst.
원버튼에 패널이나 도구를 삭제시켜주는 기능이 있었으면 좋겠음 업그레이드든 기본기능이든 이게 없으면 편의성 진짜 존나 구린 새티스팩토리 하는 느낌임 오리 자동화라인 하나하나 뜯어서 유압프레스 집어넣고 그 자리에 다른 패널 넣다가 정신병올거같아서 겜 껐음 애초에 1단계 중반만 가도 돈이 썩어넘쳐서 주로 하는게 자동화라인 손보는건데 너무너무 힘들었음 편의성이 너무 구려서 재미는 있는데 힘들어서 손이 안가는 게임은 오랜만임 체력 좋은사람들한텐 강추 나처럼 허접체력은 고민좀 해보고 사거나 1~2단계정도 재밌게 즐기고 튀셈 3단계부터 저걸 뜯어야된다고... 이생각들면서 숨이 턱 막힘
cool but fix X300 combo plssszzszszszszs
Played the first 90 minutes: https://youtu.be/_Ehtv0JphsM Had to play this game after watching Wanderbots play it through STEAM live. It was infuriating :) Pros: [list] [*]Pretty fun incremental game where you can automatize getting money. Like playing Factorio without having to deal with the entirety of Factorio [*]Addicting gameplay [*]Cool design and theme [/list] Cons: [*]No way to get rid of ducks on the level? [*]Useless Upgrades (crouch, throw etc.) [*]Difficult to gauge upgrade worth (I can make a decision between $3 > $4 worth ducks VS. 1.5s > 0.5 creation speed, but not 3.3 > 3.6s combo extension VS. +1% combo time extension because I'm stupid I guess) [*]Seemingly no levels (Only completed mission 1 but it seemingly just adds to one level) [*]Additions to current level might make your previous build obsolete [*]Annoying to rotate items like panels. You need to buy like 3 upgrades to make placing items even worth it, Maybe these should be unlocked from the get go, idk [*] Upgrade descriptions should appear instantly!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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