
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 11 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I Cant understand the developers mind to create a game that gets more frustrating the more you play. Got to phase two, Game recieved updated. oh cool ill try it again. from the start and about 5% of the frustrations were improved. The game is still unbelievably frustrating. Making millions of dollars whilenothing unlocks. no explanation if i might be required to drop a specific item or reach a specific score to unlock more materials. No goals no heres what to go too. unlock the 3rd item no explanation why they are destroyed instantly. Absolute waste of my life. 2/10 Absolutely do not get this game.
Muito bom ver sua automatização funcionar sem engasgar e vazar.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 729 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no
Il m'en bouche un coincoin, magret des graphismes qui ne cassent pas trois pattes à un canard.
Лайк за утки Дизайк за неудобную систему размещение объектов, за неудобное управление предметами и сюжетку
great game
[h1][b]テンポの悪さで台無し[/b][/h1] シンプルではあるがゲームとしては成立しており物理挙動も悪くなく、決して駄作ではない。オススメするレビューが多いのも理解できなくはないが、残念ながら私個人としてはそれはできない。 アイテム配置時の不便さや各種要素のアンロックのペースの遅さ、といったものがせっかくの土台を台無しにしている。時間が溶けるタイプの作品ではあるが、楽しさによるものではなく不便さや調整不足によって時間を無駄にされているという気持ちが勝る。そのため費やした時間のわりに全然進行しておらず、楽しさよりも作業感や虚無感が大きい。 [code][url=https://store.steampowered.com/curator/31194080]Steamキュレーターでは、数百本以上のレビューを公開中[/url][/code] [h1][b] レビュー動画 [/b][/h1] https://www.tiktok.com/@taryosh/video/7680205493331086612
[h2]知らないと損するけど気づきにくいTIPSだよ[/h2] [b]💡アヒルや道具はグリグリして救出する[/b] 壁とか機械にハマったら、掴んでホイールボタンを押しながらマウスをグリグリして回転させると、抜けることがあるよ。いっぱいあるときはホウキもオススメ。 [b]💡自動左クリック設定があるよ[/b] オートクラフト設定をONにすれば、君は左クリックの奴隷から解放されるよ。 ESC →オプション →ゲーム →上の右端にある「基本」のタブから 「オートクラフト」をオンにすると… マニュアルアヒルワークベンチとかに照準を合わせるだけで、左クリック長押しと同じように生産してくれるようになるよ。 もうマウスの上にオモリを置く必要もなくなるね! しかも、他のアプリに切り替えてる間も動くから、裏でお気に入りのYoutubeチャンネルを観よう。 あ、でもワークベンチの周りをお掃除する時だけは、勝手に散らかっちゃうからオフにしようね。 [b]💡トレードターミナルの便利機能!プチネタバレあるから隠すよ[/b] [spoiler]トレードターミナルは上からモノを入れて「ロール」ボタンを押すと、ミニゲームが始まる。 減っていく秒数が、限りなく0.001に近ければ売却倍率が高くなるけど、0になると$0になっちゃう。 そして…実は左右に部屋中のものを吸い込むレバーがあって、向かって右は「全ての製品」を、左は「全てのツール」を吸い込むよ。 ツールは設置しているものは吸い込まないから、大切なものは先に設置してね。 僕が一生懸命、部屋中に散らばったダックたちをホウキで片付けてた時間を返して…🥲 [/spoiler]
A novel time-waster. You feed hole in ground ducks and other objects until its satisfied. If you want a some brainless monotomy with mild automation while watching something, this might interest you.
Game starts off fun but after a few hours progress becomes a slog. This game is about automation. I gave up on the game after I automated blowing pinatas into the pit, cooked and ate a meal, and came back to still not having unlocked the next phase. If I wanted to play an idle game I would be playing a good one. You start off having to toss ducks into a pit by hand but relatively quickly unlock alternative ways to move them. The physics is fun and cute when you're dealing with ducks but becomes immensely frustrating when you unlock cash registers and pinatas, both of which can take damage and eventually break when hitting a surface too hard. Any surface that isn't a "cushioned panel" in fact, like other registers/pinatas, fans, or the side of the pit. Building is not fun; the placement radius is too small. You can unlock a snap-to-grid feature fairly early that will show you where the part you're holding will go but the outline can be obfuscated by anything, including the part you're holding. Not only that but the part you're holding still exists and interacts with the physics. On multiple occasions I was unable to place a part because I was blocked from standing where I needed to place a part by the part itself. There's no real story. The game gives ominous messages as you get unlocks or fall in the hole, and there is graffiti around the area that says conspiratorial but non-specific things like "Don't trust it" or "We were many". Overall there are games that do every aspect of this game better, in terms of incremental, horror, and automation. Sad to say as the concept and core game are there but just not executed well.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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