
A fast-paced Action RPG with a fully customizable arsenal combo battle system. Varied landscapes of an interconnected world bring unique dangers in each area, which tie together a complex story about the mystery of the nocturnal, subterranean species known as "Umbrakhs."
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[b]My Playtime:[/b] 8.4h (finished the game) [h1]Intro[/h1] [b]Project Nosferatu[/b] is a fast-paced action RPG set in a universe where a being known as Umbrakhs force humanity to flee their home planet. It offers a lot of weapon choices that can be chained in a combo system, promoting different playstyles. [b]Pros:[/b] - Numerous weapon of choice, some works best for certain enemies - Challenging and unique boss battles - A lot of optional areas to explore [b]Cons:[/b] - The font can be hard to read - Confusing story [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you buy this game?[/h1] [b]Yes.[/b] [i]If you like fast-paced action RPG or action-adventure games, get this game. Levels don't matter that much here.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] [b]Project Nosferatu[/b] tries to give you a reminiscence of the past with its old visuals. The cutscene was also made in such a manner, although it is hard to understand what the game is trying to convey. By default, characters are displayed on the left or the right side when they are talking, with sound effects that convey their movement. However, complex movements were displayed in a small, square image, using simplified images - often zoomed out with black silhouette, making it hard to make out what they are doing. The hard-to-read text also doesn't help in this department, and it's hard to immerse in the story when you hardly can make out what was happening. Despite how the cutscenes were, the in-game scenes are way better. They are displayed in pixelated visuals, but they are crisp enough for your needs. Enemies and backgrounds are perfectly distinguished from each other, and the ones that were meant to be hidden were concealed perfectly in a way that they won't be noticeable unless you really pay attention to them. [h3]Story[/h3] To be honest, I didn't understand the story that much. There is a lot of lore thrown at the beginning, and the hard-to-read text hinders me from understanding it to the fullest. The lore is pretty well thought out, though. There are a lot of species, separated into countries with different views from each other. I wish the story was told better this way - the dialogue near the ending was easier to digest, but since I didn't grasp most of the facts, it's kinda lost to me. https://steamcommunity.com/sharedfiles/filedetails/?id=2997851254 [h3]The Game[/h3] [b]Gameplay[/b] This is where it gets interesting. As I said before, [b]Project Nosferatu[/b] is an action RPG, but unlike other action RPGs, you don't have to worry about leveling up. It's pretty much optional and finishing the game 1-2 levels lower won't matter much since the stat increase aren't that obvious. You end up using the level-up system for its free healing instead, as exploring new areas can be tough without it. A lot of areas are available to explore, which are set in a way to make them connect to each other. It's like playing the old [b]Legend of Zelda[/b] games, except that the dungeons are made in the same fashion as the overworld. A lot of areas are blocked off until you have a certain weapon, forcing you to return to it in the future, either to proceed with the story or to get some upgrades. Although the game looks like having secret areas, there doesn't seem to be any of that here. https://steamcommunity.com/sharedfiles/filedetails/?id=2997852086 [b]Project Nosferatu[/b] is fast-paced. You can freely control your character and attack however you like. There are a lot of weapon types that you can get as you play. Some weapons allow you to move right away after using it, some take time to cast. You can choose whichever you want based on your playstyle, and combine them for your second, third, and until your sixth attacks in a combo-based system. You'll start with three slots at first, which can be upgraded as you play. The combo system is nothing special, but it works. If you have played other action-adventure games, you'll notice that the character will swing their weapon in a different style in their second or third swing. That "different swings" are the combo system. You can change which weapon you'll use in your next attack, and if you want to reset the combo, you just need to stop attacking a bit and redo the attack. Moreover, you can customize the combo anywhere that you want - even in boss fights. The game will pause when you open the menu so you can take your time to switch it based on the enemy that you have to face. And yes, you can use the same weapon for the combo. I myself liked the claw since they are fast and give a lot of damage, so I used claws in all of my combo slots, and switch them only whenever I need some ranged attacks. https://steamcommunity.com/sharedfiles/filedetails/?id=2997850835 That being said, the game isn't easy. I found the difficulty to be perfect to me - I always die a few times when exploring new areas or fighting new bosses, but it never occurred to me that the boss is impossible or difficult to beat. Well, the final boss gave me some trouble, but it's normal since they should be designed tougher than others. I like that enemies have unique attack patterns, although the killing method is usually the same - you have to wait until they attack, and then hit them. Most enemies are invisible before they cast their attack, which annoys me, especially when I wanted to travel quickly. [b]Length[/b] I finished the game in 8.4h. I obtained all upgrades that I could find, which should be everything. Moreover, I also try to beat all enemies that I faced. Being a game with a level-up system, I was afraid that my level wouldn't be enough to beat the next boss. There seems to be some difference in damage when I attacked enemies in the first dungeon when I almost beat the game, although I doubt that it's needed to finish it - the game also offers damage upgrades in optional areas, so as long as you get them, you should be fine. [h1]Conclusion[/h1] Despite the confusing story, I couldn't stop playing [b]Project Nosferatu[/b]. The thing that is always on my mind when a cutscene happens is for it to be over so that I can continue playing and exploring the game. There are a lot of areas to explore, but it doesn't feel repetitive at all. Moreover, I liked the difficulty - it's not so easy that you'll spam the attack button to kill everything, but it's not that hard to leave you stumped. The gameplay is the main selling point of the game, so if you enjoy this kind of gameplay, particularly those who liked action RPGs or action adventures, you'll also enjoy this game. [quote]This game was reviewed with a key provided by the developer for free through Curator Connect.[/quote] [quote]Follow our curator page: [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] if you like and want to see more reviews like this one.[/quote]
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] [Anime/Action/RPG] Inspired by the Mana series, an old-school pixelart simple action game. You can also find some pixel anime waifus inside the game. Superior for old gamers. [ドット絵] 1画面スクロール型のACTRPG。女の子を含む全体的なドット絵とそのアニメーションが良い雰囲気を醸し出している。パワーアップはアイテムにより、攻撃力アップやライフ上限増などがある。特筆すべきは自身の攻撃パターンを構築できることで、取得済み武器の振り方を組み合わせて状況ごとの攻略を考えることができる。音楽はレトロ調で、あの頃の音楽が好きな人には堪らないだろう。 Mini-video >> https://twitter.com/hhfcurator/status/1619252926303866880
A) Big Booba Undead Blue Girl Evildoer B) This is, 3 hours in, an awesome NES style action rpg. Customizable combos + metroidvania-like exploration, with a game world that gives you a plot full of political intrigue, cybernetic enhancements, and magic makes for a very interesting story. Definitely recommending this.
I'm not sure why this game isn't talked about more, it deserves some attention. In a post indie gaming landscape the 8bit retro demake throwback nostalgia bait game has been done to death. "Pixel-Knight saves pink sprite from color coded evil boss sprites in modern plat-former disguised as retro console game. Navigate menus and RPG skill trees. Play as dlc characters with your friends such as gaming journalism website mascot or super meatboy. Also Rogue-like-lite random generated levels and dungeons..." You will find NONE of this here. To me, at the very least, Project Nosferatu feels more like a game with a story the dev just wanted to make LIKE THIS. Like Secret of Mana or Legend of Zelda or Star Tropics. The graphics, the cutscenes, how lore is presented, the sound effects and the music all hit and feel like a game you'd have to blow into to run. I get hints of Blaster Master mixed in with some Ninja Gaiden...for some reason, I'm not sure. Maybe its the color pallets and the anime/manga inspired cutscenes. This game has been very refreshing and hit me where I live... Am I an old man? Is that what it is? I guess present me with fresh ideas, a cool space opera plot and vampire themes and I'm all yours. Gameplay is elegant. It's so simple its tasty but still very challenging. Brings you back to when men were men and relied only on attrition and skill to get through a difficult section of game... Or you can just grind for xp... LIKE WE DID WHEN MEN WERE MEN. You get a very interesting sequential combat system that can be customized and upgraded as you progress, and a very cool set of Weapons to unlock. I'm not gonna call this a Metroidvania because I believe that would diminish what this game is and because I AM A SNOB. Is Guardian Legend a metroidvania? is Bomberman Tournament a metroidvania (maybe)???? I'd say this is more so Hydlide, if that game was a good game. Project Nosferatu is a good game and deserves more attention. overall I give this game a big boob pixelated anime babe/10
I know I've got some NES fans out there. If that's you, check out new RPG Project Nosferatu. It just released today but nails its retro inspiration so well it could have been a 90s release. Story is very modern anime, features combat and exploration. Project Nosferatu is an NES-style RPG featuring combat that focuses on combo-chaining a variety of weapons. Love the art style, particularly the character sprites, and the soundtrack is bangin'. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| Go Babies | $1.6K | 102 | 81% | $0.99 |
| IHF Handball Challenge 14 | $1.6K | 72 | 53% | $0.99 |
| Flat Path | $1.6K | 92 | 87% | $0.99 |
| Spooky Shelter | $1.6K | 56 | 61% | $0.99 |
| Sister Wish | $1.6K | 84 | 79% | $0.99 |
| Hextones | $1.6K | 80 | 85% | $0.99 |