
Project: Nightlight is a VR survival horror game with a focus on immersive atmospheres. To survive the night you will need to solve puzzles and face the unseen horrors in the dark by using your wits and what little resources you can find. Will you bring back order or succumb to the chaos?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I highly suggest checking out my playthrough, so you can see all the problems I came across. https://www.youtube.com/watch?v=eCYgNMsJ8Dw&ab_channel=AlexMcLarry%27sLife Fringe Realities, when it comes to games, especially small indie games, I always try my best to be positive, and offer all the support and help I can (which in the grand scheme of things, is not a lot) but I truly can't recommend this game. I fell through the map twice, in under 30 minutes, the backpack mechanics, are super janky, I triggered multiple audio logs at the same time, there was a giant yellow box that says "trigger" infront of the 3rd iron door, I barely got to play your game, because I spent most of the time, trying to fix it. I am more than willing to help you playtest the game in the future, but in its current state, this game is definatly not worth 23$ and I just can't recommend it until it gets fixed. I have no doubt that you love, and care about this project, but this game defiantly needed a lot more development time, before release.
[h1]Experienced on the Meta Quest 2[/h1] You can view my demo gameplay here: https://youtu.be/5mGLMV5KUVg I wanted to recommend this game. I played the demo. I enjoyed it. I bought the game despite the two negative reviews. I played it some more and was enjoying it even more. Unfortunately, I came across a game-breaking bug more than likely (I'm not 100%, but pretty sure it's a bug). This is a horror adventure game. You basically have to figure out how to get around the scary entities. I would say the puzzles are mostly casual difficulty. The most difficult thing is just using your wits to sidestep the ghosts. The problem I ran into was that I collected the third piece (middle piece) of the artifact. As soon as I picked it up, it vanished from my hand unlike the other two pieces I was able to collect and place on the table. So the piece vanished from my hand and then I was brought back to the area where you place the pieces. Unfortunately, I had nothing to place. It wasn't in my backpack or my holster, it was just gone. On top of the that, the game auto-saves your progress. I tried quitting and loading my saved file, unfortunately, I returned to the same issue. So I would have to restart the whole game and hope I don't come across the same bug again. As such, I cannot recommend this game. I will change my review if it ends up that it wasn't a bug or if the devs fix within a reasonable time of my reported bug. We shall see. [b]Rate ?/10.[/b] [quote]If you enjoyed my review, please consider joining my Steam Curator Group. You can join here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
Seems like a neat game idea, and i would of loved to dive deeper into it but ran into a few issues First while i appreciate the option for smooth or snap turning, i prefer smooth turning, which if on is painfully slow to turn in game. Also it seems like my saved settings got reset upon taking the elevator into a new area as i found myself automatically on snap turn after the load For a vr game that advertises interaction with the environment i could hardly interact with anything in game. opening doors makes you run through them right after because any door will slowly close, also making me have to swing wide open every door i went through. One of the few intractable items i did play with were the markers, which in the starting room all draw black even though theres a variety of colored markers. The markers after either also draw black or draw a slightly off colored version of themselves Overall i would of loved to ignore those and dig deeper into the game but as i reached the keypad room shown in the trailer, my game missed some checkpoint marker as after the radio man talking stopped, i got no further indication of where to go, or where to find the password. So i sadly got soft locked by something.
Очень много глюков и неполадок в самой игре. 1) можно в некоторых комнатах ходить сквозь стены. 2) при загрузке оружие где то в полу оказывается, а не на поясе. 3) если показывает что нужен вентиль то зачем за ним ходить можно покрутить уже воздух и он уберет преграду. 4) двери железные открывать не понятно где и как догадаться можно но это топорно сделано. 5) перезарядка оружия это тот еще феномен другой рукой вытаскиваем из нутри обойму. 6) оружие в руках иногда трясётся как будто не в руке лежит а рядом в воздухе. В общем много перечислять остановлюсь на том что в первую очередь не понравилось в игре!
что то уж совсем плохая по всем аспектам игра..я конечно за поддержку виар но такое все равно никому не посоветую, если только за 50 руб
Il gameplay è basato sulla storia che guida il giocatore passo dopo passo, sulle azioni da compiere. Più che horror, è un gioco che crea una certa tensione. Bisogna passare la notte e cercare una via di fuga dall'edificio risolvendo diversi puzzle, i quali non sono particolarmente difficili da risolvere. Il comparto grafico non è molto curato ma accettabile, il gioco non vuole stupire per il realismo degli ambienti e dei modelli. Il cuore del gioco è la narrativa, una storia raccontata al giocatore durante tutto il gameplay Non brilla per la sua longevità, è un'esperienza breve ma intensa e la sua rigida linearità lo rende un gioco da una partita e basta. L'inventario è gestito tramite uno zaino sulle spalle con 9 slot nei quali riporre gli oggetti, nessuna fondina, nessuno slot sul corpo. Rigide anche le interazioni con oggetti e mondo, come apertura porte, attivazione interruttori, ecc. Tutto è molto legnoso, poco fluido. Immersivo per le ambientazioni ma il gameplay limitato non da possibilità di grandi interazioni. Gioco interessante ma prezzo troppo alto
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