
Project: Name is a hardcore Perma-Death first person platformer. Try to beat all three levels!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
☀️
Wäre ja gut aber absolut nicht anfängerfreundlich am anfang schon viel zu schwer
Ich hasse es
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this SO frustrating the check points dont work for me i liked it but now i dont reccomend
Der Ersteller weiss nicht was Jeckpoints sind. Werde immer an den start gespwant.
Очень хорошая игра, теперь я могу жарить еду на своём стуле:)
.
hydrant
DAs springen und allgemein das ganze game ist soo buggy, bringt deswegen nicht wirklich spaß.
Idk if there has been any testers playing this game before release, but it's just awful. The controls are very bad and rudimentary. At the beginning, you will spend more time sliding off of platforms due to the low friction and falling to your death because your double jump didn't work, than actually making the jumps. The graphics are super simple (no textures, sharp edges on curved surfaces). Those giant swinging axes are not moved by gravity, but by some unnatural pre-programmed pattern. [b] Only upside: [/b] The game tells you how bad you are whenever you die and it tracks your deathcount so you remember. I love seeing 100 deaths on the main menu after just 15 minutes of playtime. Yes, you can call it a [quote=developer] hardcore Perma-Death first person platformer [/quote] , but difficulty should not depend on poorly programmed movement and controls.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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