
All the passion, beauty & intensity of pro motorsport merging the most iconic cars & circuits with a new benchmark in handling performance.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Project Motor Racing ignites all the passion, beauty, and intensity of professional motorsport.

The Best, Nothing Less
Race across eras in 70 meticulously recreated cars across 13 iconic classes & 28 global layouts.
Cars: From today’s radical LMDh Hypercars to history’s most iconic legends, each vehicle is a licensed masterpiece
Circuits: Scanned for ultimate precision and authenticity

Racing For All
From sim racers to first-time racers, Project Motor Racing delivers:
Single Player Career
Online Racing Modes
In-Game Events
Packed 4-Class Race Experience

Simulation Refined
First Principle Physics: New physics engine delivers unmatched handling realism and high-fidelity FFB
Benchmark-Setting Physics Engine built on mod-friendly GIANTS Engine 10
Factory Driver Program: Every car’s handling painstakingly tested and approved by brand partners and hundreds of the world's top racing pros to assure authentic levels of handling precision
Immersive Sound Design: Motorsport’s ferocity captured like never before

Feel Every Second
“Living” cockpits with visible G-forces, heat-haze, etc.
True2Track
Dynamic Weather Conditions
Adaptive Racing & Drying Line
24-hour day/night cycle

Project Motor Racing: Year 1 Bundle
Get your copy of Project Motor Racing plus all Year 1 Season Pass content with the Year 1 Bundle. Complete your ultimate motor racing experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.2Kreviews | 46% | — | $2M |
| $49.99 | 3Kratings | 53% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
呃,抱歉我第一圈還沒跑完就解除安裝了..... = =
*** Update 07/08/26 *** They sorted the glitchy faux-pas pretty quickly btw in June/July (see below for the ffs review... lol) After latest update it is now a RECOMMEND and a Hell Yeah!!!! PMR is giving me the most fun atm. Smooth, feels good, on wheel and controller, AI is fun to race, looks good for me 4K Balanced FSR (got better), almost all settings max'd (pulled back to High on some for night/wet driving overheads). Online custom lobbies is really working for me, sometimes 20+ on the grid, quick to drop into P or Q, so much quicker on track than likes of LMU, and the other human beings don't seem to be so mad, dangerous and crappy, people are actually trying to race. Of course there is always one or 2, but nothing like the mayhem in ACC and LMU. PMR is going very good and tbh, this is where my hours are going atm for all the reasons above..... it's just FUN, less frustrations and an enjoyable experience now. Good work form the Devs going from Zero to Hero for me!! I would support them going forward, it would be a shame for PMR to not go on and trap some serious online bums on seats..... it is now WELL WORTHY!! *** Update 23/06/26 *** Changing to a thumbs down after this ridiculous update 2.0.0.6 which has broken graphics to the point of it being unplayable :-( *** Update 29/05/26 *** Excellent work by the Devs! The last 2 performance updates have FULLY fixed the AI CPU (2 less cores than the recommended in the store), but more than enough grunt available, so the optimisations were very recognisable for me......... much smoothness. *** Review Update 17/05/26 *** After a few hours with comparisons in mind between the main 3; PMR, EVO and LMU.... LMU fell off early due to the inferior graphics and niceys, but takes alot less to run, but als getting a car to rotate in fixed races and not getting into the irretrievable spin, kinda gets old when both EVO and PMR give a little more window to "catch a car", so testing went down to the 2. So the idea was to to compare Graphics, Controls, Single Player AI and Overall Driving feel/experience. 1) Graphics, it's neck and neck, Evo I had to fix GPU settings again after an 11 update, which was boring, kept locking things to 30fps.... got it back to 2K rendering with high settings and upscaling to 4k, so this is decent performance for a steady 60 all the way. PMR - Not quite so much hassle to get possibly even sexier settings up, again 2k, upscaling to 4K looking for that 60fps all the way. Tested in high X time accel during dry Day/Night cycles so as lighting/reflection effects can be tweaked to keep that 60fps,,,,,, And the Winner is......! PMR wins this by a nose as both look very nice and can keep race worthy FPS with nice things on..... but PMR's sun rises and sunsets....... take the win, clkouds can be a bit too fluffy.....lol *3D clouds Off), but the day night transitions are beautiful... also starry starry night....... yep PMR gets it for overall immersion 2) Controls, for Both Gamepad and Moza R5..... both titles do well here on controller, as they do on FFB, but again after doing all the Moza profiles for Wheel and dialling the best global consensuses for settings in game and pithouse, both feel great and once dialled in you start chasing those seconds as you can feel much more going once you settled in, they are BOTH good. Who's the winner?? PMR again!! By a nose, once dialled in and the Per Car Load and EQ settings gives it the win here, and arguably I can feel more about the car, therefore push more, therefore I am also faster in PMR with same car/track comparisons. 3) PMR AI - had to dial things down to 55-60 after a chat with AI and found that the Qualifying doesn;t seem to care about difficulty,you will still be 2-5 seconds off Alien AI but on 60 in the race you can easy start from back and win a short race...... diffculty settings are a bit wonky...... currently on 75 and can Q 3-5th and race pace isn't too slow. EVO, the 80-100 limited settings is okay and both AI's are prone to driving through you at times. 4) Overall Drving feel, immersion, race fun factor is what we are here for? Again the PMR team takes it by a hair, yes a hair. Both titles give you decent moments of all that is fun. There are factors that make PMR take the Sim lead atm...... FFB per car, nicer environment immersion, graphics don't break after O/S updates and a MAJOR for me for being faster we can tweak GEAR RATIOS in PMR which has given me much more urgent driving style and am faster. For O/Clockers btw, PMR game engine can take very aggressive O/Clock values on my Asrock Challenger 9060 XT 16GB GPU. EVO engine is alot more sensitive, lower O/Clock. In the comparison tests, I've had more fun and better experience in PMR..... So there it is folks... PMR going from Zero to Hero?? **** Previous Reviews Below **** hmmm I wonder if I can not choose a thumbs down or thunbs up, as atm it would be a thumbs down for the utter brass neck of shocking graphical optimisations (frustrating stutters), due to VERY poor CPU optimisations and needing 12 threads...... which btw the beancounters should have been made aware CUTS the possible market by ALOT, when other Sims can do more, with less, smoothly...... on early access, forgiveable, on full price. NOT. AI is the spoiler atm, trying to do career and get my pace up to be somewhere on the grid (only at 90 difficulty btw), and cars that are not that much quicker than you, seem to do that BS thing online drivers do, brake LATE AF and then get a ♥♥♥♥ exit..... oh and btw, if you haven't nailed a corner they will drive right through you if they are quicker like you weren't there, completely ruining your lap........... drivel!!!! NOT ACCEPTABLE behaviour for a full price release. Haven't checked the FFB yet, just dialled in a controller, and def setup of cars seems to make a difference when tweaking. It's not as bad as I first heard and it drive's fine, but the Devs NEED to sort AI and Optimisations before selling DLC's... get yerfkn priorities right lads...... the sim market is drenched atm, and the ones who get there priorities right will take the chequered flag...... atm PMR is sitting in the middle of a slowish pack and needs a pit stop to get some MAJORS prioritised. Yes another scathing report from the grumpy long time racer, but it gets a bit annoying when title seem to be asking us to pay to go BACKWARDS. Always support sim devs in the hope they will come good, bit like voting........... is there any point at this stage. So I have paid to give them the abuse they deserve :-D Lolol (Cont) The Other Side of Things ============================ I decided to grab it as the pedigree is there from Pcars1,2,3. I slapped on some old more arcade title, nfs etc etc, and PCars3 gave a solid race and the AI, don;t seem to be blind faaooknaakles, and tbh some pretty gooed racing against AI, never checked FFB, but controller was good. Therefore, pedigree it is. PMR has this and due to larger focus on car genre's things take longer, good signs of solid underneath on the sim engine, that the Mustang GT3 was a pretty rolly handful at Monza, which is always bad, and dialling in car setup tweaks really made a difference, rollbar, steering range, so that IS GOOD. Really felt the difference well with reasonable but not major tweaks.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +11 more
| $49.99 |
| 800ratings |
| 60% |
| — |
| not modelled |
| $39.99 | — | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Review coming soon
Endlich bester Rennsimulator seit Project Cars
Честно сказать, купил я это чудо в надежде на возрождение и продолжение серии Project Cars и в благоадрность за первые две части, которые я играл очень много, но купил только вторую часть за 2-3 бакса и то уже под закрытие продаж и студии уже распались к тому времени. И так - взял предзаказ этого чуда на другой площадке ключом за 20$ примерно, полная версия. Прождал пол года и вот на. Это просто какая то пре альфа версия, или прикол от разрабов. Тут даже до Project cars еще пару лет работы. Мои надежды разрушены окончательно. Я даже не знаю.. с чего начать? Меню - сделано на коленке, как в бесплатных гонках на андроиде. Очень странный дизайн. Бегом настроил все и запустил любимый Батерст Маунт Панорама. Это Прикол? Где Тени? Облака это что png изображение? Стрелки тахометра - палки, вставленные туда каким то школьником. Графика уровня Forza Horizon 2010. Все на ультрах и ничего не поделать. Странная обратная связь. Странное окружение и поведение ботов. И это стоит 30к тенге? Я обзоры посмотрел ужаснулся, но на видеороликах этот ужас не передать. Они хотели превзойти свое детище project cars 2 но не смогли даже приблизиться к 1 части. Спасибо за первые 2 части. Это заслуженная премия скам года 2025. Что в ней хорошего? Наверно ничего, отличия от Pcars только в том что тут есть dlss и следы от прорезинености трека. Взял Asetto Rally и Asetto Evo 2в1 по акции (дешевле этого чуда) небо и земля. Думаю, что этот проект забросят как и предыдущие.
When i play simracing, i want to feel like i'm challenging driving the cars i'll never be able to own in reality. That's why i love LMU / ACE / ACR. What i feel with this PMR 2.0 ? Bad physics, bad feeling, awful FM sounds. Did i enjoy driving ? No. Will i buy it ? ... see you for the 4.0 update ! Maybe.
Спасибо за бесплатные выходные. Я посмотрел на лютые графические артефакты на видеокартах AMD с включенным FSR. Я кайфанул от аркадной физики, когда ты на заднеприводной MX-5 легко можешь ездить с клавиатуры с отключенной абс и стабилизацией. Я даже не стал подключать руль. Можно было конечно, а зачем? Спасибо огромное издателю и разрабам, что сэкономили мне 5 тысяч рублей, ибо это даже в половину цены своих денег не стоит.
La récente mise à jour me permet de pouvoir de jouer sans Freeze au beau milieu de la course et une amélioration des graphisme.
a mejorado
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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