
All the passion, beauty & intensity of pro motorsport merging the most iconic cars & circuits with a new benchmark in handling performance.
Modeled estimate, not a reported figure. How we estimate →
About
Project Motor Racing ignites all the passion, beauty, and intensity of professional motorsport.

The Best, Nothing Less
Race across eras in 70 meticulously recreated cars across 13 iconic classes & 28 global layouts.
Cars: From today’s radical LMDh Hypercars to history’s most iconic legends, each vehicle is a licensed masterpiece
Circuits: Scanned for ultimate precision and authenticity

Racing For All
From sim racers to first-time racers, Project Motor Racing delivers:
Single Player Career
Online Racing Modes
In-Game Events
Packed 4-Class Race Experience

Simulation Refined
First Principle Physics: New physics engine delivers unmatched handling realism and high-fidelity FFB
Benchmark-Setting Physics Engine built on mod-friendly GIANTS Engine 10
Factory Driver Program: Every car’s handling painstakingly tested and approved by brand partners and hundreds of the world's top racing pros to assure authentic levels of handling precision
Immersive Sound Design: Motorsport’s ferocity captured like never before

Feel Every Second
“Living” cockpits with visible G-forces, heat-haze, etc.
True2Track
Dynamic Weather Conditions
Adaptive Racing & Drying Line
24-hour day/night cycle

Project Motor Racing: Year 1 Bundle
Get your copy of Project Motor Racing plus all Year 1 Season Pass content with the Year 1 Bundle. Complete your ultimate motor racing experience.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +11 more
Engagement
Hours played at review time, across 119 reviews with recorded playtime.
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Project Motor Racing had disappointing launch but now, after more than 7 months of fixing, it's a decent sim which offers very satisfying driving feel with majority of cars. And it has a unique car roster, consisting mostly of numerous classes of glorious classic models with raw, brutal sounds. Car selection makes this game something special in the crowded simracing market. Recently I was comparing 2005 GT cars in PMR and Automobilista 2, and eventually I decided that I prefer driving them in PMR - due to sounds but also tire model and immersion. And I say this as someone who absolutely loves AMS2. PMR deserves to have more players so that we could enjoy racing those classic machines in reasonably populated lobbies in multiplayer (especially cars from DLCs). Also track selection is too small. I wish modders were more willing to create content for this game, and Straight4 released not only paid tracks...
logitech g920 reconnu mais ne fonctionne pas 2jours et le prix du jeux perdu, ce jeu est codé avec les pieds dommage ( nobara 43, sans proton et avec oversteer ).
The only way to race friends from Xbox, PS and PC that isn't F1 Arcade. I think they've got this Sim on the right path and is already good fun
Since the last update this game is greatly improved. Excellent telemetry FFB, very good selection of cars and tracks. Having more fun w/ PMR than I've had sim racing for quite a while.
I bought it in February 2026, but I refunded it because the FPS was very low, even in the menu. In-game, it was almost unplayable. My setup is an RTX 3060 with an i7 11th Gen at 1080p. After the 2.0 update, I bought it again. Everything has improved — now it’s playable at around 70–80 FPS. The FPS only drops when choosing a different car, as it loads the car preview, but it quickly returns to around 60 FPS. Overall, the game is good. Compared to Rennsport, it is much better, although there is still room for improvement.
j'ai vu les commentaires négatif. pour les voitures qui dérapent, je n'ai pas remarqué cela. juste que pour les voiture hybrid il y a le freinage électrique en plus. donc faire gafe en fin de freinage. j'ai eu un seul bug du centrage du volant t598 lors du changement vers les qualifications. sinon le jeu est tout de même un peu diffèrent par rapport à aac ou lmu . la sensation est assez étrange quand on prend un virage, c'est comme si la voiture par en dérapage. sinon c'est un bon jeu
trés bon mais enormèment de bug
I tried a lot of racing games. If you play just with a D-Pad, this is the best racing game you can actually get. And the graphics / sounds are great. Easy to handle, very clean and user-friendly user interface. Don't believe other reviewers. This game is really good. And it will get even better. Comparisons: [list] [*]Le mans Ultimate = general beta trash (at least at the moment) [*]Automobilista 2 = not optimized for D-Pad [*]Assetto Corsa / Competizione = good, but hard to drive with D-Pad [/list] So, grab this game!
Sind auf einen guten Weg mit der Simulation. Klar gibt es da noch einige Fehler und Anpassungen zu machen, doch von der Idee her schaut es vernünftig aus. Die Ki ist einfach noch zu Over Powert und auch nicht Perfekt in vielen Situationen des spiel sprich Rennverlaufs. Sie sollten auch gleich ein vernünftiges Rating einfügen mit Lizenzen für gewisse Klassen wie Iracing z.b wer 15 Strafpunkte hat durchfahrtsstrafe oder bei 20 bis 25 Disqualifiziert z.b. Es fährt sich eher wie eine Sim Arcade alla Forza z.b Laser Scann ist glaub ich nicht vorhanden da sich jede Strecke gleich anfühlt von FFB her z.b. Aber wie gesagt sie müssen am ball bleiben und die Profi Fahrer oder ESport Driver mit einbeziehen in die Entwicklung. Es gibt noch einiges zu tun Jungs packen wir es an^^
It's getting better. I get lag in the menus. Still don't like that half of the tracks aren't named properly. Needs Brands Hatch. Ruapuna Park from Project Cars 1 and 2 would also be sweet.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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