
An isometric roguelike third-person shooter about a ruined Earth and the unending chaos engulfing it. Fight hordes of the infected, gather loot, make allies, traverse spacetime, and venture into the depths of what we could've prevented.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish to go give some disclaimer before this review also this takes place before solace inc, This is made by Aplove and features a bunch of characters from his other games which most of them can be disabled through the cameo settings however you will miss out on a few interactions so I would say to play some of his other games before this one and I will provide a link however if you do not want to spoil things avoid solace inc as it takes place after project malice. https://store.steampowered.com/app/2542450/AploVVare_Collection/ Alright where to begin the game is hard to learn so I am splitting them into sections which I will reference in this first is「Settings」once you got that set up you just need to learn about ⊲Mechanics▻ Which yeah I am not explaining all of that next is ◣Exploration◥ I am eepy I will finish this later. 「Settings」 When starting out so I would recommend changing them to your liking and I suggest binding the camera keys from arrow keys to IJKL and set O as your shoot button and keep your cursor around your character so you can melee better and auto aim will likely track enemies for you. ⊲Mechanics▻ There is a ranking system in this game doing certain actions will increase it for instance killing enemies which upon killing certain enemies on the highest rank M they will drop special items, But don't just kill enemies and if you do their level will go up which can be seen in your inventory, You will find items and enemies can drop them they are key to winning, You can parry or block by pressing shift. ◣Exploration◥ Every dungeon for the most part is randomly generated using premade rooms which means you can learn the layout pretty easily and you need to find an exit for the next floor it sometimes is blocked by a lock and you will have to find a key that is floating somewhere in the map, In certain area's if you hit or walk into something you may find secrets that lead to special area's with special rewards.
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a game I've had a lot of fun in for the four hours(at the time of writing the review) I've played. It's The world seems interesting. The dev provided a fix to a crash I, and maybe others, was having within a 24 hour time period. Wonderful customer support! ---=== Pros ===--- [list] [*]Combat is pretty fun. It's pretty easy to learn the dos and don'ts. [*]I appreciate that the Refuge includes a To-do list to help you plan route you might want to take to knock out certain challenges. [*]Speaking of the Refuge. If you've looped back after completing a set of floors, you can switch between the characters you've unlocked, and buy from the merchant. [*]The visual style of the game is charming, along with the music. [*]There are plenty of secret areas, and bosses. You definitely won't see everything on a successful run. [/list] Before I get on with the Cons/Bugs, I understand that this is an Early Access title and is bound to change as time goes on. ---=== Cons/Bugs ===--- [list] [*]I've noticed some errors in dialog boxes where certain letters don't render properly. I've seen it happen with the letter F the most. I'm uncertain if this is because I play with the camera zoom lower so that I can see more of the environment. [*]The Mistake enemies don't seem to remember what character you were using when you find them after a failed run. They usually seem to default to Kate. [*]Sometimes cut-scenes fail to play. I've missed character introductions because of this. [*]Some locations, like the Warehouse, have a forced POV from a security camera that makes navigation difficult. You can't see where you're going when you move into a hallway, and when it switches to another camera, your controls are changed to suit the new POV. I have lost good runs because of this. [/list] ---=== Conclusion ===--- This game has a lot of potential, and I'm really excited to see how the story unfolds. The combat itself is engaging, and fun. The characters are charming, and the world's lore is really interesting, and there are many secrets to be found. I'm really excited for future updates. Expect changes to this review as time goes on.
I've only played one round so far and I can already tell you this ♥♥♥♥ slaps.
game
Good Game
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Edit [12/22/24]: A handful of fixes/patches were recently released plus more QoL. This review is a bit all over the place, so I'd like to apologize in advance. Let me start by stating that I like the game... if it worked most the time. Near the later half of the game was where the game started to fall apart. If the issues/crashes were fixed, I'd gladly change my review, but for now, I can't recommend this entirely. Played it from start to finish, although I'm missing a few things due to lack of direction. Honestly was a bit of a struggle to play, between the aiming and awkward camera. First 10+ hours devoted to just figuring out how to actually playing the game. A lot of the time the game just crashed? Sometimes it would be because of a missing text, once because a stray bullet bounced incorrectly, even crashed a handful of times on the final boss, just a lot of that everywhere. The only reason I got to see the true ending was through the debug mode. Beating the final boss ~5 times, only for the game to crash after killing said boss? Pain. No error screen, just straight-up closes my game and deletes everyone but Tony until I complete a FULL RUN. Some achievements were very finicky to unlock, and no-hit achievements majorly suck. There is a lot to love about the game. Solid lore, despite it being a huge mash-up of prior games. Honestly, it added to the charm, no one really felt out of place. Great art and designs. 18+ content was hot. The minigame is a neat addition, but I don't want to replay it every time I want to rewatch a scene. Really not a big fan of the poly stuff, a bit of a hater in fact, but it is what it is. VERY big fan of the game telling me how to reach various endings. There were a lot of things that killed me a bit inside. The campfire talks. I can't begin to stress how much I missed before because I couldn't wiggle myself to talk to the other party members. Seriously, missed like 5 consecutive conversations that I could only access by starting a run, immediately going back to the refuge, and repeating until it stopped. Encountered a handful of spelling errors, think one of the dialogue boxes was glitched? Disliked the removal of damage/HP numbers from the UI (although though debug mode basically fixes this). The idea to add items for them is cute, but half the time, they don't even work. Items range from useless (not counting the useless but funny items, i.e. Snake Oil, Whiskey, etc.) to incredibly busted. Some spoiler questions that I hope someone can answer, because lord knows I've tried almost everything. [spoiler]How do you unlock the Solace portal? I talked to Jordan very early on, she said "yeah next time I see you, I'll open up a portal :3" only for there to NEVER BE A PORTAL???" Scammed, honestly. Shout-outs to debug mode, helping me unlock her.[/spoiler] [spoiler]How do you reach Ahoka? I wanna help my ice boy, but I have no idea where to look.[/spoiler]
Stigma my beloved. Game's a blast. Highly recommend.
an isometric rougelite rougelike very fun to play. 9/10
Very fun indie game, has a lot of potential and the developer is very reactice and nice
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