
The crime... is murder. Our story takes place in a court trial, set in a futuristic world where most humans have cyberbrains. The defendant on trial is an agent who coordinates with artists to create the data for cyberbrains to interact with people’s emotions. The victim is a girl artist named Lux.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pros: +Engaging story +Smooth animation and good looking models Cons: -Price -Odd forced perspectives Thoughts: This was not bad for the first VR anime ever (that I'm aware of). It follows a story about the degradation of human thought and emotion in the age of AI, which is very important to think about as the AI will be descending upon us very shortly . . . Unfortunantly, you experience this story through the eyes of one of the characters. This may not seem problematic at first, but it becomes apparent when they sit down; your perspective is forced into a position that you are currently not actually in (or vice versa if you watched the anime sitting). The screen freezes for a few seconds inbetween every scene as well. If you want a perfect, immersive film, this is not it. It feels a bit more like an experiment. There is certainly a long way to go in bringing anime to VR, but I deeply respect developer Spicy Tails for breaking the ice. Also, regarding the price, I don't think Project Lux is for the average VR consumer. You probably want to be a fan of anime or really intruiged by the possibilities of VR storytelling to pick this up. Score: 7/10
Less than 2 hours of non-interactive content at $25 is a hard sell to begin with but the content is also incredibly dry. The final part of the story isn't too bad but everything leading up to it didn't hold my attention very well. There are also long text-only segments at the beginning and end of the story that completely betray the VR presentation. Nobody wants to sit there with a VR headset on reading plain text on a black background with no voice or BGM. It should also be noted that by the time I played this it had been in Early Access for 5 months and there has not been a single news post concerning updates. Pretty disappointing support from Project Sekai. On the positive side, Lux is adorable, the aesthtic isn't bad and the ending is decent. If this were $5 I would recommend it, $10 would be a bit too much and $25 is just way too much. If you can get it on a deep discount, go for it. Otherwise, give this one a pass.
I just bought it and completed in in 88 minutes. I wouldn't recommend it. The room/skyboxes are not modeled very well (though the character is and the mocapped animation is great), the subtitles were hard to read because they were locked to a specific offset from your head that went outside the "sweet spot" of vision, and your height is fixed (EDIT: You can change your height by pressing R apparently). The gameplay consisted of looking at various objects to start a conversation about them and progress the story. There's only 1 decision to make in the game. I don't mind that so much, but I do mind that the timer for how long you have to look at something to select it is extremely short. I ended up making a decision on the one choice the game has just because the button popped up exactly where I was looking and it confirmed so quickly. The story wasn't that good, and it was hard to keep up with it between the difficulties reading the subtitles and the excessive technojargon. The game does have an option to pause and scroll through the text history though. I just wish it was a little more polished overall, like not lowering the volume so much when Lux walks away from you, or using the motion controllers for the few times your character uses canned hand animations. Also having the correct real-world height and requiring you to physically stand instead of just being teleported into the air while you're physically still sitting down would be nice. It's definitely way overpriced at $23. Maybe for $10 or less I would start to think it might be worth it if you're into this type of game, but hopefully better options will come out over the next few years.
Pull up a chair and dive in for a story. A wonderful tale that is presented in an imaginative new way. The majority of the game is just listening to the musings of two individuals as they explore emotions, the thought process and the human condition. While there is minimal gameplay to this (you can't even move your hands and the controllers are just used for menus. Think "ABE VR") I found it to be quite a refreshing break from the majority of wave shooters, simulators and horror VR games that are availible. Lots of reading due to the English subtitles (since it is voiced in Japanese), but I never felt it took away from the immersion. A couple bugs here and there like my hand being caught in a weird position, but nothing game breaking. Over the course of five episodes you develop a fondness for both characters as well, since the game provides insight into where both characters are coming from. Oh, and the maine heroine is fully mo-capped by the VA so the movement is very natural. I went into this expecting a completely different experience, but I did not walk away dissapointed. The steep pricetag might put a few off, but I found it worth it for the experience (plus I am a fan of Isuna Hasekura's work). The game is a bit on the short side as well, coming in at around one and a half hours. I feel if it had gone on longer though, some of the appeal might have been lost since it is more akin to a movie than a game. If you're looking for something new and different, or maybe you like Isuna's previous works, this is definitely worth checking out.
[h1] "個"が根ざすのは記憶か、肉体か [/h1] ほとんどの人類が肉体を捨て、電脳化した世界。 人類は記憶や経験といった情報も"共有"することで、 より簡単、より高度に他者と交わるようになっていった。 そんな世界で、未だに生身のまま生活を送る少女ルクスを、 仕事の依頼で主人公が尋ねるところから物語は始まる。 [h1] 面白い/評価できるポイント [/h1] [b] ・没入感が高くなるよう考えられたゲームデザイン [/b] 主人公であるエージェントの視点を追体験する、 という形で話が進むため、基本は眺めているだけのゲーム。 なのだが、それを逆手に取ってルクスの表情や動き、 感情の機微を感じられるような間の取り方がされており、 [u]ただ同じ空間にいて話をしているだけ[/u]なのに没入感が高い。 話し相手のルクス自体も"電脳化していない生身の人間"という、 設定をフルに活かしたような性格になっており、 非常に"人間らしく"身振り手振りで感情を表現する。 こちら(プレイヤー)からアクションを起こすことはないのに、 [u]不思議と一緒に過ごしたかのような[/u]錯覚にとらわれる、 それぐらいルクスという存在を感じられるのはとても良かった。 また、ルクス自体のキャラデザやモデリングも良く、 VR空間で違和感がないように練られているのが分かる。 というのも、作中でも何度か話題になるが、 ルクスの見た目は自他ともに認める[strike]幼児体型[/strike]スマートである。 髪の毛も長髪ではあるが、後ろで束ねている。 それは、衣服や腕、全身が激しく動いても、 [u]他の部位と干渉しにくいデザイン[/u]であるということ。 VRを楽しんでいる際に、服や髪が体を貫通したりすると、 ゲーム感が強くなる(あるいは現実感が薄くなる)もので、 そうならないように作られたルクスのデザインは、 [u]VRであることを前提とした秀逸なもの[/u]であると感じられた。 [b] ・哲学的だけど難しくないシナリオ [/b] 人としての人格、あるいは"自分"とは、 いったいどこに根付いているのだろう、という哲学的テーマ。 もし、世界中の人の記憶や経験をデータとして取り出し、 それを人類がすべて互いに共有したらどうなるのだろうか。 自身の行動と結果はすべて誰かの記憶や経験の中にあり、 思考はすべて誰かが行ったあとのものである。 そうなった人たちは各々を"人"という"個"ではなく、 一つの集合、"人類"というより大きな"個"として定義され、 その中に"自分"という価値観は存在し得ないのではないか。 であれば、人間がそれぞれ"自分"であるためには、 "人"として定義されるにはどう生きるべきなのか、 という哲学的な問いを、ルクスを通じて考えさせられる。 [h1] 不満/残念だったポイント [/h1] [b] ・"ゲーム"かと言われるとちょっと厳しい [/b] 最初に述べた通り、本作は基本的に"見ているだけ"である。 そのため、"VRゲーム"というよりも"3Dパノラマ動画"、 といった表現のほうが近いかもしれない。 事実として、プレイ中はタイトル画面以外で、 一切コントローラーを使うことがない。 (視点による選択はほんの少しだけあるが。) とはいえ、裏を返せば激しいアクションを必要としない、 静かに楽しめるVRゲームと捉えることもできる。 [h1] 総評やまとめ [/h1] ルクスちゃんかわいい!で買っても損はないゲーム。 しかし、それだけで終わらず、VR特有の没入感や、 少し考えさせられる哲学的なシナリオも魅力的なのが本作。 [code][url=https://store.steampowered.com/curator/44793959/][b][u]遊んだゲームを紹介する。[/u][/b][/url] のキュレーターで紹介しました。 他にもいろんなゲームのレビューを書いているので、 ぜひキュレーターもフォローしていただけると嬉しいです。[/code]
起動してすぐに終了してしまう状況だったので共有です。 環境 Windows11 CPU 12世代 i9 GPU RTX3080Ti Meta Quest 3 具体的な理由までは調査していませんが、特定の環境で表題のバグが発生するようです。 下記の方法でプレイできましたので共有します。 1. Windows + Pause を押して `システム >バージョン情報` を表示する。 2. `システムの詳細設定`をクリック 3. `環境変数`をクリック 4. 下のシステム環境変数部分の`新規`をクリック 5. 変数名: `OPENSSL_ia32cap` 変数値: `~0x20000000` を入力し、`OK`をクリック 6. `OK`をクリックして設定を閉じる 7. 再度 ゲームをプレイしてみる。 変更することにより影響は特にありません。 気になる場合はゲーム終了後に設定を消せばOKです。
For the first Visual Novel in VR, this game is amazing. The animations of the main girl are really smooth and human like and the voice acting is also great. If you have room scale VR, moving around while your body stays in the same place takes a bit out of the immersion, but I'm okay with that, as it is still a matter of figuring out how VN's best work in VR. The reason for the downvote is that this game should not have been out of Beta yet, because implementation-wise it's not finished yet. Even after just playing playing the first scene, I noticed that not all translations appear. The subtitles keep hanging, while a new sentence has started in Japanese (I understand moderate Japanese). Then when the next Japanese sentence arrives, the translation of the previous one just never showed up, not even in the back-log. For me it's also weird that when for a moment no-one speaks, the subtitles don't go away. Also, the menu-navigation is not natural. In most VR games you can open a menu with 1 controller, and chose with the other one an option. I was just staring at the opening screen trying different buttons to finally even start the game. Furthermore, the scene reloads after "selecting" an object takes away from the immersion. Probably this will be fixed in future patches, so I'll change this to an upvote then, because the game is enjoyable so far and I think I'll like it even more when I'm further in the story. By typing my frustrations out, I hope to help the developers and to release my mind from these thoughts.
Project LUX — визуальная новеллка. Внезапно под VR. [b]Ахтунг[/b]: без комплекта VR оно нормально не пашет. Хотя управление внезапно подвязано на клавиатуру. [quote=Эрих Фромм] В прошлом опасность состояла в том, что люди становились рабами. Опасность будущего в том, что люди могут стать роботами. [/quote] Наступило не самое отдаленное будущее и вот человеки уже не хотят быть человеками, а хотят быть киборгами которые сидят в капсуле и управляют телами на удалёнке. Да только не все к этому стремятся, к одной такой девчушке мы и отправимся на ласковый разговор. Даром что она замешана в убийстве. Сюжет неплох, хотя новеллка тут буквально часа на полтора два чтения максимум. Да и то тут скорее помесь новеллки и фильма, текст идёт сам по себе и по сути иллюстрирует диалог между нашим ГГ и девчулей. Озвучка на японском, текст можно поставить на английском. Анимация девчушки приятная, задники ок, ГГ полено из худших кошмаров Буратины. Геймплея почти нет, точнее он уровня посмотреть кинцо. Как итог: интересно оно скорее как попытка перевести формат визуальной новеллы в VR. Ценник на текущий момент (на дату обзора) имхо завышен, но в целом игрушка норм. Если вы любитель чтения. И кавайных деФФачек. Такие дела. 6 из 10 https://steamcommunity.com/sharedfiles/filedetails/?id=1276831459 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
This game is quite broken, as in it fails at the one thing its set out to do, and that is to tell you a story. More on this below, but first getting some other glaring issues out of the way; [h2]CONTROLS[/h2] This steam version is a port of some basic VR platform, and it shows. What little hints of control it gives you, are pointed at the wrong buttons, which meant I had to resort to googling how this game is supposed to function on a valve Index headset. Ontop of that, the game was originally programmed for headsets with only 3 axis of movement (rotational only), which means that if you move your head out of its original position even the slightest, you will be obscured by a wall or looking at your own neck. They could have solved this simple issue by constraining the camera but it seems they were only after a quick buck. [h2]CONTENT[/h2] Probably okay.. if you speak fluent Japanese. The main problem I experienced with this game was how very broken/lazy the english subtitles are. Some of the dialog gets cut short, or even gets completely omitted all together, making the story ring hollow. I dont fluently speak Japanese, but even I know you can not subtitle a long winded dialog with "I see..". The moments where subtitles just stop while a person is still talking were even more of a letdown. The game has a 'backlog' function which I had to look at more than once to check if I didnt actually just miss some dialog. But it turned out to just be missing every time. [h2]PRICE[/h2] Boy, was I glad I did not pay the full 26 dollar retail price for this. Not only is it shoddy, it only lasts 2 hours at most. I've had better experiences for a quarter the price. Even on a discount I still wouldnt recommend it to anyone unless it ends up ducking below 5 bucks and theres nothing better to grab. [h2]REDEEMING QUALITY[/h2] It has few, but atleast it looked pretty, and the animation was well done. [h2]VERDICT[/h2] The game gets a meager 4/10 from me. Its a lazy port, worth barely 5 bucks.
A zero-interaction VR Visual-novel. Personally I liked the theme, but not implementation. This is a niche product and not what most expect from VR (definetely not something I normally would expect from VR). Pros: - Rather nice environment and motions even if textures leave more to be desired - 'Governmental monotone' of the 'cyborg' at the start somehow left me impressed. It really gave me an impression of a Human in Cyborg body (but it was japanese with subtitles, that might be how oficial japanese sounds like in general) Cons: - Zero intereractions - Zero movement. Small things like opening the door and entering by yourself, ability to touch books, would have really added more depth. - Load time between 'scenes'. It is not long, but immersion breaking. It happened only two times but it still left a negative impression. - Controls are terrible at my Oculus. Taking into account lack of interactions, not much of an issue, just weird and counterintuitive button-behavior.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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