
Looking for a faster-paced hunt? Saddle up and fire on the move in Project Hunt, an action-packed hunting FPS. Track wild animals across vast landscapes, inspect every hit in detail, and display your prized trophies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Saddle up and fire on the move, or run into position and take aim on foot. PROJECT HUNT is a hunting FPS built around punchy, satisfying shooting. Inspect every hit on detailed animal models.

From mountain grasslands to open savannas, explore hunting grounds inhabited by a variety of wild animals. Search for your next target among grazing herds and encounter animals ranging from wild boar to elephants.
Turn memorable hunts into a trophy collection of your own. Collect different species, look for uncommon fur types, and display your prized specimens in a range of poses.



Use vehicles to cover more ground and explore your surroundings. When you're ready for a change of pace, head to the water, cast a line, and see what you can reel in.
Genres
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is a great game and has the potencial to be a fantastick game i got really excited to see fishing in it as there are no hunting games with good fishing combined , however i was very dissapointed in the fishing being religated to a very unfulfilling mini game that feels nothing like fishing , but that takes nothing away from the hunting witch is very fullfilling , and i love the ideas he has planned for this game , i would recomend this to anybody who likes hunting games , the developer deserves all the help he can get , just wish he would look into getting a russian fishing 4 stile fishing mechanic in the game then it would be epic
This game has been fun. Sometimes I just like having a more arcade hunting experience. The events with special creatures is pretty cool too. Crazy this is a one dev team. Keep up the great work. :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Swedish, Japanese, Simplified Chinese, Korean, German, Spanish - Spain, Russian, Portuguese - Portugal, Portuguese - Brazil, Spanish - Latin America +4 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Undisclosed GenAI usage. Edit: The Steam store page now reflects this. Otherwise a good and simple game I'll likely get my money's worth out of. A steal from $20 down. Functional, with features expected of the genre without getting too in the weeds.
Ce jeu est dingue !!! Chasse, Chasse à cheval, pêche, environnements variés, traductions OK, succès Steam. Le tout pour un prix inférieur aux autres jeux comparables ! Un indépendant qui fait aussi bien voire mieux que les grands studios. Sans hésiter, je mets 10/10, et il y a très peu de jeux qui méritent cette note !
Project Hunt is a hunting simulation developed and published by Mind Mythic that focuses on delivering a slower, more methodical outdoor experience built around patience, observation, and environmental awareness. Rather than turning wildlife hunting into a fast-paced shooting gallery, the game embraces a calmer approach where preparation and understanding animal behavior become just as important as marksmanship. The result is an experience that attempts to balance simulation mechanics with accessibility, creating something welcoming for newer players while still offering enough depth to appeal to hunting enthusiasts. The game places players inside open wilderness environments where tracking animals becomes a central part of progression. Success depends on far more than simply spotting wildlife from a distance. Animal behavior patterns, positioning, movement choices, and environmental conditions all influence outcomes. Players are encouraged to approach hunting carefully, paying attention to how the landscape affects visibility and how surrounding conditions influence opportunities. The slower pacing gives hunts a stronger sense of importance because each successful encounter feels earned rather than automatic. One of Project Hunt’s strongest qualities comes from how it builds tension naturally. The experience avoids constant action and instead focuses on creating anticipation through exploration and preparation. Long stretches of observation can suddenly lead to critical moments where precision and patience determine success or failure. This structure captures one of the most satisfying aspects of hunting simulations: the reward of careful planning paying off after extended periods of tracking and positioning. The shooting mechanics reinforce this philosophy effectively. Accuracy matters significantly, encouraging players to think carefully before taking shots rather than relying on volume of fire. Proper placement becomes a meaningful skill rather than a minor detail. Successful hunts feel satisfying because outcomes directly reflect preparation and decision-making. Detailed inspection systems following encounters further strengthen this connection by giving players opportunities to evaluate results and improve future performance. Exploration also plays an important role in shaping the overall experience. Large environments encourage players to move beyond fixed locations and discover different areas naturally. Travel systems reduce unnecessary downtime while helping maintain momentum between hunting opportunities. The world design emphasizes freedom without overwhelming players with excessive scale. Wilderness regions feel large enough to encourage discovery while remaining manageable and purposeful. Progression systems provide additional motivation beyond individual hunts. Objectives, resource gathering, and long-term advancement mechanics help create structure that extends gameplay beyond isolated wildlife encounters. Improvement arrives gradually, encouraging players to continue exploring and refining their skills. These progression layers strengthen long-term engagement without overshadowing the central hunting experience. Visually, Project Hunt focuses on atmosphere over spectacle. Natural environments create believable outdoor settings that support immersion effectively. Forested regions, open landscapes, and wildlife habitats contribute to a quiet atmosphere where environmental presentation becomes part of the experience itself. The visual design may not chase technical realism at the highest level, but it succeeds by supporting the slower tone the game consistently aims to establish. Audio design contributes heavily to immersion as well. Environmental sounds reinforce isolation and exploration while helping wilderness areas feel alive without becoming overwhelming. The quieter moments often become some of the most effective because they emphasize the deliberate pacing the game is built around. Combined with movement systems and wildlife behavior, the sound design helps create an experience that feels focused on outdoor immersion rather than constant stimulation. One particularly appealing quality is accessibility. Some hunting simulations push heavily toward extreme realism and complexity, occasionally creating barriers for newer audiences. Project Hunt chooses a more approachable direction. Mechanics remain understandable without sacrificing core hunting principles. This balance makes it easier for newcomers to engage with the genre while still preserving enough simulation depth to remain satisfying. However, players seeking extremely advanced hunting systems may occasionally wish for greater complexity. Veterans familiar with highly detailed simulation titles could find certain systems simplified compared to more hardcore alternatives. The slower pacing may also challenge players who prefer faster progression or more action-heavy gameplay loops. Still, those decisions feel intentional rather than limiting. Project Hunt clearly understands the experience it wants to create. It prioritizes atmosphere, patience, exploration, and rewarding hunting systems over unnecessary complexity or exaggerated action. That focus helps strengthen its identity. Project Hunt succeeds because it remains committed to delivering a quieter style of gameplay built around nature, preparation, and steady progression. It captures the appeal of careful wildlife tracking while remaining approachable enough for players discovering the genre for the first time. Those willing to embrace its slower rhythm will likely find an enjoyable hunting experience that rewards patience and thoughtful play. Rating: 8/10
Tolles Jagd-Spiel. Keine Sim, aber für ne schnelle Jagdsession zwischendurch wirklich geil. Nicht zu fassen, dass das Game von nur einer Person gebaut wurde und weiterhin wird. Die neue Map Taiga gestern gleich geholt und genieße die Jagd auf dieser tief verschneiten Map. Weiter so lieber Dev. Very good work. ***** Fünf Sterne von mir.
Ну что ж я дозрел до отзыва. На момент написание - 47 часов в игре. Давайте начнём с конца. Если вы спросите меня, стоит ли покупать эту игру? Я отвечу - однозначно стоит. Как оно проходило у меня. Посмотрел на стриме и захотелось поиграть. Как раз была скидка на игру и я её купил. Первые несколько часов разбирался с механиками. (Спойлер!) Только часов через 30-35 я начал понимать реальные механики)) Несколько часов пролетели незаметно. Бегал стрелял, повышал тир зверья, потом пробовал другие карты. Первые 2 карты прошли хорошо, но стоило дойти до саванны, как стало ясно что нужна пушка на S животных, а это минимум А+ пушка с резиновыми патронами. Пришлось копить. Накопил и пострелял бегемотов, а потом и немного слонов. Как раз к этому времени разобрался как стрелять на 1000+ метров (точнее на 1000-1200 дальше бинокль и маркеры не работают). И вот он момент, когда убит слон с 1000+ метров... и кажется, что смысл игры уходит. Можно, конечно, накопить на пушки побольше, но зачем??? И тут я начал замечать, что качество получаемых тушок откровенно низкое и я начал разбираться как же получить тушку хорошего качества... и вот только тут игра и начала раскрываться в полной красе (без спойлеров). А теперь немного душнятины для статистики. Что мне понравилось в игре: - Простота процесса охоты. Не слишком сложно и не слишком просто. Есть что поделать) - Прогрессия в игре. Она однозначно есть, но она не однозначна))) Такой вот каламбур. Основная идея не в том, что чем дороже пушка, тем лучше. Игра заставляет посмотреть на процесс несколько не с геймерской точки зрения, за что разрабам респект! - Процессность. Игра очень простая и медитативная. Здесь нет гонки за шмотом и баблом, в неё можно просто играть часами. Приятен именно процесс. Вот на этой ноте и стоит перейти к тому... Что меня раздражает в этой игре: - Я бы сказал, что минус всего один. Игра крайне низкого качества с точки зрения "чистоты" проекта. То тут то там вылезают мелкие раздражающие косяки. То перезарядка оружия добавляет не все патроны. Или вот. Сидя на лошади смотришь в бинокль и нажимаешь Esc и попадаешь в непонятный режим из которого можно выйти только заново открыв и закрыв бинокль. Или вот это вот. Нажимая Esc ты попадаешь в меню игры, но повторное нажатие его не закрывает. Создаётся стойкое впечатление, что игра создана в полном информационном вакууме и разработчики просто не понимают как должна игра реагировать в том или ином случае. И слава богу, что всё это проявляется в ситуациях, когда не надо реагировать мгновенно. Поэтому эти ... ммм... фичи хоть и раздражают, но не настолько чтобы забросить игру. Удачной охоты!!!
Its a nice arcade hunting game. Has some depths to it, and a lot of Maps, even without the DLCs. If you like hunting games but wish for something a little bit more arcady after theHunter or Way of the Hunter, you will enjoy this one.
I love this game. The action is more fast paced than another hunting game I've played, and it's much more fun. I love how aggressive the animals are, and I love that the developer updates this game almost every day. Several times I've wanted to ask for a change to something, and it changed before I could ask.
its fun, lots of animals to find. the horse is good and a main reason i wanted to try this game, it would be nice to see the ai art be replaced with real human art eventually. and if the dev sees this, it would be cool to see okapis added since there is no representation of them in any hunting game.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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