
Antigravity racing game with multiplayer and single-player. Each player can either lose his hover or take over the hover of another player in online full loot PvP mode.
Modeled estimate, not a reported figure. How we estimate →
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About
Description
Welcome to the world of high-stakes arcade racing with a twist! In our game, winning isn't just about crossing the finish line, it's about claiming your rival's antigravity-powered racing machines. Dive into a rich world of factions, each with its own style and controls, and push your skills to the limit with our intricate anti-gravity physics. Start your engines and prepare for a racing experience like no other!

Features
Engage in online multiplayer mode, where you can compete against players from around the world, offering a challenging and dynamic gaming experience.
Dive into the single-player campaign, accomplishing tasks to earn rewards. Keep in mind that while solo play offers its own rewards, the true competition lies in the multiplayer arena.
Explore the game's factions, with each of the 3 unique groups presenting a distinctive approach to driving in their respective hovercars. Discover the diverse strategies and styles associated with each faction.
Experience the nuanced physics of the game, where each hovercar boasts individual dynamic parameters such as weight, speed, and driving style. This allows players to find a hovercar that aligns with their preferences and playstyle.
Factions
The game includes three factions: Retro, Eurasia, and Pan America. Each faction offers a distinct lineup of hovercars, each with its own set of strengths and weaknesses that players must master. Unique tracks set in different biomes are assigned to each faction, creating a competitive environment as they vie for the title of the top car concern. Players develop individual reputations with each faction based on their performance in races, influencing their ability to purchase more advanced and costly hovercars from the respective factions.

Biome variety
The game will showcase five distinct biomes characterized by varying surfaces and track difficulties. These biomes not only contribute to the visual aesthetics but also significantly impact gameplay. Factors such as hovercar control and the rewards earned after each race are influenced by the biome, as each track is affiliated with one of the three factions.

Speed and handling
Project Hover incorporates intricate physics, with each hovercar possessing unique characteristics that require time and skill to master. The game's high-speed hovercraft can reach speeds exceeding 1000 km per hour across a diverse range of tracks, featuring surfaces ranging from roads to water and snow. These varying terrains not only visually impact the gameplay but also pose a significant challenge, as any misstep can prove fatal, potentially resulting in the loss of your hovercar
High stakes
Take hover mod is the main mode of online racing in the game. In this mode, players get the biggest cash reward and ranking boost in the game. And the most interesting thing is that the first three winners of the race take away one hover of their choice from the players who lost.
Discord community
Join our official game developers' Discord! Engage in conversations with fellow players, stay updated on the latest game development news, participate in surveys, and have a direct impact on the game's evolution. Together, let's collaboratively shape a groundbreaking racing game that will revolutionize the genre!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese +3 more
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
The graphics are unexpectedly really cool! It's a pity there aren't any people online yet, but the game only came out a couple of hours ago, so give it some time.
The developers think too highly of themselves!!!!!! they think they have the right to insult players and then ignore them. this small company behaves like bethesda, ubi, ea,,,, at the start to sink to the bottom - brilliant and not difficult at all. DELETE AND FORGET. but still, ''Glory to the Heroes'', too bad it's not about this studio
Even though this game gets a "thumbs sideways", being only 2 bucks on sale gets on the good side of my thumb. Or something. At least this game is playable, unlike Trailblazers with its unavoidable fatal bugs. It's a pure racing game with the main obstacles being road hazards, the varying terrain, and how well you handle them with your hovercar. There are no attacks or "power-ups" in these races. There's nothing wrong with this approach, but the game has no teeth, so the racing is boring. I think the overall concept of conquering the various terrain types with your specific hovercar can work as the main draw, but right now driving over ice or water or pavement feels exactly the same, so it just feels like a generic racer. The engine sounds are anemic, like the devs forgot to raise the volume on them. It feels like a lot of sound effects are missing. I don't feel like I'm driving a roided-out muscle hover car barreling over a frozen river because everything is so quiet. There's no active powersliding/drifting around corners. To take a sharp turn you just yank on the steering stick left or right and keep it in a sweet spot where you won't hit the far wall and try not to oversteer to the point of grinding the side of the car on the floor. The cars have different stats, like Suspension, Acceleration, etc. I used the Level 1 starter car and got consistent gold medals on the races, and then bought the Level 3 Hellhound muscle car and got the same result. The controls are very forgiving, I only crashed once. This is a really easy game to play. Some of the stats don't seem that important, I mean I don't know what happens if you get a car with more or less Suspension, I didn't notice any difference. I don't know how multiplayer is, no one else is online playing it. There's no car customization. There's a good chassis here for a racing game, but it needs a lot more time in the garage.
The car models are very detailed. Whether you're a casual player or a hardcore racing fan, this game has something for everyone. Highly recommend it to anyone looking for a fun racing experience after work with group of friends.
me likey
I can't recommand this game to fans of hover racing. I just finished BallisticNG, not too long ago I beat GRIP, before that I played a handful of titles in the same genre. As it stands right now, the physics are floaty. I know what youre thinking, thats the point, but, hear me out. The cars right now feel more like a container ship than a race car. The controls are very basic. Gas, left, right, change camera. done. There is, however, potential. I can see it. I'll definitely be keeping my eyes on the game. In fact, I plan on going through thecampaign shortly. Still, if you're a fan of this type of game, you might feel let down.
cool game, perfect for relaxing in the evening, or playing a little while you wait for something, not stressful, good visuals, somewhat reminiscent of trackmania.
le jeu en lui meme a du potentiel, les circuits sont tres sympa, graphiquement c'est pas mal, et les véhicules sont tres classes. mais ... le gameplay gache TOUT. tres minimaliste, pas agréable, les vues interieures sont completement buguées , la configuration manette est a moitié daubée, et les concurrents sont indélogeables de leur "ligne de chemin de fer", ils te tape dedans, ou tu leur tape dedans, c'est toi qui est pénalisé... mais le pire qui me donne envie de me faire rembourser ce jeu, c'est l'ambiance sonore qui est la plus mauvaise que je n'ai jamais eu à subir... bref, je ne conseil pas du tout ce jeu qui est comme à l'abandon.
Lacks everything lol
Without a doubt a hidden gem. Simple mechanics, making it very easy to get into, but still complex enough that complete mastery is a long road. Best with friends, the chaos at the start of the race, bouncing off other racers as you try to get the optimal angle into a turn, the high stakes of a neck and neck finish, its a great time all around. If this game had released in the Xbox 360 era it would've been massively popular.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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