
Antigravity racing game with multiplayer and single-player. Each player can either lose his hover or take over the hover of another player in online full loot PvP mode.
Modeled estimate, not a reported figure. How we estimate →
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About
Description
Welcome to the world of high-stakes arcade racing with a twist! In our game, winning isn't just about crossing the finish line, it's about claiming your rival's antigravity-powered racing machines. Dive into a rich world of factions, each with its own style and controls, and push your skills to the limit with our intricate anti-gravity physics. Start your engines and prepare for a racing experience like no other!

Features
Engage in online multiplayer mode, where you can compete against players from around the world, offering a challenging and dynamic gaming experience.
Dive into the single-player campaign, accomplishing tasks to earn rewards. Keep in mind that while solo play offers its own rewards, the true competition lies in the multiplayer arena.
Explore the game's factions, with each of the 3 unique groups presenting a distinctive approach to driving in their respective hovercars. Discover the diverse strategies and styles associated with each faction.
Experience the nuanced physics of the game, where each hovercar boasts individual dynamic parameters such as weight, speed, and driving style. This allows players to find a hovercar that aligns with their preferences and playstyle.
Factions
The game includes three factions: Retro, Eurasia, and Pan America. Each faction offers a distinct lineup of hovercars, each with its own set of strengths and weaknesses that players must master. Unique tracks set in different biomes are assigned to each faction, creating a competitive environment as they vie for the title of the top car concern. Players develop individual reputations with each faction based on their performance in races, influencing their ability to purchase more advanced and costly hovercars from the respective factions.

Biome variety
The game will showcase five distinct biomes characterized by varying surfaces and track difficulties. These biomes not only contribute to the visual aesthetics but also significantly impact gameplay. Factors such as hovercar control and the rewards earned after each race are influenced by the biome, as each track is affiliated with one of the three factions.

Speed and handling
Project Hover incorporates intricate physics, with each hovercar possessing unique characteristics that require time and skill to master. The game's high-speed hovercraft can reach speeds exceeding 1000 km per hour across a diverse range of tracks, featuring surfaces ranging from roads to water and snow. These varying terrains not only visually impact the gameplay but also pose a significant challenge, as any misstep can prove fatal, potentially resulting in the loss of your hovercar
High stakes
Take hover mod is the main mode of online racing in the game. In this mode, players get the biggest cash reward and ranking boost in the game. And the most interesting thing is that the first three winners of the race take away one hover of their choice from the players who lost.
Discord community
Join our official game developers' Discord! Engage in conversations with fellow players, stay updated on the latest game development news, participate in surveys, and have a direct impact on the game's evolution. Together, let's collaboratively shape a groundbreaking racing game that will revolutionize the genre!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese +3 more
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Super!
Захоплююча гоночна аркада з дуже приємним візуалом Дизайн трас зроблено на відмінно Гра періодично оновлюється
Playing with your friends on the weekend is just what you need. The tracks are interesting, the cars are fast. It remains to learn how to fit into the turns :D
На даному етапі гра просто нудна. Виглядає гарно, управління та геймплей ок, але багато чого не вистачає. Сподіваюсь на виході буде цікавіше.
Прикольна задумка, цікава концепція. Досить якісні аркадні перегони, особливо якщо грати в онлайні - буде весело. Однозначно рекомендую.
TLDR at the bottom. Bad to Good Minimal Customization - Vehicles of the same brand don't feel truly unique besides bodywork, with the only customization for specific vehicles being a flat upgrade progression. Would love to see a section of the garage for recoloring or bodywork changes in the future. Only 9 vehicles at the time of writing - Under the 3 brands of vehicle you can purchase the main difference between vehicle brands is the style of boost and body styles. Only 5 maps currently - While this is less than I would hope for they are exceedingly well made with each one feeling unique and appear to have been designed with different strategies in mind. Good feeling suspension and sense of inertia - Feels "floaty" without excessive slip. When you bottom out you see sparks. Excellent sense of speed - Boost mechanics feel refreshing but intuitive paired with speed lines and an FOV shift. Well designed and great graphics without being overkill - Definitely made by a developer with [Graphics] in the name. Would love to see an uncapped or higher framerate option as the only two options right now are 30 and 60. Racing for Pink-slips coming soon. Could be interesting if they add a parts/tuning/nonstandard upgrade path especially if some upgrades are only active for a certain number of races before they break or wear out in some way. Developers seem to truly care about the game and I hope that it gets the attention it deserves. TLDR: While somewhat one-note, core mechanics are well put together, paired with beautiful graphics without needing a monster of a pc. Highly recommended, exited to see where it goes.
This is already a solid foundation. Feels way better than before! I hope, devs won't abandon it and figure out how to market this thing properly.
Хороша аркадна гоночка. Атво виглядають просто неймовірно. Треки виглядають дуже красиво, єдиний мінус це те що на на високій швидкості керування іноді незручнеі. Як для гри від невеликої студії - просто чудово
Yep, early access vibes here. Physics can look goofy at times, but are functional enough to be entertaining to mess with. Vehicle classes are varied enough with a few interesting mechanics to some manufacturers. Current campaign is straightforward. Do races, earn currency, save up, and buy better vehicles, unlock more events. (Though, each section being made of the same track gets quite repetitive.) I do like the direction of the environment design and set pieces. Some ambitious work going on, Hoping this development really fleshes out in the future. Snagged on a sale and had some enjoyment trying out what's available.
Love the idea and the it works. Hope this will develop further. Some physics could be working better. More cars, more tracks., more modifications. Maybe some music, like in Motor City Online. This game reminds a lot of Rival Gears, which for some reason been shut down.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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