
Project Highrise is a skyscraper construction and management sim...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About




Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.9Kreviews | 86% | — | $2.8M |
| $4.99−75% | 114ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kurczę, niby prosta gra... Niby o niczym... Ale kiedy zabierzemy się za taką budowlankę od podstaw, gdzie musimy zadbać o prąd, gaz, wodę, wentylację, ekipę remontową, sprzątanie... (dosłownie zaplanować całą infrastrukturę, wraz z przystankiem lub podziemnym parkingiem), to dopiero jesteśmy w stanie wyrobić sobie jako takie wyobrażenie, ile tak naprawdę planowania, uwagi i zasobów trzeba poświęcić, żeby stworzyć jakiś w miarę wiarygodny i chociaż trochę dochodowy interes. Bardzo prosto i dobrze wytłumaczone wiele rzeczy w samouczku. Wszystko po polsku. Na pewno nie jest to gra, że wpadnę-wybuduję i lecę na obiad. Tu trzeba podejścia na spokojnie: zaplanować, zarobić, dobudować (czasem nie wszystko co planowaliśmy dobrze nam się zmieści). Już lepiej jest przygotować pojedyncze pokoje hotelowe pod wynajem i na spokojnie dobudowywać kolejne elementy.
Umm. I was just going to try it for a bit? It's literally twelve hours later and I haven't left the computer. I'm a person with very little spare time and I rarely spend more than 30min at a time on a game. For me, this is huge. This is the most I've been pulled into a game in years. There's a huge component of nostalgia, too. I played SimTower on my dad's PowerBook 1400c _a lot_ as a kid. Me and my little brother would compete to get to the highest floor, but we didn't really speak English so it didn't go too well. Didn't stop us. This is everything that SimTower was, but tailored to adult me. It's way more complicated, in a good way. There are tons of things to keep track of, and the contract mechanic works great coupled with building dependencies to keep me very well occupied, always aiming for that next goal. The one thing I miss from SimTower is elevator management. It was also the most annoying part, but I still miss it somehow? And the sounds of the elevators 😅
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Japanese, Traditional Chinese
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
性能が悪すぎる。頻繁に強制終了されてしまう。昔のザ・タワーの方が断然良かった。こんな低品質なものを世に出さないで下さい。世に出す前にきちんと品質検査、チェックをしてから出してほしい。アンインストールしたいのでお金返して欲しい。
it's alright
very addicting and very fun! Love games like Corporation Inc and this is very much more detailed : ) perfectly what i was lookign for
What a cozy tower sim, 10/10! A bit like the old Sim Tower games but with more content. A game meant for the long haul. Certainly recommended. The DLC is inexpensive too and can add a bit of flavour.
Love it
Project Highrise me chamou atenção logo de cara por lembrar bastante o clássico SimTower. A ideia de construir e gerenciar um arranha-céu continua muito interessante, e existe um certo charme nessa proposta mais “raiz” de simulação. Porém, na prática, a experiência acaba sendo mais cansativa do que deveria. Um dos principais problemas é a quantidade excessiva de cliques para tarefas simples. Algumas ações ficam mais toleráveis depois que você descobre atalhos como CTRL + clique, mas isso não é tão intuitivo no começo — e até lá, o jogo já pode ter te desgastado. Outro ponto que incomoda bastante é o gerenciamento de infraestrutura. Ter que distribuir manualmente energia, água, gás, telefone e TV a cabo andar por andar não traz uma sensação de profundidade estratégica, mas sim de repetição e frustração. Parece mais um trabalho operacional do que uma decisão interessante de gameplay. Além disso, o dimensionamento dos espaços não ajuda. Muitas vezes, lojas, escritórios, restaurantes e apartamentos simplesmente não encaixam bem: ou falta espaço, ou sobra área inutilizada. Isso quebra o fluxo de construção e tira a fluidez do jogo. E talvez o mais irritante: criar novos andares é um processo burocrático e pouco amigável, o que deveria ser justamente uma das partes mais empolgantes do jogo. No fim, após cerca de 2,5 horas de jogo, fiquei com a sensação de que a ideia é boa, mas a execução não acompanha. Existe potencial — principalmente pelo fator nostalgia —, mas a interface e algumas decisões de design acabam afastando. Conclusão: Um simulador com uma base interessante e um forte apelo nostálgico, mas que peca na usabilidade e no excesso de microgerenciamento. Não chega a prender — e talvez não seja o tipo de jogo que convida a voltar facilmente.
Project Highrise is a simulation game where you manage a property to profitable margins. Developed by SomaSim, the people behind [url=https://store.steampowered.com/app/1386780/City_of_Gangsters/]City of Gangsters[/url]. This is a rather chill game, and not really a nerve-wrecking management game. You get to set the property to be a office or residential building, or mixed development. The game is playable, but wish that there're better QoL features implemented. However it can start to get slow after having 1000 population or 100 floors mode. The Scenario games can be rather imbalanced on certain maps, as the pricing for the utilities are priced differently. Some of the Scenarios indicate Medium, but in fact is Very Easy. While some that are Hard, is really Very Hard. Minor graphical issues include, when the Construction Grid is enabled together with the tenants interface, the building outline is appearing above the text. The Utilities wiring can also be done neater, such that all five utilities are aligned vertically. The UI layout can be maximise to fully utilise modern screen resolution size. The whole of right side of the toolbar is empty, while some of the dialog boxes can be lengthen further to maximise the screen space. I wish there are more shortcuts available, such as the Utilities, Office Tenants, Apartment Rentals, Restaurants and Retails. It can be combination keys. I hope that there are also individual 'Decline' options for the Office Tenants, as OCD players may want to sort their layout accordingly to each category. There should also be an option or small indicator on each unit on what is the adjusted percentage of their rental. As there will be times where you still want to keep the tenant, by slightly lowering their rental for a short duration or during certain global events such as economy downturn. Without this can be a hassle to find back which unit has been adjusted. The ADA/360 even though it maybe neat to see the reports, but serves no better value than be able to highlight which unit it belongs to. Such as if I want to evict apartments that are only 1 tenant, it is able to indicate but unable to highlight which floor is it. Rendering that information useless. There is also no way to go back to previously saved Scenarios that you have completed, as there are only three save slots, and the constant auto-save just keeps overwriting it. The hardest achievement will be Scenario Success and Scenario Master, as these takes time to complete gold medals across ten scenarios. It will roughly take you 200hrs to complete all the achievements.
ビルの建設ですが、一気に高くできないのでチマチマ時間かけて育てる感じ 結構進行速度遅いので資金が溜まるまでの待ちがちょいちょい挟まって半放置ゲーム状態になる 無理して大量設置するとテナント倒産したりメンテの費用もなくなってマイナス資産に突入 中毒性のある時間泥棒ゲームかも チュートリアル必須、コツをつかむまで破産しやすいかも 実績解除できなくなるけど資金無限モードがあるので、最初はこれである程度の設備覚えてからの方がいいかも 短気な人とかサクサクプレイしたい人はあんまり向かないと思う 一応お勧めにしますが、定価では高すぎるのでセールでの購入をおすすめします
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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