
Find the key and solve the maze. Oh yeah stay alive!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я даже говорить ничего не хочу
Sometimes I wonder what the hell I'm doing with my life. This is one of those times...
This is definitely one of the find the key and solve the maze games of all time!
can't really complain at 99 cents
nice game
20 minutes and gave up. In 3rd level it became unplaylable, distorted music, infinite hurt sound and either movement is stuck or zooming through the map.
Глючная недоделка. Персонаж застревает в текстурах, враги сразу бегут на него, а не ходят по маршрутам. Никому не рекомендую
complete garbo
Absolutely insane that a real human being created this and thought it was appropriate to ask real money for. This has the quality and depth of a game a child would create on Scratch. I refuse to believe this was an earnest attempt at making a good product. It starts off with horribly illegible text riddled with typos describing a dull story - all of the text in-game is like this. You [b]slowly[/b] and aimlessly meander around a maze shooting the same few enemies over and over again as they respawn on top of you. Walk over chests that are mostly empty or occasionally have health. As simple and boring a concept as it is, it's still riddled with bugs and issues. For instance, the collision detection/boxes being [b]noticeably[/b] off and not being able to slide against walls. I encountered a bug where I had infinite health and the eight ghosts surrounding me couldn't kill me. The sound effects are low quality and stack with no limit - get ready to hear the hurt sound 100x at once.
szok ze tyle godzin ugrane, ale troche jak tibia XD
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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